Program Implementation Group's Enhanced Object Normalization

Creators: Angle_cat, Flames, fha183, om1, SfumatoCannon_, stark, tuhkakuppi

Average Rating
8.9 / 10
Average Difficulty
77.9 / 100
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Tags:

Needle (5) Gimmick (1) Collab (2)

Screenshots

  • by Chance

11 Reviews:

willber_fan
The last two levels added some challenges to the gaming experience,but it's not a suffering to me.Very enjoyable needle collab.
Would recommend.

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[2] Likes
Rating: 9.0 90       Difficulty: 78 78
Feb 25, 2024
PlutoTheThing
Very nice needle collab, I generally enjoyed the first five stages, and they each had things that were pretty cool about them, mostly pathing and some nice feeling jumps. The real highlights of the game for me however were the final two stages, by Stark and Tuhkakuppi. Both of these have a cool needle style with some really creative jumps, Stark's consists of JTool gimmicks used in some inventive ways, the whole thing feels great. Tuhka's stage is all about vine stuff, with each screen focused on a different niche way to use vines. Not everything here feels great but the creativity was nice and I still enjoyed all of it. I think this game would be worth playing just for those two stages, but the whole thing was enjoyable.

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[1] Like
Rating: 8.7 87       Difficulty: 74 74
Nov 13, 2024
Shinobu
I believe the title should be 'Pigeon Needle 2024' since I got confused when searching, also, guess I missed Pigeon Needle 2022, 2023 because those are in different titles?
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.

Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.

Death - 13224
Time - 9:47:09

I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4


a needle game made for the blind race of a chinese event.

I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.

i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once

Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)

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Tagged as: Needle Collab
[1] Like
Rating: 8.8 88       Difficulty: 78 78
Aug 11, 2024
fatherpucci1
Very awesome needle collab

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Tagged as: Needle
[0] Likes
Rating: 10.0 100       Difficulty: 78 78
Mar 2, 2024
Flames
Tuhkakuppi stage is very unique and enjoyable.

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Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: 78 78
Mar 1, 2024