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xva
For: I wanna enjoy the Panic Festival
I wanna enjoy the Panic Festival is quite the obscure and old game. it’s one of the earliest avoidance collabs, being a pioneer of the genre. however, it’s important to mention that pioneering in this case doesn’t necessarily mean doing anything super good, just being the first to do something. I’d go as far as to say it’s somewhat of a hidden gem — but a bit of a rough, unpure gem. a gem with a chunk of impure filth still attached to it, like some sort of tumor that will never go away

the game consists of 7 avoidances in total, each being in the difficulty range around 55-75. this upper limit is (unfortunately) defined by the worst avoidance in the game by far - Battle3. the rest of the avoidances are generally easier and more skill-based than it, making for quite the fun experience at times. there are quite a lot of odd attacks you will find. stuff that doesn’t make sense, stuff that looks way too hard, stuff that’s extremely learny, etc. each avoidance has its own quirks that you have to overcome and figure out — there’s a different quirk to each avoidance: typically in the form of a very strange attack. these smaller individual roadblocks are what makes this game super fun and a unique experience, as I can’t really name any other avoidance games that are this ‘out-there’ with their ideas and execution. some are good, some are bad as you’ll come to see, but this game is sure as hell extremely unique. there are not many games of this caliber at all, and I love it for that reason

now, onto the individual avoidances — some of which I don’t know what they’re called, so I’ll call them what I think they are. it should be fairly obvious which is which even if you haven’t played the entirety of this game yet. also, it’s time to stop reading if you haven’t. I urge you to experience as much of this game as blind as you can

1. DonaDona — 58.0/100 — 6.9/10
the easiest avoidance in the game, and not a very interesting one unfortunately. it’s over with quite quickly and there isn’t a lot to figure out. there’s just some oddly moving cherries and other random stuff that happens. it’s not insanely hard or learny or anything and generally doesn’t set all too good of an example for this game. the song is kinda good at times — I found ‘donadonadona donaaa’ still stuck in my head after clearing it. I suppose the Windows XP background is kinda nice. final burst can be kinda rough

2. Gorilla — 62.5/100 — 6.0/10
the funny gorilla avoidance you likely saw in the screenshots and laughed at. there are a bunch of odd attacks, most notably the first one which looks impossible and made me think it was a joke avoidance. there’s an attack where it rains gorillas and I think that’s quite funny. my favorite part is the various dense banana attacks, since they’re quite fun to read. on the flip side, hardest attack is likely the fast gray cherries which you can easily get unlucky on and die if they explode near you. that is likely the sole roadblock you’ll face, along with some walling in the gorilla rain attack. everything else is less learny and makes some conceivable sense. an honorable mention is the 2nd attack, where it’s surprisingly easy to get walled in a very stupid way. overall okay, song is nothing interesting and doesn’t really suit the avoidance. I would never mind a Miku song, though

3. Battle3 — 75.8/100 — 1.0/10
Battle3 is the aforementioned ‘chunk of filth’ attached to this game. it’s by far the lowest-quality and least fun avoidance in the entire game. it consists of some random RNG attacks for about a minute followed by one of the most poorly thought-out patterns I’ve ever seen in my life. to make things even better, it’s right at the very, very end! this sole fact makes learning said pattern really, really agonizing. it’s so agonizing in fact, that I went around the entire issue by decompiling the game and making a practice tool for it. even then, it took me over an hour and a half of playtime to actually clear it in a real attempt. the pattern is what I like to call ‘genuine pattern superAIDS’. a bunch of random, incoherent bullshit happens with little to no rhyme or reason, and you have to figure out a way to survive it. it’s some sort of abnormal, uncomfortable and claustrophobic aimed pattern which eventually just doubles in difficulty at the halfway point via duplicating itself from the opposite direction. no visual cues, no auditory cues, no help of any kind, just figure it the fuck out and find what works. worse yet, it isn’t a set pattern either - it’s AIMED!!! this means that any minute difference in your movement during attempts can lead to an entirely different attack unless you get it down to pure muscle memory. building this muscle memory took a solid hour of practicing nothing but this horrid pattern. the timer says it took about an hour, but it felt more like 10 hours. either way, it’s not impossible but it’s surely not fun. this avoidance is the sole reason why many people haven’t bothered with this game and just wrote it off as some old crap no one cares about. while that is partially true, I’m here to say it’s not. this one’s not great though, that is entirely undeniable

4. Yukkuri Sushikuine — 67.3/100 — 9.5/10
one of the most fun and unique avoidances in the game. it’s like some sort of ancient prehistoric Kakki megafauna equivalent. there’s some scenes which have RNG, some patterns and a really damn good song to go along with it. this song and the next one’s song are what first comes to mind when Panic Festival is brought up. they’re both very good songs, with this one being in the lead as it’s additionally super catchy. the RNG isn’t anything super hard and everything is fairly simple to learn. it is quite long and the ending can be a bit luck-based but thankfully I didn’t die to the last minute or so. I did look up strats (obviously) since I wasn’t gonna clear this 100% blind. it was a very fun experience and I think this avoidance best represents what this game is about: wacky, weird and goofy avoidances at the ideal difficulty. all in all it’s great

5. Panic Holic — 70.1/100 — 8.8/10
classic barrage: begins with some strange patterns that get surprisingly consistent after not a lot of time, followed by a bunch of barrage attacks. some multidirectional reading, some difficult curving at the end and a bouncing attack which I really like. the red/blue pattern and the curving is likely the roadblock in this one, as they’re both quite hard. the red/blue pattern’s sole difficulty is figuring out the transition out of it. it’s not that hard to do on it’s own, but the hard part is not dying to the outburst afterwards. the song is also, as I said, quite good. it’s likely the most polished avoidance here, since it has good flow/coherency, a really good song and true barrage elements. Yukkuri Sushikuine entirely does away with the whole coherency aspect and opts to go for ridiculousness and a ton of random shit — which can work too, as you can see. either way very fun, one of the best avoidances in here

6. Miku — 68.1/100 — 8.0/10
long and weird. best words I can use to describe Miku. it’s not really a traditional Miku fight, it’s more just an avoidance and miku is sorta there to fill up space. it has no hallmarks of a Miku avoidance and therefore hardly qualifies as one. I don’t think there exists a single cherry in this entire avoidance. the only bullet type that appears multiple times is the leek and that’s about it. the avoidance itself is made in a bit of a weird way, utilizing odd seeded RNG in the form of a really dumb looking bouncing attack that bursts out eventually. this one doesn’t really have any substantially hard attacks other than the ones towards the end. there’s a difficult (seeded) purple bouncing attack, a fairly easy lovetrap pattern, then some aimed pattern that turns into a curving mess once the song changes. that transition is very hard to master and can still kill you even after properly doing it. there’s some weird shit with angles that can happen that slightly offsets the pattern, making it so you can still die to it. final is some more seeded RNG with curving purple bullets that suck to read. it isn’t all too fun, but it’s far from the worst. it’s also really long compared to the other avoidances

7. Secret Black Vow (Final Avoidance) — 66.6/100, 8.0/10
longer final avoidance that’s somewhat similar to the previous Miku avoidance — in the sense that it’s mostly seeded with very small amounts of real RNG. funnily enough, all the easy RNG parts are pattern and the hard RNG parts (final) are actual RNG. there exist a few hard-to-understand patterns here and there (mainly the ones with the fat black cherries) that work in strange ways, but at this point you should be used to it. you can only play this avoidance if you’ve cleared the previous 6. final is by far the most difficult part, and the difficult LoveTrap pattern somewhat before it. that part took the most time to figure out how to do consistently. in general, I feel this final avoidance should’ve been a lot harder or longer or just more interesting. it isn’t really that ‘bad’, but it doesn’t do anything special like I expected. even if the final avoidance was some AIDS like Battle3, I could at least give it points for being in-line with the entire game up until then. I wouldn’t want another Battle3, though — I’m just saying it could’ve been more fitting

all in all, Panic Festival is an interesting, super unique and quaint game that you should at least give a chance to. if you’re into old and obscure games (even better if that’s avoidances in particular), this game is for you. it’s one-of-a-kind and there truly exists no game just like it

recommended?

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Tagged as: Avoidance Collab Barrage
[0] Likes
Rating: 6.7 67       Difficulty: 80 80
May 8, 2025
CouchsurfingKid
For: ⧸s 346
Based on clear

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Tagged as: Needle
[0] Likes
Rating: 5.8 58       Difficulty: 57 57
May 8, 2025
reokun
For: I wanna collect 2 keys
[0] Likes
Rating: 8.1 81       Difficulty: 41 41
May 8, 2025
reokun
For: I wanna challenge the Author's Skill
easy 100 floor

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[0] Likes
Rating: 7.3 73       Difficulty: 35 35
May 8, 2025
bantsmen
For: I wanna be the parasol
From the readme, this appears to be a first fangame that may or may not be updated in the future. The level design is definitely very my-first-fangame-core and the visuals are too. That being said there's a few somewhat interesting screens involving multiple kids and some larger screens. The game ends with a rather generic fruit boss. It's not anything I'd call "good" but it wasn't that bad to play through and I look forward to seeing more from this maker if they choose to keep making.

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Tagged as: Adventure Trap Boss Short
[0] Likes
Rating: 4.5 45       Difficulty: 38 38
May 8, 2025
quadstuffed
For: I wanna be the VARGSKELETHOR!
Had me laughing the entire playthrough

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[1] Like
Rating: 8.5 85       Difficulty: 35 35
May 8, 2025
LastTISisLife
For: I wanna find a Needle in a Haystack
It's okay, even tho i was not delighted by like half of the saves. Last save is ??? and it's the reason why this game is very hard basically

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[0] Likes
Rating: 6.5 65       Difficulty: 81 81
May 8, 2025
Gaborro
For: I wanna clear the 1room game
[0] Likes
Rating: 5.0 50       Difficulty: 60 60
May 8, 2025
Jdx83
For: I Wanna CounterSpike 2
[0] Likes
Rating: 5.0 50       Difficulty: 55 55
May 7, 2025
Lugadi
For: I wanna best the needle 3
Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 40 40
May 7, 2025
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