18 Reviews:
NeedleChampi
Rating based on blind play. Heavily trap-based adventure game.
Most of the difficulty comes from figuring out how to get past the traps, and some of them also require precise timing and control.
It's not an easy game, but definitely worth playing especially the last stage and final boss
[3] Likes
Most of the difficulty comes from figuring out how to get past the traps, and some of them also require precise timing and control.
It's not an easy game, but definitely worth playing especially the last stage and final boss
Rating: 8.5 85
Difficulty: 75 75
Aug 26, 2025
Gaborro
A clear sequel to Arcana and somehow better in my opinion. We get the same structure in this new entry, overcharged trap sections (with the final one being overcharged in comedy and cultural references), and some bosses throughout with the last one being insanely polished in quality.
What stands out to me from the Arcana platforming is that even the triggers in the "not directly comedic section" are funny because of how dynamically things move; it surprises you with what the killers pull off and thats also a comedic factor, but also, the movements that the entire game makes you pull off are super fun and satisfying. These are like the common three selling points that trap/trigger games can give you, usually picking one, two or three of them, which is fine.
The insanity of Arcana is that it masters all three throughout the whole game. The movements are fun, the movements you are supposed to do are comedic in nature, and for the final stage, the nature and culture of the traps are hilarious in nature.
With this in mind, the fact that I think all three are further improved in this game is absolutely insane to me. The game keeps the variety of themes and extra mechanics that makes for some genuinely interesting sections, and I would say these are also much more fun in this entry.
The bosses are amazing and I would argue the improvement this time around is the bosses before the final one. In Arcana they were already very good but they have gone even further this time around. The final boss as usual is some insane Touhou interpretation that is insanely cool.
This is easily one of my favorite fangames, it is definitely top 1 or 2. I could go on about many of the details. I think the gears stage might be the best platforming I have ever played, period. From the beginning, the intro itself was telling me that this game was going to mean a lot to me. The levels of presentation match the levels of fun.
Obra maestra.
[2] Likes
What stands out to me from the Arcana platforming is that even the triggers in the "not directly comedic section" are funny because of how dynamically things move; it surprises you with what the killers pull off and thats also a comedic factor, but also, the movements that the entire game makes you pull off are super fun and satisfying. These are like the common three selling points that trap/trigger games can give you, usually picking one, two or three of them, which is fine.
The insanity of Arcana is that it masters all three throughout the whole game. The movements are fun, the movements you are supposed to do are comedic in nature, and for the final stage, the nature and culture of the traps are hilarious in nature.
With this in mind, the fact that I think all three are further improved in this game is absolutely insane to me. The game keeps the variety of themes and extra mechanics that makes for some genuinely interesting sections, and I would say these are also much more fun in this entry.
The bosses are amazing and I would argue the improvement this time around is the bosses before the final one. In Arcana they were already very good but they have gone even further this time around. The final boss as usual is some insane Touhou interpretation that is insanely cool.
This is easily one of my favorite fangames, it is definitely top 1 or 2. I could go on about many of the details. I think the gears stage might be the best platforming I have ever played, period. From the beginning, the intro itself was telling me that this game was going to mean a lot to me. The levels of presentation match the levels of fun.
Obra maestra.
Rating: 10.0 100
Difficulty: 75 75
Sep 2, 2025
Religion
I feel like this game is more of a trigger needle game than a trap and adventure game. It's a trigger needle game, but it doesn't have the flow and design that a good trigger needle game has to have. It's a trap game, but it's way too precise and has no fun traps. So in every sense I will not consider it as a good game.
The traps are not fun at all. They just give you small spaces in which you have to run very quickly to stay alive. Some saves are even worse where you will never pass it if you cannot get on the same wavelength as the author. Sometimes I even have to watch replays to figure out the safety zone.
So I would say that this game is way worse than Tarot. The latter has a very creative torch gimmick, and the traps give more flexibility and humorousness, while the former is just all sizes of blocks and spikes flying and stretching and rotating here and there before the last stage. The card stage is also confusing. I guess the author wants to put some gimmicks here, but the stage is just basically avoiding traps, getting a card, heading to other traps. I found it also reasonable to remove the cards. Sorry I don't get it lol.
Production wise this game is very good. Bosses are decent too. However they can hardly make up for what I said above. Would not recommend.
[1] Like
The traps are not fun at all. They just give you small spaces in which you have to run very quickly to stay alive. Some saves are even worse where you will never pass it if you cannot get on the same wavelength as the author. Sometimes I even have to watch replays to figure out the safety zone.
So I would say that this game is way worse than Tarot. The latter has a very creative torch gimmick, and the traps give more flexibility and humorousness, while the former is just all sizes of blocks and spikes flying and stretching and rotating here and there before the last stage. The card stage is also confusing. I guess the author wants to put some gimmicks here, but the stage is just basically avoiding traps, getting a card, heading to other traps. I found it also reasonable to remove the cards. Sorry I don't get it lol.
Production wise this game is very good. Bosses are decent too. However they can hardly make up for what I said above. Would not recommend.
Rating: 6.2 62
Difficulty: 70 70
Sep 4, 2025
MegaKid
Another crazy trap-venture game by Lilly and Marimario, seem like Arcana of the Tarot 2.
The product value is still really high, boss is really fun, but there are some problem:
This seem like Melanzana avoidance, but in trap game
After play like 1 hour, you may seem overwhelmed because there are trap like everywhere, and really hard to dodge or find a way to solve them
But this is still really cool game, which worth 3-4 years of waiting for this couple drop this cool game
[1] Like
The product value is still really high, boss is really fun, but there are some problem:
This seem like Melanzana avoidance, but in trap game
After play like 1 hour, you may seem overwhelmed because there are trap like everywhere, and really hard to dodge or find a way to solve them
But this is still really cool game, which worth 3-4 years of waiting for this couple drop this cool game
Rating: 10.0 100
Difficulty: 75 75
Sep 2, 2025
Delicious Fruit
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