Latest Reviews
eggkid
For: I Wanna EASY the EASY MEDLEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (by 簡単マスター224) (FANGAME OF EASY THE EASY SERIES!!!)
For: I Wanna EASY the EASY MEDLEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (by 簡単マスター224) (FANGAME OF EASY THE EASY SERIES!!!)
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 15 15
Dec 16, 2025
eggkid
For: I wanna be the EASY the EASY game3
For: I wanna be the EASY the EASY game3
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 27 27
Dec 16, 2025
eggkid
For: I Wanna Be The EASY The EASY Game2
For: I Wanna Be The EASY The EASY Game2
Tagged as: Needle
[0] Likes
Rating: 1.2 12
Difficulty: 24 24
Dec 16, 2025
eggkid
For: I Wanna Be The EASY The EASY Game1
[0] Likes
For: I Wanna Be The EASY The EASY Game1
[0] Likes
Rating: 3.0 30
Difficulty: 17 17
Dec 16, 2025
TTBB
For: I wanna magical Snowspace
For: I wanna magical Snowspace
I'm pretty conflicted on this avoidance. On one hand, it's gorgeous and has a lot of fun gameplay, but on the other, there's so so so many issues that are really hard to overlook.
While the avoidance looks pretty, most of it only serves as visual challenge at the end of the day. The most egregious example is final, where not only is the attack itself pretty luck-based, but the white cherries will blend in perfectly with the white background, which basically makes them invisible. Also, with so many visuals effects going on at once, it's really hard to figure out what is suppose to kill you and what's just there for decoration at first.
Also, the beginning of the grind is absolutely miserable because of the slow animation that plays every time you start the avoidance. It's easy to ignore once you're far in, but when you're learning the beginning and need to die every few seconds, that few seconds of waiting at the start takes up a lot of time.
I also agree that targeted attacks were used WAY too much, and very unfairly so. They'll just come out of nowhere and kill you, and some of them are pretty hard to figure out how to dodge because of how out nowhere they are. There's also moments where you have to jump during transitions before you can even see your character, which just feels cheap. I'm fine with blind timing jumps in avoidances, but they need to be used on impactful notes or moments in the song to be satisfying.
Once you get to the end of the avoidance once, it's really easy to get back there again since most of this avoidance is pattern. But beware that final is poopbutt so you'll need some luck to actually clear. (I died to final about 4 or 5 times) Though once you get to this point, the avoidance becomes a lot more enjoyable to play.
[0] Likes
While the avoidance looks pretty, most of it only serves as visual challenge at the end of the day. The most egregious example is final, where not only is the attack itself pretty luck-based, but the white cherries will blend in perfectly with the white background, which basically makes them invisible. Also, with so many visuals effects going on at once, it's really hard to figure out what is suppose to kill you and what's just there for decoration at first.
Also, the beginning of the grind is absolutely miserable because of the slow animation that plays every time you start the avoidance. It's easy to ignore once you're far in, but when you're learning the beginning and need to die every few seconds, that few seconds of waiting at the start takes up a lot of time.
I also agree that targeted attacks were used WAY too much, and very unfairly so. They'll just come out of nowhere and kill you, and some of them are pretty hard to figure out how to dodge because of how out nowhere they are. There's also moments where you have to jump during transitions before you can even see your character, which just feels cheap. I'm fine with blind timing jumps in avoidances, but they need to be used on impactful notes or moments in the song to be satisfying.
Once you get to the end of the avoidance once, it's really easy to get back there again since most of this avoidance is pattern. But beware that final is poopbutt so you'll need some luck to actually clear. (I died to final about 4 or 5 times) Though once you get to this point, the avoidance becomes a lot more enjoyable to play.
Rating: 7.0 70
Difficulty: 72 72
Dec 16, 2025
Delicious Fruit