4 Reviews:
bantsmen
Review based on getting to the third boss (which I think is the final). This game is a mess. The usage of LLM-generated images is sad to see and confusing, especially with the game over text.
The difficulty is all over the place. The first stage is really easy and short, same with the boss. The second stage has a lot of traps and is quite a bit harder but still manageable, the secret is an avoidance with a lot of small bouncers. The boss is also an avoidance and is pretty run of the mill, the only notable thing about it my opinion is the fact that you have to exit the arena after winning within an invisible time limit or you will die. The final stage is a lot. At first it's rather normal adventure platforming combined with triggers. Then you get to the yoku block part, the yoku blocks themselves actually aren't the issue with this screen, the problem is with the spikes that rise into position from the floor. They have square hitboxes instead of sprite-accurate, which mean you end up having to do a ceiling invert with a single jump off of a rising block. This is extremely difficult and it's a miracle I pulled it off. There's an annoying spotlight gimmick part afterwords. The third boss is a parrot with different attack patterns based on HP. Unfortunately the transition between two of its phases is way to unreasonable and annoying for me to tolerate fighting this boss, and so I gave up for now.
Overall pretty messy game that's actually pretty OK at points, but the overall lack of care makes me hesitate to recommend it.
[0] Likes
The difficulty is all over the place. The first stage is really easy and short, same with the boss. The second stage has a lot of traps and is quite a bit harder but still manageable, the secret is an avoidance with a lot of small bouncers. The boss is also an avoidance and is pretty run of the mill, the only notable thing about it my opinion is the fact that you have to exit the arena after winning within an invisible time limit or you will die. The final stage is a lot. At first it's rather normal adventure platforming combined with triggers. Then you get to the yoku block part, the yoku blocks themselves actually aren't the issue with this screen, the problem is with the spikes that rise into position from the floor. They have square hitboxes instead of sprite-accurate, which mean you end up having to do a ceiling invert with a single jump off of a rising block. This is extremely difficult and it's a miracle I pulled it off. There's an annoying spotlight gimmick part afterwords. The third boss is a parrot with different attack patterns based on HP. Unfortunately the transition between two of its phases is way to unreasonable and annoying for me to tolerate fighting this boss, and so I gave up for now.
Overall pretty messy game that's actually pretty OK at points, but the overall lack of care makes me hesitate to recommend it.
Rating: 4.7 47
Difficulty: 77 77
Apr 7, 2026
omega2020
At first it seems like a nice easy going game because of the first stage short and to the boss but then the next is so full of traps and triggers I felt my interest start to drop. I can only rate based on my experience thus far even if I haven't completed the game.
[0] Likes
Rating: 3.0 30
Difficulty: N/A
Mar 13, 2026
Delicious Fruit
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