Creator's Comments:
MooMooArmageddon [Creator]
A Sublime-inspired adventure game by me.
I'm not as confident in this game as I was when I started making it but I hope you enjoy it nonetheless.
[1] Like
I'm not as confident in this game as I was when I started making it but I hope you enjoy it nonetheless.
Rating: N/A
Difficulty: N/A
Oct 12, 2023
4 Reviews:
bantsmen
5 stage adventure game inspired by I wanna be the Sublime. It uses similar sound effects, aesthetics, and the bosses have no i-frames (there's also issues with slowdown but I can't tell if that's an intentional homage to Sublime or not). Besides those things, it feels completely different: it's linear, the stages are much shorter and easier, the bosses are (mostly) easier, it has way less old fangame jank, and it's actually a finished game.
The platforming is pretty decent despite its briefness, the gravity walls and ceilings were used well and are a nice look at a Sublime gimmick done right. The clown stage was mostly awesome but it was not obvious that the bodies of the juggling clowns do not kill which made one of the saves harder than it needed to be. The first boss and the final boss are pretty solid bosses that I don't take any major issues with, they have good attack variety and their patterns are not hard to learn and react to. The second boss would be OK (if a bit easy) if he wasn't so annoying to hit on his third phase. The third boss involves standing in one safe spot for most of the attacks while dodging the few RNG/aimed ones that come for you and hoping you don't get walled. The fourth boss is a gamemaker tutorial pacman themed boss and it is significantly more difficult than anything else in the game. Completing it takes pretty long and there's a lot of luck involved with enemies and power-ups. The game has secrets but I did not do any, I found one that involved doing hard needle with visual challenge and noped outta there.
Overall, this is a decent game with some issues and I would recommend at least trying it out for yourself.
[3] Likes
The platforming is pretty decent despite its briefness, the gravity walls and ceilings were used well and are a nice look at a Sublime gimmick done right. The clown stage was mostly awesome but it was not obvious that the bodies of the juggling clowns do not kill which made one of the saves harder than it needed to be. The first boss and the final boss are pretty solid bosses that I don't take any major issues with, they have good attack variety and their patterns are not hard to learn and react to. The second boss would be OK (if a bit easy) if he wasn't so annoying to hit on his third phase. The third boss involves standing in one safe spot for most of the attacks while dodging the few RNG/aimed ones that come for you and hoping you don't get walled. The fourth boss is a gamemaker tutorial pacman themed boss and it is significantly more difficult than anything else in the game. Completing it takes pretty long and there's a lot of luck involved with enemies and power-ups. The game has secrets but I did not do any, I found one that involved doing hard needle with visual challenge and noped outta there.
Overall, this is a decent game with some issues and I would recommend at least trying it out for yourself.
Rating: 6.3 63
Difficulty: 50 50
Oct 12, 2023
Stickbro411
Game with very awesome moments buried within. All the settings are really nice with Stage 4 being a fun silly one and Stage 5 being my favorite. It's jsut so spacey and whatnot and it's very climactic feeling!
All the traps were cool too! I liked them all.
The bosses... oo they're pretty good toooo! Stage 1 boss (I think it's a reference to another fangame but idk) was honestly so dumb and yet tricky that it was a funny kind of infuriating and its certianly a strong start to the game! The final boss was really cool too, I loved memorizing and reacting to all the patterns and safe spots! Taht along with nearly every attack being based off of bosses from the rest of the game really made it feel like Stage 5 was just the final test, whiel this was it. The big one. Oh yaeh adn Funny Red Cherry was cool too.
The ending (which I, admitedly, spoiled myself on before still) is pretty great! I really liked how the rest of the game kind of felt liek the rest of the adventure was only just anotehr part of the mission for Guy the Kid in reaching the point of killing the Cromagnon.
The secrets were a pretty mixed bag for me. S1 was okay, the nerfed screen (I forgot this reference origin too) was funny. S2 was easily my favorite: taking an HB2 gimmick and actually designing a screen around it and it only was honestly a very inspired idea that was executed well! S3 was good; not much else to mention. S4 was an interesting dive into the general lore of the game, which added good substance to it. S5 was another HB2 gimmick but that one felt like more of a clone than an original take on it.The secret ending (I think its the secret ending) was a surprising reveal to say the least. Certainly, didn't expect to see Baffling come back. Very excited to see where things go from here since I already am starting to get a couple theories on what MooMoo is planning for IWBTOT2! I digress.
Overall, LSDKid was a mystical experience. It feels like a unique experience first, a Sublime-like second, and a MooMoo game third which you can take of what you will. I hope we get to see more of this game around the community in some form, though. There's certainly some gold in here.
[2] Likes
All the traps were cool too! I liked them all.
The bosses... oo they're pretty good toooo! Stage 1 boss (I think it's a reference to another fangame but idk) was honestly so dumb and yet tricky that it was a funny kind of infuriating and its certianly a strong start to the game! The final boss was really cool too, I loved memorizing and reacting to all the patterns and safe spots! Taht along with nearly every attack being based off of bosses from the rest of the game really made it feel like Stage 5 was just the final test, whiel this was it. The big one. Oh yaeh adn Funny Red Cherry was cool too.
The ending (which I, admitedly, spoiled myself on before still) is pretty great! I really liked how the rest of the game kind of felt liek the rest of the adventure was only just anotehr part of the mission for Guy the Kid in reaching the point of killing the Cromagnon.
The secrets were a pretty mixed bag for me. S1 was okay, the nerfed screen (I forgot this reference origin too) was funny. S2 was easily my favorite: taking an HB2 gimmick and actually designing a screen around it and it only was honestly a very inspired idea that was executed well! S3 was good; not much else to mention. S4 was an interesting dive into the general lore of the game, which added good substance to it. S5 was another HB2 gimmick but that one felt like more of a clone than an original take on it.The secret ending (I think its the secret ending) was a surprising reveal to say the least. Certainly, didn't expect to see Baffling come back. Very excited to see where things go from here since I already am starting to get a couple theories on what MooMoo is planning for IWBTOT2! I digress.
Overall, LSDKid was a mystical experience. It feels like a unique experience first, a Sublime-like second, and a MooMoo game third which you can take of what you will. I hope we get to see more of this game around the community in some form, though. There's certainly some gold in here.
Rating: 7.3 73
Difficulty: 66 66
May 24, 2024
omega2020
Bantsmen summed up the game quite nicely. Very enjoyable game. I actually had the most fun with the pacman boss stage due to the difficulty and enjoyment I took out of it. The visuals are very nice and the music is good. The traps they have are few and easy to go through. Worth a playthrough. I ran across a few secrets but didn't bother with them either. Hopefully someone attempts them.
[1] Like
Rating: 6.0 60
Difficulty: 45 45
Nov 5, 2023