Creator's Comments:
dress [Creator]
A game I made about my experience with being trans. I made a small update, which you can get here:
https://www.mediafire.com/file/9ege9poee5cbphy/I_wanna_realize.zip/file
[3] Likes
https://www.mediafire.com/file/9ege9poee5cbphy/I_wanna_realize.zip/file
Rating: N/A
Difficulty: N/A
Apr 22, 2023
30 Reviews:
voraciousreader
Beautiful game that made me surpass my limits, which is about as high praise as I can give to any fangame
I'll leave the technical description to others for this one, I'll just say you'll need some patience and determination for the difficulty spikes but it's worth the time and effort
[3] Likes
I'll leave the technical description to others for this one, I'll just say you'll need some patience and determination for the difficulty spikes but it's worth the time and effort
Rating: 9.5 95
Difficulty: 65 65
Apr 21, 2023
egg
A great game with which to introduce people to gimmick needle, in my opinion. My only gripes are that the final stage is a very big difficulty jump and I don't particularly enjoy the gimmick of it very much, but that latter part is not a flaw of the game by any means. The final save was cool and it's a shame I've seen a couple of people lacking the patience to finish the game off. It is also begging to be replayed as evidenced by the title screen, which is cool if you're into that sort of thing.
[3] Likes
Rating: 8.0 80
Difficulty: 65 65
Jan 24, 2023
superPP
Authors who make fangames with "artistic atmosphere" tend to increase the difficulty of their fangames. Because high difficulty can effectively block people who do not like games that require expensive learning costs. "artistic atmosphere" and high learning costs are almost bound together. Someone can temporarily ignore learning costs for the sake of the atmosphere, but others are more concerned about high learning costs, Specifically, the annoying trigger(trap), gimmick, longsave, VisualChalleng and other things behind artistic atmosphere. These authors are afraid of others pointing out what actually makes people unhappy to play with.
But this game is based on artistic, with some areas where the experience is not good, yet it dares to make the difficulty so low. I admire such an author and fangame very much.
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This game has excellent visual overall Except for the last stage.
1st stage is cool, gimmick is interesting.
2nd stage is ok, some trap but easy.
3rd stage is easiest and best in the game, level, tiles and background together create a great atmosphere.
4th stage is ok, a generic long save with some moving spikes.
5th stage is ok, low gravity easy needle.
6th stage is annoying, VisualChallenge can block vision, last 2 save are just boring high learning costs tricks and ruin the enjoyments.
ED is brilliant and refreshing, well-made.
Anyway, it's a very solid gimmick needle game with excellent visual.
[2] Likes
But this game is based on artistic, with some areas where the experience is not good, yet it dares to make the difficulty so low. I admire such an author and fangame very much.
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This game has excellent visual overall Except for the last stage.
1st stage is cool, gimmick is interesting.
2nd stage is ok, some trap but easy.
3rd stage is easiest and best in the game, level, tiles and background together create a great atmosphere.
4th stage is ok, a generic long save with some moving spikes.
5th stage is ok, low gravity easy needle.
6th stage is annoying, VisualChallenge can block vision, last 2 save are just boring high learning costs tricks and ruin the enjoyments.
ED is brilliant and refreshing, well-made.
Anyway, it's a very solid gimmick needle game with excellent visual.
Rating: 8.0 80
Difficulty: 61 61
Oct 19, 2023
CanusAntonius
A very interesting Needle game with a focus on interesting gimmick usage and artistic expression. I found it to be rather enjoyable if you're tolerant of wacky ideas.
It's a rather short game that manages to pull off a load of ideas in the time it lasts, ranging from new gimmicks such as exhausting water and auto-jumping. I liked the majority of what I played, I'd say the trigger section was probably my favorite in the game, with my least favorite being the last stage up to the final save (which in opposition is the best thing in the game). The aesthetics of the game are very nice as well, I always appreciate when a game has such an artistic focus like this.
Definitely recommended if you're a fan of gimmick needle games that move quickly from one idea to another.
[2] Likes
It's a rather short game that manages to pull off a load of ideas in the time it lasts, ranging from new gimmicks such as exhausting water and auto-jumping. I liked the majority of what I played, I'd say the trigger section was probably my favorite in the game, with my least favorite being the last stage up to the final save (which in opposition is the best thing in the game). The aesthetics of the game are very nice as well, I always appreciate when a game has such an artistic focus like this.
Definitely recommended if you're a fan of gimmick needle games that move quickly from one idea to another.
Rating: 8.5 85
Difficulty: 62 62
Mar 5, 2023