I wanna walk mindlessly

Creator: Testplayer

Average Rating
8.5 / 10
Average Difficulty
96.0 / 100
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Tags:

Needle (1)

Screenshots

  • by CocoaKitteh
  • by CocoaKitteh

2 Reviews:

notmaxwell
This game is extremely unique. I`m unsure if i would recommend it.
Update: I'm giving this a 8.5, my genuine opinion is much higher but I don't want to mislead people as this game will be extremely frustrating for most. I'm doing this since to hopefully get some more attention and encouragement on this game, as when people look at delfruit and see 96 difficulty N\A rating they likely won't even click on the game.

This is a ftfa-like with only 6 jumps, although most jumps are seperated by very long walks, namely after the first and second jump. As for the quality of these jumps, it`s surprisingly high, the first jump is trivial but each jump afterwards requires some form of valign dependency, the 3rd jump requires a bhop, the 4th requires a specific valign range for a certain bonk force, and the prefinal & final jumps require a double and even triple cancel respectively. Each jump ramps up in difficulty, the 2nd jump is a 3f fj which is quite intuitive and consistent, the 3rd jump is a 23f 3p fj with a required valign dependent bhop, and the 4th jump is a 14f 3f. The 4th jump is a good bit harder than the 3rd, and then the 5th and final jumps are exponentially harder. Basically, the first 4 jumps are actually quite interesting and I`m a pretty big fan of them. And then there`s the last 2 jumps. The prefinal jump requires a 1+1+1 double cancel, with no leniency on the double cancel input (1+2+1 or 1+1+2 don't work) and then a frame perfect fj. It's extremely easy to mess up, especially after minutes of walking. But what comes after this jump is unfathomable. The final jump is a required 1+1+1+1 (Triple cancel) 22p 8+4. This jump is absurdly difficult- it's almost unreasonable but I love it. It's a really fun jump to do, pulling off the triple cancel feels incredible although it kills many, upon many deaths from the start of the save. The 8+4 also feels extremely intuitive and the fact that this jump was made on a 32px grid with no currently known alternative strats is insane to me, It's the most technically impressive 32px jump i've seen. This jump is partly why I don't mind the notion of putting it at the very end of a save, I've never been a fan of "mochi-likes" or other difficult needle saves where a common difficult jump is put at the end to farm deaths to, somewhat because in such aforementioned cases, the final jump is usually an extremely common and basic jump that lacks any interest. In this game, it's something absurd and rough by all means, but it's interesting and unique and honestly really cool. I haven't spoken at all about the walk, but it's not completely mindless, there's some extremely basic platforming to make sure the player isn't just holding down one key while doing something else. I don't mind it, it's fun to try to speedrun how quickly you can go through, but truthfully it all depends on the player's mentality anyway. I will say, it's basically guaranteed to die minutes into the save almost every attempt, as the first jump is quite easy, and the 2nd somewhat aswell, and to get up to the 3rd jump it's a ~3 minute long walk. Rough stuff, but i'm honestly extremely glad that i played this game, it's very unique and I'm glad it exists.

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Rating: 8.5 85       Difficulty: 96 96
Jul 3, 2026
i_wanna_wiki_bot
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 10, 2026