Creator's Comments:
mechafoxy312 [Creator]
Update: https://gamejolt.com/games/89012435790234545/844929
I WANNA KILL BOWSER CHAPTER 1 & 2
[2] Likes
I WANNA KILL BOWSER CHAPTER 1 & 2
Rating: N/A
Difficulty: N/A
Apr 9, 2024
6 Reviews:
Kelvar
WARNING: This game does NOT save your position. As multiple other reviewers have noted, you must beat it in one sitting.
There are multiple ways to savefuck in this game. Be *very* mindful of about where the enemies around a savepoint spawn. Watch for the bats in the room with Castlevania's "Bloody Tears" theme, and the goomba+bat combo near a save in one of the castle stages. Those are the spots that tripped me up.
To the dev: For future projects, please fix the save limitation or find another engine. Be careful when placing enemies near savepoints. Issues with saves are a big turn-away for most players.
Also, try to avoid long, boring segments like the winding water path to one of the stars in Room 5.
The main gimmick of this game is to require the player to collect 3 stars in a room in order to unlock a warp to the next room. You must collect them all and make it to the warp in one life. This leads to a lot of looooong saves, and dying at the end of them is particularly irritating. Thankfully, the platforming is easy, so that shouldn't happen too much.
Honestly, I wish all the platforming in the game stuck to this mechanic. It's not something that I've seen very often in IWBTG fangames, and it gives a bit more meaning to platforming that would otherwise be boring for experienced players.
This game also contains a handful of bosses. For the most part, they have the cycle-locked structure of most novice dev bosses. They aren't particularly interesting to fight, and they have a fair bit of health. The Street Fighter boss felt much more interesting because of its movement, which felt much more dynamic, and forced the player to keep moving. Definitely the highlight of the game for me.
As for the "fruit party" room, this was definitely the low-point of the game. It's not fun to survive 100 seconds of cherries moving quickly looping paths. Also some (all?) of the winding path fruit don't kill you
It's clearly the work of a new dev, but there are a fair number of small touches added to certain screens, such as visual glows and particles, which show the maker cared about this game.
I do not believe there are any collectible secrets (though I did find a hidden image of Mega Man after a long platform ride in "the boring level")
Also, there is a shortcut to Room 4 at the start of Room 1, past the missing upward spike. I didn't find any others, but it's possible there are more.
[2] Likes
There are multiple ways to savefuck in this game. Be *very* mindful of about where the enemies around a savepoint spawn. Watch for the bats in the room with Castlevania's "Bloody Tears" theme, and the goomba+bat combo near a save in one of the castle stages. Those are the spots that tripped me up.
To the dev: For future projects, please fix the save limitation or find another engine. Be careful when placing enemies near savepoints. Issues with saves are a big turn-away for most players.
Also, try to avoid long, boring segments like the winding water path to one of the stars in Room 5.
The main gimmick of this game is to require the player to collect 3 stars in a room in order to unlock a warp to the next room. You must collect them all and make it to the warp in one life. This leads to a lot of looooong saves, and dying at the end of them is particularly irritating. Thankfully, the platforming is easy, so that shouldn't happen too much.
Honestly, I wish all the platforming in the game stuck to this mechanic. It's not something that I've seen very often in IWBTG fangames, and it gives a bit more meaning to platforming that would otherwise be boring for experienced players.
This game also contains a handful of bosses. For the most part, they have the cycle-locked structure of most novice dev bosses. They aren't particularly interesting to fight, and they have a fair bit of health. The Street Fighter boss felt much more interesting because of its movement, which felt much more dynamic, and forced the player to keep moving. Definitely the highlight of the game for me.
As for the "fruit party" room, this was definitely the low-point of the game. It's not fun to survive 100 seconds of cherries moving quickly looping paths. Also some (all?) of the winding path fruit don't kill you
It's clearly the work of a new dev, but there are a fair number of small touches added to certain screens, such as visual glows and particles, which show the maker cared about this game.
I do not believe there are any collectible secrets (though I did find a hidden image of Mega Man after a long platform ride in "the boring level")
Also, there is a shortcut to Room 4 at the start of Room 1, past the missing upward spike. I didn't find any others, but it's possible there are more.
Rating: 5.0 50
Difficulty: 35 35
Nov 2, 2023
Zambrini
This game doesn't save your progress if you quit out of the game or go back to the title screen with F2, so you have to beat this game in one sitting.
Tagged as: Adventure
[1] Like
Rating: N/A
Difficulty: N/A
Oct 24, 2023
Aetius
A quite charming adventure game that doesn't excel in all points, but serves as an alright experience overall.
Tagged as: Adventure
[1] Like
Rating: 6.7 67
Difficulty: 36 36
Oct 17, 2023