Avoidance Collab 4
Creators: Koushi, Gaborro, princeoflight, Redire, Desti, RandomChaos_, Mastermaxify, aNobodi, Razzor, Point, Lilly, Renex
Creator's Comments:
princeoflight612 [Creator]
v1.02
Mirror(in case the normal link does not work): https://cloud.mail.ru/public/Rs6m/T2eVWgcam
This is the full release of the avoidance tournament boss from Fangame Marathon 2021. Featuring:
-A revamped original fight;
-Lots of items and customization to enhance gameplay;
-5+ side bosses;
-And more!
Version history:
v1.0 - Initial release
v1.01 - Fixed a bug causing some of the items to not work properly in specific situations
v1.02 - Fixed a crash bug on one of the attacks of the Gorilla side boss
[1] Like
v1.02
Mirror(in case the normal link does not work): https://cloud.mail.ru/public/Rs6m/T2eVWgcam
This is the full release of the avoidance tournament boss from Fangame Marathon 2021. Featuring:
-A revamped original fight;
-Lots of items and customization to enhance gameplay;
-5+ side bosses;
-And more!
Version history:
v1.0 - Initial release
v1.01 - Fixed a bug causing some of the items to not work properly in specific situations
v1.02 - Fixed a crash bug on one of the attacks of the Gorilla side boss
Rating: N/A
Difficulty: N/A
Aug 1, 2022
14 Reviews:
mushcat
Rating based on hitless clear.
Never try hitless. This avoidance's hitless is one of the evilest gamble game in the whole avoidance history. There is an astonishing number of purely luck-based attacks sprinkled everywhere. Basically only the first section isn't completely luck-based.
[0] Likes
Never try hitless. This avoidance's hitless is one of the evilest gamble game in the whole avoidance history. There is an astonishing number of purely luck-based attacks sprinkled everywhere. Basically only the first section isn't completely luck-based.
Rating: N/A
Difficulty: 92 92
Mar 5, 2024
quadstuffed
This game goes crazy. It was released around when I got into avoidance, so it's probably one of my most played avoidances thanks to the infinite health system, I've replayed it a number of times throughout my avoidance "improvement". Although I probably haven't gotten thru with less than 20 hits, it's still a blast to experience.
Koushi's stage starts the avoidance off with a great introduction with a great variety of very well polished mechanics, very strong start. Gaborro's stage is comes in next and with a few old school rng-barrage type attacks, and honestly, I think the clear apples are a nice "force you to keep moving" attack, because if you have to stop moving due to rng barrage attacks, you don't just die, you just create a new attack. Kinda hard to explain this. Prince's stage gave me chills the first few times I played thru, super impressive visuals, although I have no idea how to get thru it hitless. Redire's stage, honestly at first I thought it was boring, but then once you understand the attacks, it became one of the most satisfying, and fair feeling sections. The colored curved bullets along with rng barrage works really well. I had a similar experience with Desti's section, at first I just thought it was just too hard and a bit bland, but once you play through it a few times, it becomes super satisfying. Randomchaos's stage showcases a hypnotic camera shake effect with its stage, and that just pairs with the slow moving bullets very well. Mastermaxify's stage, probably my favorite, it features a variety of different attack sections with a great build up to the infinite jump climax with the 死 background effect, super satisfying and sight readable. It could honestly hold up as its own mini avoidance. aNobodi's stage, i mean the cube goes stoopid, its crazy. I have to say though, I can never get thru it without noticing how the triple circles during the zoom out section isn't synced with the music lol. Must've been a balance thing I guess. Razzor's stage is razzor's stage, ngl generally at this point I get kinda tired, and the robot Japanese girl going crazy kinda annoys me.
All these comments were made with the background of only playing the infinite hit mode, so I rarely got annoyed with what I interpreted as bad balance or unfair attacks. When I played thru normally without infinite hit, I'd generally die during Prince's section. The extra's seem cool as well, its just I can't get too far in them. there's something about paid practice, but for me, I don't care
[0] Likes
Koushi's stage starts the avoidance off with a great introduction with a great variety of very well polished mechanics, very strong start. Gaborro's stage is comes in next and with a few old school rng-barrage type attacks, and honestly, I think the clear apples are a nice "force you to keep moving" attack, because if you have to stop moving due to rng barrage attacks, you don't just die, you just create a new attack. Kinda hard to explain this. Prince's stage gave me chills the first few times I played thru, super impressive visuals, although I have no idea how to get thru it hitless. Redire's stage, honestly at first I thought it was boring, but then once you understand the attacks, it became one of the most satisfying, and fair feeling sections. The colored curved bullets along with rng barrage works really well. I had a similar experience with Desti's section, at first I just thought it was just too hard and a bit bland, but once you play through it a few times, it becomes super satisfying. Randomchaos's stage showcases a hypnotic camera shake effect with its stage, and that just pairs with the slow moving bullets very well. Mastermaxify's stage, probably my favorite, it features a variety of different attack sections with a great build up to the infinite jump climax with the 死 background effect, super satisfying and sight readable. It could honestly hold up as its own mini avoidance. aNobodi's stage, i mean the cube goes stoopid, its crazy. I have to say though, I can never get thru it without noticing how the triple circles during the zoom out section isn't synced with the music lol. Must've been a balance thing I guess. Razzor's stage is razzor's stage, ngl generally at this point I get kinda tired, and the robot Japanese girl going crazy kinda annoys me.
All these comments were made with the background of only playing the infinite hit mode, so I rarely got annoyed with what I interpreted as bad balance or unfair attacks. When I played thru normally without infinite hit, I'd generally die during Prince's section. The extra's seem cool as well, its just I can't get too far in them. there's something about paid practice, but for me, I don't care
Rating: 8.9 89
Difficulty: N/A
Jul 6, 2023