2 Reviews:
UbersawMedic
Before you consider playing this game, what the reviews mentioned of the previous version of this game still apply to this one. Indeed, the game doesn't keep track of saves after restarting it, which means you have to play the whole thing in one sitting. And with how this game is pretty chunky now, this means that you are going to need 1.5-2 hours of uninterrupted playtime to reach the end.
Despite how relatively new this game is, it still feels like a fangame you could find on the old days at the forum. When you play through this game, it feels like cutting a section of a tree trunk and looking at each of the layers. By progressing through the stages, you can see the maker figure out how to program new stuff, and new objects used for a single screen get reused without restraint from there on.
There's nothing that unifies all the stages, rather than the vague concept of "retro". Even better, you kill Bowser midway through the game, while the final boss is the first phase of The Guy. Just in the first phase, the victory jingle playing to completion felt odd.
The game introduces a UI element to count yellow keys that serve to open doors. There's only one key and one door in the whole game.
The other UI element is used for the much more prevalent Green Stars. The levels where they are present turn into mini-colectathons, where the warp doesn't spawn until you get all three. Very frequently, they are at the end of hallways, making the walk back feel almost meditative in nature.
These tend to make each screen take at least 5 minutes to clear, creating long saves by their mere existence. And while that would usually be very worrying for less polished games such as this, the game is... kind of reasonable about it? The game, oddly enough, has a sense of balance, and no screen or jump is too unreasonable. The one screen that is harder than the rest is even highlighted in the credits as the one the creator themselves thinks is the hardest. So, there was definitely intent behind the difficulty balance.
So, I genuinely had fun discovering what this game had to offer! By the second half of the game, I started using autoshoot to make some bosses go by faster, but I don't think it's really needed. It's a cute game, and I am better for having played through it.
[2] Likes
Despite how relatively new this game is, it still feels like a fangame you could find on the old days at the forum. When you play through this game, it feels like cutting a section of a tree trunk and looking at each of the layers. By progressing through the stages, you can see the maker figure out how to program new stuff, and new objects used for a single screen get reused without restraint from there on.
There's nothing that unifies all the stages, rather than the vague concept of "retro". Even better, you kill Bowser midway through the game, while the final boss is the first phase of The Guy. Just in the first phase, the victory jingle playing to completion felt odd.
The game introduces a UI element to count yellow keys that serve to open doors. There's only one key and one door in the whole game.
The other UI element is used for the much more prevalent Green Stars. The levels where they are present turn into mini-colectathons, where the warp doesn't spawn until you get all three. Very frequently, they are at the end of hallways, making the walk back feel almost meditative in nature.
These tend to make each screen take at least 5 minutes to clear, creating long saves by their mere existence. And while that would usually be very worrying for less polished games such as this, the game is... kind of reasonable about it? The game, oddly enough, has a sense of balance, and no screen or jump is too unreasonable. The one screen that is harder than the rest is even highlighted in the credits as the one the creator themselves thinks is the hardest. So, there was definitely intent behind the difficulty balance.
So, I genuinely had fun discovering what this game had to offer! By the second half of the game, I started using autoshoot to make some bosses go by faster, but I don't think it's really needed. It's a cute game, and I am better for having played through it.
Rating: 7.0 70
Difficulty: 30 30
Jul 3, 2025
Delicious Fruit
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