72 Reviews:
ElCochran90
A work of love, tribute and dedication. The vision brought to this game is an astonishing amalgamation of the Mario Party mechanics, a juxtaposition of the elements that have defined classic original videogame franchises, and also what has defined fangames as an artform derivative from their original videogame sources, bringing along a fantastic, entertaining, utmost enjoyable online multiplayer experience to be grinded solo and then for competing with friends.
Think of the logic old-school Pixar feature films followed: an endearing story, lovable characters, an adventure sense, universal moral angles for everyone to relate, and jokes for all audiences (containing a handful that only adults could get either from indirect innuendo spiciness or more complex societal / political issues, maybe even nostalgic references to past eras before their sons were born). They were films that you didn't have to understand 100% to have an absolute blast after watching Buzz and Woody falling with style to make Andy happy, a bunch of monsters finding the meaning of humanity and how to eliminate unconscious bias barriers, a clown fish going through astonishingly detailed ocean obstacles and dangers to pursue his son and make someone with short-term memory loss loved and cared for in the process, or a dysfunctional family of superheroes working together for a common purpose like never before where love takes its proper place as the core.
I Wanna Start A Party embraces exactly that universality: it's the ultimate, landmark conglomeration if videogames and independently-made fangames (also videogames for my artistic standards of appreciation and evaluation) coming together to celebrate what makes any game lover come to play: have a challenge, have fun, brake barriers with people, celebrate a community and make its members closer to each other and, no less important, invite curious players that might have the stigma or the conscious bias of perceiving IWBTG fangames as inaccessible or niche-exclusive due to their well renowned difficulty (especially considering the games that have become popular since 2007 on the Internet, all the way to the showcases of AGDQ and SGDQ): Boshy, NANG and Kamilia 2 are not particularly accessible. Even if there is an official website, a Discord and a welcome page for Intro, sometimes the first impression is the one that matters.
This project that cascades love for playability needs to be promoted widely: there is no previous fangame knowledge required, even if many fangame references might fly over new people's minds (but, then again, not the original board maps necessarily, from popular ones like Super Mario World and Undertale to lesser known ones like Baba Is You), the learning curve for all that will click the download button will be exactly the same, and the variety of minigames (40 to be exact) and challenges (20 to be exact) will keep anyone hooked.
The board game system is implemented quite fantastically for those of us that grew up before computers at home were a thing, and having a laptop in 1999 was something groundbreaking that only the rich could afford. Rules are self-explanatory, items are varied, and some RNG instances have the capacity to turn the tables entirely upside down. Some games depend entirely on luck, some others on skill, and some others as a mix of both depending on your position each second. For the RNG unfairness complaints, they are understandable; then again, everyone is subject to the same probability of failure.
I particularly appreciate that the amount of achievements and skins you can unlock is very rewarding, there are nods to the underrated original game that started it all, and the game is under constand updates for revisions, bug-fixing (like the crazy coin chests disappearing and reappearing), and feedback.
For the solo experience, there are minigames you're meant to lose, such as the CN3 moving cherry house gimmick, the hidden host (Super Mario World game where you hide behind a door and all bots look for you), the NAMTG memory challenge of placing objects on their respective pillars, or the DeDeDe memory challenge from Boshy. Have you ever heard about the magical number 7? If someone at home asks you the favor of doing groceries and purchasing 7 items in particular, once the amount passes that threshold, you're in trouble. In a DeDeDe session against 3 bots, I had to memorize 15 movements and create a 16th. Screw you.
For cultural purposes, the game has the courtesy of not only referencing the games of the boards, but also the fangames referenced per skin or theme, just to expand on any player's curiosity, fangamer or not.
Finally, Gab makes a very true statement. This is a breakthrough in fangames. People waited for this for over 10 years (I wouldn't really say just 10) and attempts were made, but none of them truly invested the player to spend hours to grind for ramping up the fun with companions. Remember I Wanna VANILLA? The game asked for a really significant grind, but being a monotonous 100_Floor game with repetitive bosses and having a slow payment system, there was no way. The western community didn't really care about the language barrier and decided to register their scores on the public leaderboard anyway, but it wasn't talked about afterwards. Have you heard people speaking about it?
And so, we have come to 2023, a game that is meant to deservingly claim some special prizes at the next Fangame Awards (better than the Oscars; I freakin' hate the stupid Oscars [it's so easy to surpass the Oscars anyway {f*** them}]), and garnering the true sense of gaming:
-Companionship
-Team building
-Camaraderie
-Healthy competition
-Strategy
-Skill
-Suspense of entirely luck-based events
Bottom line, it is the best attempt of bringing a board game in the history of fangames, amassing almost all ideas that constitute a fun and exciting gaming experience while inviting atypical audiences to witness the variety of ideas and accessibility this community is capable of producing.
Conclusively, as far as I am aware, in the landscape of videogames in general, this is a project much more relevant than I Wanna Be the GBC, because whereas the latter did a lot for the community more than what it did for fangames in general, this is doing for videogames much more important things for international audiences.
Let the party begin!
[5] Likes
Think of the logic old-school Pixar feature films followed: an endearing story, lovable characters, an adventure sense, universal moral angles for everyone to relate, and jokes for all audiences (containing a handful that only adults could get either from indirect innuendo spiciness or more complex societal / political issues, maybe even nostalgic references to past eras before their sons were born). They were films that you didn't have to understand 100% to have an absolute blast after watching Buzz and Woody falling with style to make Andy happy, a bunch of monsters finding the meaning of humanity and how to eliminate unconscious bias barriers, a clown fish going through astonishingly detailed ocean obstacles and dangers to pursue his son and make someone with short-term memory loss loved and cared for in the process, or a dysfunctional family of superheroes working together for a common purpose like never before where love takes its proper place as the core.
I Wanna Start A Party embraces exactly that universality: it's the ultimate, landmark conglomeration if videogames and independently-made fangames (also videogames for my artistic standards of appreciation and evaluation) coming together to celebrate what makes any game lover come to play: have a challenge, have fun, brake barriers with people, celebrate a community and make its members closer to each other and, no less important, invite curious players that might have the stigma or the conscious bias of perceiving IWBTG fangames as inaccessible or niche-exclusive due to their well renowned difficulty (especially considering the games that have become popular since 2007 on the Internet, all the way to the showcases of AGDQ and SGDQ): Boshy, NANG and Kamilia 2 are not particularly accessible. Even if there is an official website, a Discord and a welcome page for Intro, sometimes the first impression is the one that matters.
This project that cascades love for playability needs to be promoted widely: there is no previous fangame knowledge required, even if many fangame references might fly over new people's minds (but, then again, not the original board maps necessarily, from popular ones like Super Mario World and Undertale to lesser known ones like Baba Is You), the learning curve for all that will click the download button will be exactly the same, and the variety of minigames (40 to be exact) and challenges (20 to be exact) will keep anyone hooked.
The board game system is implemented quite fantastically for those of us that grew up before computers at home were a thing, and having a laptop in 1999 was something groundbreaking that only the rich could afford. Rules are self-explanatory, items are varied, and some RNG instances have the capacity to turn the tables entirely upside down. Some games depend entirely on luck, some others on skill, and some others as a mix of both depending on your position each second. For the RNG unfairness complaints, they are understandable; then again, everyone is subject to the same probability of failure.
I particularly appreciate that the amount of achievements and skins you can unlock is very rewarding, there are nods to the underrated original game that started it all, and the game is under constand updates for revisions, bug-fixing (like the crazy coin chests disappearing and reappearing), and feedback.
For the solo experience, there are minigames you're meant to lose, such as the CN3 moving cherry house gimmick, the hidden host (Super Mario World game where you hide behind a door and all bots look for you), the NAMTG memory challenge of placing objects on their respective pillars, or the DeDeDe memory challenge from Boshy. Have you ever heard about the magical number 7? If someone at home asks you the favor of doing groceries and purchasing 7 items in particular, once the amount passes that threshold, you're in trouble. In a DeDeDe session against 3 bots, I had to memorize 15 movements and create a 16th. Screw you.
For cultural purposes, the game has the courtesy of not only referencing the games of the boards, but also the fangames referenced per skin or theme, just to expand on any player's curiosity, fangamer or not.
Finally, Gab makes a very true statement. This is a breakthrough in fangames. People waited for this for over 10 years (I wouldn't really say just 10) and attempts were made, but none of them truly invested the player to spend hours to grind for ramping up the fun with companions. Remember I Wanna VANILLA? The game asked for a really significant grind, but being a monotonous 100_Floor game with repetitive bosses and having a slow payment system, there was no way. The western community didn't really care about the language barrier and decided to register their scores on the public leaderboard anyway, but it wasn't talked about afterwards. Have you heard people speaking about it?
And so, we have come to 2023, a game that is meant to deservingly claim some special prizes at the next Fangame Awards (better than the Oscars; I freakin' hate the stupid Oscars [it's so easy to surpass the Oscars anyway {f*** them}]), and garnering the true sense of gaming:
-Companionship
-Team building
-Camaraderie
-Healthy competition
-Strategy
-Skill
-Suspense of entirely luck-based events
Bottom line, it is the best attempt of bringing a board game in the history of fangames, amassing almost all ideas that constitute a fun and exciting gaming experience while inviting atypical audiences to witness the variety of ideas and accessibility this community is capable of producing.
Conclusively, as far as I am aware, in the landscape of videogames in general, this is a project much more relevant than I Wanna Be the GBC, because whereas the latter did a lot for the community more than what it did for fangames in general, this is doing for videogames much more important things for international audiences.
Let the party begin!
Rating: 8.5 85
Difficulty: N/A
Apr 3, 2023
Desomfu
Very fun and amazing party game, brought me very much happy time
[5] Likes
Rating: 10.0 100
Difficulty: N/A
Apr 3, 2023
shign
An experience I have been dreaming of since I started playing fangames. It looks good, it plays good, it has a ton of customization shits, and the true spirit of party games mixed with fangame humor. For nitpicking I would say that there aren't a lot of minigames but it's something that can be upgraded with time and there is enough to have fun.
[5] Likes
Rating: 10.0 100
Difficulty: N/A
Apr 2, 2023
ElAnpepion
Masterpiece: a work of outstanding artistry, skill, or workmanship
It is convenient to state the definition of this term because yes, this game is a TRUE masterpiece, and as a tester I could appreciate the amount of effort behind this game to try to deliver the most polished and fun experience possible.
Let's start by saying that this game offers a wide variety of boards each set in a different videogame, and which have a different gimmick that differentiates them from the others in more than just aesthetics. It also has a wide range of minigames, which have the added bonus that each one refers to a different fangame. The game also has a trials mode to offer content exclusively to the single player mode, which transform the minigames in different ways to provide an extra challenge to the player who wants to complete them. Along with all this, it is worth mentioning that the game has a store system through which you can purchase all kinds of features such as characters, reactions, boards, etc.
After listing all this, let's move on to the highlights of the game. The first of these is the CPUs.
This game has a fully functional CPU so that it is carefully programmed so that those who don't have 3 other people to play with them or who simply want to play alone, can have an experience as identical as possible as if they were playing with human players, so it has had to program the behavior of these CPUs both on the boards and in each and every one of the minigames so that, although they try to play well, they have their erratic behavior intentional to give that feeling of realism.
And the other highlight of the game, and I dare say the star of the game, is its online system. This game has the most complex online system seen so far in a fangame, as it is not limited to share the position of other players or have small interactions between them as pushing blocks or moving platforms. The online of this game handles all the aspects behind the functionality of a game such as the different gimmicks of each of the boards, the statistics of each player, as well as the functionality of each and every one of the minigames, which are quite different from each other.
Outside of this aspects, other highlights of the game are those related to QoL, the most notable being the fact that if you are playing online and the game is interrupted for some reason, you can resume the game from where it was interrupted if you play with the same people you were playing with; and it also has an integrated auto-updater so that the game can be easily updated without making players re-download it manually.
In short, if you want an experience practically identical to Mario Party but based on I Wanna Be The Guy fangames, look no further because here you have it.
[5] Likes
It is convenient to state the definition of this term because yes, this game is a TRUE masterpiece, and as a tester I could appreciate the amount of effort behind this game to try to deliver the most polished and fun experience possible.
Let's start by saying that this game offers a wide variety of boards each set in a different videogame, and which have a different gimmick that differentiates them from the others in more than just aesthetics. It also has a wide range of minigames, which have the added bonus that each one refers to a different fangame. The game also has a trials mode to offer content exclusively to the single player mode, which transform the minigames in different ways to provide an extra challenge to the player who wants to complete them. Along with all this, it is worth mentioning that the game has a store system through which you can purchase all kinds of features such as characters, reactions, boards, etc.
After listing all this, let's move on to the highlights of the game. The first of these is the CPUs.
This game has a fully functional CPU so that it is carefully programmed so that those who don't have 3 other people to play with them or who simply want to play alone, can have an experience as identical as possible as if they were playing with human players, so it has had to program the behavior of these CPUs both on the boards and in each and every one of the minigames so that, although they try to play well, they have their erratic behavior intentional to give that feeling of realism.
And the other highlight of the game, and I dare say the star of the game, is its online system. This game has the most complex online system seen so far in a fangame, as it is not limited to share the position of other players or have small interactions between them as pushing blocks or moving platforms. The online of this game handles all the aspects behind the functionality of a game such as the different gimmicks of each of the boards, the statistics of each player, as well as the functionality of each and every one of the minigames, which are quite different from each other.
Outside of this aspects, other highlights of the game are those related to QoL, the most notable being the fact that if you are playing online and the game is interrupted for some reason, you can resume the game from where it was interrupted if you play with the same people you were playing with; and it also has an integrated auto-updater so that the game can be easily updated without making players re-download it manually.
In short, if you want an experience practically identical to Mario Party but based on I Wanna Be The Guy fangames, look no further because here you have it.
Rating: N/A
Difficulty: 0 0
Apr 1, 2023