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eggkid
For: 猛兽派对
Tagged as: Sudoku
[0] Likes
Rating: 6.5 65       Difficulty: 55 55
Dec 16, 2025
CocoaKitteh
For: I wanna be the Korean
Tagged as: Adventure Trap Boss unfinished
[0] Likes
Rating: N/A       Difficulty: 25 25
Dec 16, 2025
CocoaKitteh
For: I wanna be the ebin
Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 2.5 25       Difficulty: 35 35
Dec 16, 2025
eggkid
For: i wanna 0
[0] Likes
Rating: 3.0 30       Difficulty: 26 26
Dec 16, 2025
K12XD
For: I wanna kill the Guy
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Dec 16, 2025
eggkid
For: I wanna be the EASY the EASY game3
Tagged as: Needle
[0] Likes
Rating: 3.0 30       Difficulty: 27 27
Dec 16, 2025
eggkid
For: I Wanna Be The EASY The EASY Game2
Tagged as: Needle
[0] Likes
Rating: 1.2 12       Difficulty: 24 24
Dec 16, 2025
eggkid
For: I Wanna Be The EASY The EASY Game1
Tagged as: Needle Trap
[0] Likes
Rating: 3.0 30       Difficulty: 17 17
Dec 16, 2025
TTBB
For: I wanna magical Snowspace
I'm pretty conflicted on this avoidance. On one hand, it's gorgeous and has a lot of fun gameplay, but on the other, there's so so so many issues that are really hard to overlook.

While the avoidance looks pretty, most of it only serves as visual challenge at the end of the day. The most egregious example is final, where not only is the attack itself pretty luck-based, but the white cherries will blend in perfectly with the white background, which basically makes them invisible. Also, with so many visuals effects going on at once, it's really hard to figure out what is suppose to kill you and what's just there for decoration at first.

Also, the beginning of the grind is absolutely miserable because of the slow animation that plays every time you start the avoidance. It's easy to ignore once you're far in, but when you're learning the beginning and need to die every few seconds, that few seconds of waiting at the start takes up a lot of time.

I also agree that targeted attacks were used WAY too much, and very unfairly so. They'll just come out of nowhere and kill you, and some of them are pretty hard to figure out how to dodge because of how out nowhere they are. There's also moments where you have to jump during transitions before you can even see your character, which just feels cheap. I'm fine with blind timing jumps in avoidances, but they need to be used on impactful notes or moments in the song to be satisfying.

Once you get to the end of the avoidance once, it's really easy to get back there again since most of this avoidance is pattern. But beware that final is poopbutt so you'll need some luck to actually clear. (I died to final about 4 or 5 times) Though once you get to this point, the avoidance becomes a lot more enjoyable to play.

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Rating: 7.0 70       Difficulty: 72 72
Dec 16, 2025
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