2 Reviews:
GaspacoZanis
Latest installment in the 'Collections-' series, and in the same time the only unreleased one. The .exe date is 08/September/2023, so it is literally few weeks after the public release of 'Collections-1024'. This entry is different than others in the mood, but I did enjoy it in both of my playthroughs (2024 autumn and now in 2025).
Unlike all other entries in the series, this game uses quite slow ballad, and the style of the game is adjusted to fit it, just like it was done with 'Collections-7'. The game is also more simplistic, but it has several moments where it shines.
The beginning is quite unusual, you hearing rain sounds and you dodging and easy RNG for 15 seconds, and then everything stops for 2 seconds and you have several anti-aiming rings, that are quite creative. Then you once again have 3 seconds of free time, but you need to get up on the platforms to not die. Yes, to get to an actual vocal part, you need to survive 25 seconds. We will get to this.
After that there are several reasonably easy RNG attacks, that starts as pure barrage, then trying to figure out where they go and then you have stars that will spawn random fruits, and you will need to find space to get to the central platform to the right or one above it.
I especially liked this attack: https://youtu.be/haWWVKEruvE?t=30, since you need to predict where fruits are gonna go, and the whole attack is timed not with the vocals but instead with the piano part. It is really cool. You can get weird situations, but I did not mind that.
The part where you need to go to the centre is also allowing for player to find their way, and I liked that. It did not feel unfair, but rather quite creative in its simplicity.
https://youtu.be/haWWVKEruvE?t=47 this is one of the coolest parts in this avoidance, since music does get a bit more intense, and also the gameplay is adjusted to that. While this part will instagib you several times during learning process, I still found it incredibly fun. It is not easy to find the correct path, and you can have questionable situations. But it is good-looking with the colour scheme (different shades of green and blue look really dope) and also gameplay wise, even if jump to the ground is quite scary and is not necessarily beginner friendly. In my video I dodged in the centre, but in my 2nd playthrough I tried the platform to the left, and I think it is actually easier to time it.
https://youtu.be/haWWVKEruvE?t=58 the vertical RNG here is probably the hardest part since you need to time your jumps while dealing with RNG of the blue attack. But also: https://youtu.be/haWWVKEruvE?t=64 - this moment is so cool. I love the reflection thing done here. It looks so appealing and is really creative.
This whole section does remind a lot of the style choices from 'Collections-7' even if designs are different. And that is amazing.
After that there is a slow section, which is actually really fun. You have fast action along with the slow music and it does fit quite well. You need to actively make choices and see what is happening with your movement to not get fruits spawn into you. It is not necessarily very hard, but it is not an easy task, because you also need to pay attention. Also slow pulsation of colourful stars is a nice little touch!
https://youtu.be/haWWVKEruvE?t=95 these few attacks are probably my least favourite in this avoidance. You can get so weird RNG here, and honestly having bunch of different strats for the long lines is really hard. I always did this strategy from the video, and sometimes I just could not get up on time, or I had to make risks to not get late. I think it is a bit counter-intuitive for an attack so late in this type of an avoidance.
https://youtu.be/haWWVKEruvE?t=106 this is also a scary attack, but I found to be really fun! I had once situation on my 2nd playthrough when I could not get through the gap though, that was the only thing I did not like. But luckily I never had such a situation again. Maybe you can also be a bit slower, but I did like to do the fast strategy, even if it is always scary to perform it. Also the attack right after looks scary but it is not that hard if you are in the centre of the platform.
https://youtu.be/haWWVKEruvE?t=117 now this is also one of my least favourite sections in this avoidance. Blue lines are kind of aiming attacks but it is more like around the area where is kid. And then it seems like gets on the whole board. Add all other attacks and the fact that you need to get up right after, and you can get really sketchy situations. Or you can just accidentally die because of bad read. It is quite hard, and doing blind it is especially bad, since you need to figure out where to even go. Oh, yeah, also: https://youtu.be/haWWVKEruvE?t=135 - this burst can give walls or just very unreasonable RNG. If you die on it, it is not gonna feel good.
Visual wise this moment is gorgeous: https://youtu.be/haWWVKEruvE?t=144 . The visual effect is done in such a clever way that it fits to the whole culmination of the music that changes its vibe on that moment (since you have additional support in the instrument part). All the mixes of the colours are really beautiful and I do not recall seeing such an effect in other avoidance, so it did surprise me when I saw it the first time.
The attacks are not necessarily hard, the hardest thing is the first pattern, which I was doing not in the most optimal way. https://youtu.be/haWWVKEruvE?t=144 for this moment I recommend dodging near the centre, unless the lines do actually require you to be near the ledge. Then just go down one platform and read until the end RNG and few aimings. It is scarier than it actually is. But it fits to the whole vibe.
And the way portal shows up is also fitting end to this whole song, and I guess to the Collections- series as a whole?
Avoidance is almost 3 minutes long, so while this game has so many cool ideas, it is hard to argue that a lot of things will make your experience longer than maybe you anticipated. It took me around 3 hours the first time and around 2 hours the second time. However, death wise I had less than 250 deaths the first time and less than 170 deaths the second time.
The intro is very long, and if you die the late game, then you will be replaying the more boring parts of the game. And it will happen, because the avoidance does get harder the further you go.
However, I will put the rating as I initially wanted to. This game is beautiful, and it is quite unfortunate to hear that author did not feel satisfied with their work. In my opinion, Collections- series was quite a crazy project for this author. They released 7 games in a such a short span of time. 'Collections-1' released on 22/06/2023. Literally, 78 days between the first and the last entry. 7 avoidances in less than 3 months. Crazy, right?
And, honestly, I do feel fascinated about the different aspects these series taken the number wise. You started with 'Collections-1' , then it was 'Collections-2', then there was a jump to 'Collections-5', another jump to 'Collections-7', then suddenly you have a decimal part of 'Collections-7.5', then seemingly the series ends with the completely extreme of 'Collections-1024', except it is not true. And in the very end you return back from the start and go one step behind and you have 'Collections-(-1)'.
Everything started uplifting and the ending is an actual ballad, the slower and more simple in its design, but still eye-pleasing and very emotional in the very end.
2023 was this author's most productive year, and I am glad that these games exist.
I do acknowledge the issues this avoidance has, but I really hope author will eventually release this game publicly. It is more calm avoidance (but not too easy if you are a complete beginner though), but it does not make it being bad with that. This avoidance does show that you can use slow songs but can manage to make good gameplay if you think out of the box. It will not appeal to everyone, but is that the objective though?
Would recommend if you have it.
P.S. Oh yeah, inter allia, the death sound in this avoidance is so funny to me, and I do not know why lol.
Unlike all other entries in the series, this game uses quite slow ballad, and the style of the game is adjusted to fit it, just like it was done with 'Collections-7'. The game is also more simplistic, but it has several moments where it shines.
The beginning is quite unusual, you hearing rain sounds and you dodging and easy RNG for 15 seconds, and then everything stops for 2 seconds and you have several anti-aiming rings, that are quite creative. Then you once again have 3 seconds of free time, but you need to get up on the platforms to not die. Yes, to get to an actual vocal part, you need to survive 25 seconds. We will get to this.
After that there are several reasonably easy RNG attacks, that starts as pure barrage, then trying to figure out where they go and then you have stars that will spawn random fruits, and you will need to find space to get to the central platform to the right or one above it.
I especially liked this attack: https://youtu.be/haWWVKEruvE?t=30, since you need to predict where fruits are gonna go, and the whole attack is timed not with the vocals but instead with the piano part. It is really cool. You can get weird situations, but I did not mind that.
The part where you need to go to the centre is also allowing for player to find their way, and I liked that. It did not feel unfair, but rather quite creative in its simplicity.
https://youtu.be/haWWVKEruvE?t=47 this is one of the coolest parts in this avoidance, since music does get a bit more intense, and also the gameplay is adjusted to that. While this part will instagib you several times during learning process, I still found it incredibly fun. It is not easy to find the correct path, and you can have questionable situations. But it is good-looking with the colour scheme (different shades of green and blue look really dope) and also gameplay wise, even if jump to the ground is quite scary and is not necessarily beginner friendly. In my video I dodged in the centre, but in my 2nd playthrough I tried the platform to the left, and I think it is actually easier to time it.
https://youtu.be/haWWVKEruvE?t=58 the vertical RNG here is probably the hardest part since you need to time your jumps while dealing with RNG of the blue attack. But also: https://youtu.be/haWWVKEruvE?t=64 - this moment is so cool. I love the reflection thing done here. It looks so appealing and is really creative.
This whole section does remind a lot of the style choices from 'Collections-7' even if designs are different. And that is amazing.
After that there is a slow section, which is actually really fun. You have fast action along with the slow music and it does fit quite well. You need to actively make choices and see what is happening with your movement to not get fruits spawn into you. It is not necessarily very hard, but it is not an easy task, because you also need to pay attention. Also slow pulsation of colourful stars is a nice little touch!
https://youtu.be/haWWVKEruvE?t=95 these few attacks are probably my least favourite in this avoidance. You can get so weird RNG here, and honestly having bunch of different strats for the long lines is really hard. I always did this strategy from the video, and sometimes I just could not get up on time, or I had to make risks to not get late. I think it is a bit counter-intuitive for an attack so late in this type of an avoidance.
https://youtu.be/haWWVKEruvE?t=106 this is also a scary attack, but I found to be really fun! I had once situation on my 2nd playthrough when I could not get through the gap though, that was the only thing I did not like. But luckily I never had such a situation again. Maybe you can also be a bit slower, but I did like to do the fast strategy, even if it is always scary to perform it. Also the attack right after looks scary but it is not that hard if you are in the centre of the platform.
https://youtu.be/haWWVKEruvE?t=117 now this is also one of my least favourite sections in this avoidance. Blue lines are kind of aiming attacks but it is more like around the area where is kid. And then it seems like gets on the whole board. Add all other attacks and the fact that you need to get up right after, and you can get really sketchy situations. Or you can just accidentally die because of bad read. It is quite hard, and doing blind it is especially bad, since you need to figure out where to even go. Oh, yeah, also: https://youtu.be/haWWVKEruvE?t=135 - this burst can give walls or just very unreasonable RNG. If you die on it, it is not gonna feel good.
Visual wise this moment is gorgeous: https://youtu.be/haWWVKEruvE?t=144 . The visual effect is done in such a clever way that it fits to the whole culmination of the music that changes its vibe on that moment (since you have additional support in the instrument part). All the mixes of the colours are really beautiful and I do not recall seeing such an effect in other avoidance, so it did surprise me when I saw it the first time.
The attacks are not necessarily hard, the hardest thing is the first pattern, which I was doing not in the most optimal way. https://youtu.be/haWWVKEruvE?t=144 for this moment I recommend dodging near the centre, unless the lines do actually require you to be near the ledge. Then just go down one platform and read until the end RNG and few aimings. It is scarier than it actually is. But it fits to the whole vibe.
And the way portal shows up is also fitting end to this whole song, and I guess to the Collections- series as a whole?
Avoidance is almost 3 minutes long, so while this game has so many cool ideas, it is hard to argue that a lot of things will make your experience longer than maybe you anticipated. It took me around 3 hours the first time and around 2 hours the second time. However, death wise I had less than 250 deaths the first time and less than 170 deaths the second time.
The intro is very long, and if you die the late game, then you will be replaying the more boring parts of the game. And it will happen, because the avoidance does get harder the further you go.
However, I will put the rating as I initially wanted to. This game is beautiful, and it is quite unfortunate to hear that author did not feel satisfied with their work. In my opinion, Collections- series was quite a crazy project for this author. They released 7 games in a such a short span of time. 'Collections-1' released on 22/06/2023. Literally, 78 days between the first and the last entry. 7 avoidances in less than 3 months. Crazy, right?
And, honestly, I do feel fascinated about the different aspects these series taken the number wise. You started with 'Collections-1' , then it was 'Collections-2', then there was a jump to 'Collections-5', another jump to 'Collections-7', then suddenly you have a decimal part of 'Collections-7.5', then seemingly the series ends with the completely extreme of 'Collections-1024', except it is not true. And in the very end you return back from the start and go one step behind and you have 'Collections-(-1)'.
Everything started uplifting and the ending is an actual ballad, the slower and more simple in its design, but still eye-pleasing and very emotional in the very end.
2023 was this author's most productive year, and I am glad that these games exist.
I do acknowledge the issues this avoidance has, but I really hope author will eventually release this game publicly. It is more calm avoidance (but not too easy if you are a complete beginner though), but it does not make it being bad with that. This avoidance does show that you can use slow songs but can manage to make good gameplay if you think out of the box. It will not appeal to everyone, but is that the objective though?
Would recommend if you have it.
P.S. Oh yeah, inter allia, the death sound in this avoidance is so funny to me, and I do not know why lol.
Tagged as: Avoidance
Collections-series
[1] Like
Rating: 7.4 74
Difficulty: 46 46
May 4, 2025
Delicious Fruit
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