Latest Reviews

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Epic_sax_cake
For: I wanna be the Strong spike3 Last Edition
[0] Likes
Rating: 8.0 80       Difficulty: 50 50
Aug 16, 2016
Thenewgeezer
For: Summer Spike
Tagged as: Needle
[0] Likes
Rating: 4.5 45       Difficulty: 75 75
Aug 16, 2016
Subfusc_moose
For: I wanna be the C/O/S/M/O
[0] Likes
Rating: 9.0 90       Difficulty: 80 80
Aug 16, 2016
Subfusc_moose
For: I Wanna Be the Catastrophe
3 portals, 2 rooms of needle and an avoidance fight in each one. Needle isn't really anything special, but the game is mainly about the bosses. For how old this game is, each avoidance is extremely unique and well made, making it shine even after all these years.

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[4] Likes
Rating: 8.5 85       Difficulty: 75 75
Aug 16, 2016
Paragus
For: I wanna be the 依存症(β版)
It literally does nothing correctly

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[2] Likes
Rating: 0.5 5       Difficulty: N/A
Aug 16, 2016
P2shka
For: I Wanna Break The Series Z 3
Tagged as: Medley
[0] Likes
Rating: 7.9 79       Difficulty: 90 90
Aug 16, 2016
Unkko
For: I wanna NewGame
Some of it was a little rough around the edges (which is understandable, considering how this is the creator's first game), but it was pretty good overall. It's fairly pattern heavy and a little instagibby, but I had a lot of fun learning it.

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Aug 16, 2016
Smartkin
For: I wanna be the 依存症(β版)
>Trashed

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[0] Likes
Rating: 1.0 10       Difficulty: 15 15
Aug 16, 2016
ArtismExpert
For: I wanna kill the Guy
Rating is based off of the first 4 chapters, since chapter 5 is forever unfinished. (Edit; Also, Chapter 5 is trash.)
OH GOD. This was an emotional roller coaster.
(There are many spoilers below this point, but I'm pretty sure most everyone in the community knows this game so idc.)

As is the case with many fangames, the bosses are EXTREMELY hard compared to the platforming areas. Except in Chapter 1, where everything is free.
Chapter 2 is slightly less free (Piranha plant took me a while)
Chapter 3 was intense (ItsBoshyTime BabyRage)
Chapter 4... oh god.
Chapter 4 is tbh the only finished chapter with legitimately hard platforming (that or I'm a needle pro).
Big Boo took me a lot longer than it should have, because the first time I got there, I didn't realize you could up+shift to throw the blocks upward. I spent a long time waiting for the RNG to stack the blocks so that I could throw them at a good height. Even after I looked at a video in order to find out that you could throw the blocks straight up, the boss was still a chaotic RNG festival, and if it weren't for this, I might have given this game a 9.x.
Geezer was INCREDIBLY fun to fight, as I was constantly thinking "Oh, I got to make it to the survival phase, I got to make it to the survival phase, YES I made it to the survival phase, NOOOOOOOOOO" I actually spent a long time not being able to get to the survival phase. (especially because of the ridiculous RNG dependence on the 1st Zelda phase). My first attempt on the boss actually made it to ~16 seconds left on the survival phase. I hadn't made it that far again until I died at 6 seconds a while later. The attempt right after that won.
The production value is fantastic.
The boss design is professional-like and exciting.
The gimmicks are fun.
It's not too easy, but not insane either.
I loved it.

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Tagged as: Adventure Different_Engine Classic
[2] Likes
Rating: 8.5 85       Difficulty: 52 52
Aug 16, 2016
sunbla
For: I wanna Conquer the IL
i like the idea, but it could have been a bit longer. still had fun with it though

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[3] Likes
Rating: 5.9 59       Difficulty: 30 30
Aug 15, 2016
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