Latest Reviews
MauricioJuegaIWBT
For: I wanna Hurtful&Painful
For: I wanna Hurtful&Painful
Fantastic work
I love this avoidance, Togenashi Togeari my beloved
Good attacks with a very well balanced RNG imo, maybe some can be unfair with a very bad luck but the boss was so enjoyable anyways, and the ambientation and effects was so good
As always practice is apreciated and more in this kind of bosses that require to learn some patterns deeply
But it wasn't a conventional practice, you unlock a checkpoint only to skip previous sections, only you can reach to last point you died in Full mode + some seconds to see what is the next attack... I think the maker wanted to keep the traditional system to progress in a boss, but with shortcuts to make a better experience and... this works!, thanks to the balanced attacks in the boss, was so fun learn all the attacks until the end
Congrats!
I love this avoidance, Togenashi Togeari my beloved
Good attacks with a very well balanced RNG imo, maybe some can be unfair with a very bad luck but the boss was so enjoyable anyways, and the ambientation and effects was so good
As always practice is apreciated and more in this kind of bosses that require to learn some patterns deeply
But it wasn't a conventional practice, you unlock a checkpoint only to skip previous sections, only you can reach to last point you died in Full mode + some seconds to see what is the next attack... I think the maker wanted to keep the traditional system to progress in a boss, but with shortcuts to make a better experience and... this works!, thanks to the balanced attacks in the boss, was so fun learn all the attacks until the end
Congrats!
Tagged as: Avoidance
[0] Likes
Rating: 10.0 100
Difficulty: 64 64
Apr 6, 2025
Gavrie
For: The Maker Medley
For: The Maker Medley
i love the game but how do i use the controller pls tell me its not connecting pls fix this and make a diffrent one pls pls pls also i love bulbees the alatia fakemon also pls add my levels and bosses and make them better pls pls pls i beg you i love god and your game :( this is gavrie age:11 country:phillipines
pls reply to me
[1] Like
pls reply to me
Rating: 10.0 100
Difficulty: 55 55
Apr 6, 2025
eggkid
For: I Wanna Break The Series Z 3+
For: I Wanna Break The Series Z 3+
Tagged as: Sudoku
[0] Likes
Rating: 6.0 60
Difficulty: 15 15
Apr 6, 2025
ElAnpepion
For: I Wanna Climb The Snowy Tower
For: I Wanna Climb The Snowy Tower
A good game that can be completed in about 15 minutes. Each save has its own idea and gimmicks and is interesting.
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Apr 5, 2025
Fruitless
For: I wanna be the Timeattacker!
For: I wanna be the Timeattacker!
Rating based on any% clear of You're Gonna Rage mode as I like to call it (thanks to Boshy also calling it that now), as it's the easiest way to beat the game—yes, really, I'll try to explain myself.
I Wanna Be The TimeAttacker! is yet another one of Leehe's earliest fangames, from back before he really had a grip on how to make anything really good. I was really curious about this game for a while, so I decided to find the download link and give it a try. Unfortunately, this game found a way to kill my curiosity very quickly, as the game itself is a horrible mess that really puts into perspective how far Leehe has come as a maker since this point.
First of all, how to even beat the game. Immediately you should notice a timer in the top left corner of the screen, hence the game's title. This is important, since it's tied to one of the ways to beat the game, that being to reach the end screen in 1234 seconds or less. The other ways are to beat the game in Rage mode, or beat the last secret boss. Of these options, the Rage mode one is by far the most reasonable, since the final boss is far less reasonable with the time limit in place, and the secret bosses look even worse than it, even without this time limit. No matter what path you take though, that doesn't save this game from being a giant piece of shit.
Onto the game itself, the platforming itself feels incredibly rudimentary, as the layouts of the rooms feel kind of weird and rarely use the whole screen size to its fullest potential. The game even gets lazy extremely quickly, as some room layouts are even reused in multiple screens. I would be fine with this if the screens were at least fun, but the problem is, they're not. Many screens have traps on them, but not many of them are very fun at all, they're either very generic or incredibly frustrating to avoid (the worst examples being on floor 36). Aside from that, most of the actual substance is taken up by generic jumps or other weird stuff, for example invisible killer blocks that only become visible when you touch them. At least some rooms do play around with interesting ideas, like floor 28 which has a giant spiral you have to outrun, or some gimmicks like triple jump or low gravity. but these are pretty few and far between. This would all be perfectly fine on Medium mode, but again, I'm playing on Rage mode, in which case the problems become much worse with a lesser save count.
However, then we have the bosses, which is where the real problem starts. These bosses range from mediocre to absolutely horrendous, but even the ok ones become worse when you realize the lack of a save before them on Rage mode.
-The first boss is the jewel, who just moves back and forth and shoots bullets at you when you attack it, and later walls of bullets from the ceiling as well. A pretty easy boss, just take your time when shooting the boss and be careful not to shoot in a way that blocks you from dodging the ceiling bullets.
-The next one is the sword, which is even simpler. It just shoots aimed shots at you when you shoot it, before eventually spawning bullets from the ceiling and in a spiral pattern in predetermined positions on top of that. Once you learn where to stand, all you have to do is jump and shoot, no other movement is required for this boss.
-After that is the Woolmark logo, which is slightly harder. You have to use low gravity to damage the boss, given how high up it is, which means this boss obviously takes a long time. It also shoots retaliation shots midway through the fight, which stack on top of each other if you mistakenly shoot it during its iframes, which has gotten me multiple times already. You've also got a moving spike at the bottom to worry about, so be careful not to land on that on your way down.
-As for the stage 4 boss, there are actually multiple. The first one is an avoidance set to "Rolling On the Duck" by NieN, but if you get here in Rage mode, or in under 777 seconds, you get to just skip it, so we're not gonna be talking about it.
-What I do want to talk about, however, is the next boss, that being the mental breaker himself, Leehe. This is a massive difficulty spike from the other bosses so far if you don't know what to do, since there's far more patterns than before, which are kind of hard to learn at first. On top of this, there's also some unfair RNG moments, like the walls of bullets that come from the sides of the screen. After you learn the patterns though, this boss is basically free besides the RNG.
-And then comes the last boss in the game, yet another massive difficulty spike, and the main reason I hate the game as much as I do. This boss is an avoidance fight against KeA Bannings based on her appearance from I Wanna Be The Locus, this time including the full version of "Aoi Kiseki" from Trails to Azure. The timer works differently here, as instead of just counting upwards all the time, you get 50 seconds added to the time when you die. While a full version of the Locus fight sounds cool, the actual fight has so many problems that it becomes impossible to appreciate the boss for going through with this concept. Most of the earlier attacks are really boring and easy, making it take a long time to actually get back to the hard part. When you do reach there, though, prepare to get fucked over by some of the worst RNG you've ever seen. You've got a bunch of cherries that fill the screen and randomly fall up or down all at once, all while you have to dodge a very dense aimed circle from the center of the screen, followed by a giant mess of RNG cherries from all sides of the screen (the latter of which happens twice in this fight). And of course, it wouldn't be a complete Locus recreation without the infamous LoveTrap attack, which is absolutely the worst part of the fight, since the game gives you basically no time after the previous attack to get into position for this one, and it's also the learniest part of the fight, right at the end too. I had to bust out the practice tool again to deal with this one properly, as this would have been absolute hell to learn otherwise. Oh, and you get some more cheap instagibs from the sides after that too. Did I mention the icing on the cake here, the boss being more than 5 minutes long? I hope you see what I'm getting at here, this boss is an absolutely unbalanced mess, in other words, definitely not the type of boss you want to put in a speedrun game.
Overall, this game started out alright for me, until I eventually realized how much of a fucking mess it actually is. Don't let your curiosity get the better of you like it did to me, this game is absolutely not worth your time, highly not recommended. If you do decide to play this for whatever reason, just play on Medium mode and stop at KeA, it's not worth it to go any farther. If you're looking for an actually fun floor game from this maker, just try I Wanna Be The Concept instead, that one is basically the polar opposite of this one in terms of quality.
[0] Likes
I Wanna Be The TimeAttacker! is yet another one of Leehe's earliest fangames, from back before he really had a grip on how to make anything really good. I was really curious about this game for a while, so I decided to find the download link and give it a try. Unfortunately, this game found a way to kill my curiosity very quickly, as the game itself is a horrible mess that really puts into perspective how far Leehe has come as a maker since this point.
First of all, how to even beat the game. Immediately you should notice a timer in the top left corner of the screen, hence the game's title. This is important, since it's tied to one of the ways to beat the game, that being to reach the end screen in 1234 seconds or less. The other ways are to beat the game in Rage mode, or beat the last secret boss. Of these options, the Rage mode one is by far the most reasonable, since the final boss is far less reasonable with the time limit in place, and the secret bosses look even worse than it, even without this time limit. No matter what path you take though, that doesn't save this game from being a giant piece of shit.
Onto the game itself, the platforming itself feels incredibly rudimentary, as the layouts of the rooms feel kind of weird and rarely use the whole screen size to its fullest potential. The game even gets lazy extremely quickly, as some room layouts are even reused in multiple screens. I would be fine with this if the screens were at least fun, but the problem is, they're not. Many screens have traps on them, but not many of them are very fun at all, they're either very generic or incredibly frustrating to avoid (the worst examples being on floor 36). Aside from that, most of the actual substance is taken up by generic jumps or other weird stuff, for example invisible killer blocks that only become visible when you touch them. At least some rooms do play around with interesting ideas, like floor 28 which has a giant spiral you have to outrun, or some gimmicks like triple jump or low gravity. but these are pretty few and far between. This would all be perfectly fine on Medium mode, but again, I'm playing on Rage mode, in which case the problems become much worse with a lesser save count.
However, then we have the bosses, which is where the real problem starts. These bosses range from mediocre to absolutely horrendous, but even the ok ones become worse when you realize the lack of a save before them on Rage mode.
-The first boss is the jewel, who just moves back and forth and shoots bullets at you when you attack it, and later walls of bullets from the ceiling as well. A pretty easy boss, just take your time when shooting the boss and be careful not to shoot in a way that blocks you from dodging the ceiling bullets.
-The next one is the sword, which is even simpler. It just shoots aimed shots at you when you shoot it, before eventually spawning bullets from the ceiling and in a spiral pattern in predetermined positions on top of that. Once you learn where to stand, all you have to do is jump and shoot, no other movement is required for this boss.
-After that is the Woolmark logo, which is slightly harder. You have to use low gravity to damage the boss, given how high up it is, which means this boss obviously takes a long time. It also shoots retaliation shots midway through the fight, which stack on top of each other if you mistakenly shoot it during its iframes, which has gotten me multiple times already. You've also got a moving spike at the bottom to worry about, so be careful not to land on that on your way down.
-As for the stage 4 boss, there are actually multiple. The first one is an avoidance set to "Rolling On the Duck" by NieN, but if you get here in Rage mode, or in under 777 seconds, you get to just skip it, so we're not gonna be talking about it.
-What I do want to talk about, however, is the next boss, that being the mental breaker himself, Leehe. This is a massive difficulty spike from the other bosses so far if you don't know what to do, since there's far more patterns than before, which are kind of hard to learn at first. On top of this, there's also some unfair RNG moments, like the walls of bullets that come from the sides of the screen. After you learn the patterns though, this boss is basically free besides the RNG.
-And then comes the last boss in the game, yet another massive difficulty spike, and the main reason I hate the game as much as I do. This boss is an avoidance fight against KeA Bannings based on her appearance from I Wanna Be The Locus, this time including the full version of "Aoi Kiseki" from Trails to Azure. The timer works differently here, as instead of just counting upwards all the time, you get 50 seconds added to the time when you die. While a full version of the Locus fight sounds cool, the actual fight has so many problems that it becomes impossible to appreciate the boss for going through with this concept. Most of the earlier attacks are really boring and easy, making it take a long time to actually get back to the hard part. When you do reach there, though, prepare to get fucked over by some of the worst RNG you've ever seen. You've got a bunch of cherries that fill the screen and randomly fall up or down all at once, all while you have to dodge a very dense aimed circle from the center of the screen, followed by a giant mess of RNG cherries from all sides of the screen (the latter of which happens twice in this fight). And of course, it wouldn't be a complete Locus recreation without the infamous LoveTrap attack, which is absolutely the worst part of the fight, since the game gives you basically no time after the previous attack to get into position for this one, and it's also the learniest part of the fight, right at the end too. I had to bust out the practice tool again to deal with this one properly, as this would have been absolute hell to learn otherwise. Oh, and you get some more cheap instagibs from the sides after that too. Did I mention the icing on the cake here, the boss being more than 5 minutes long? I hope you see what I'm getting at here, this boss is an absolutely unbalanced mess, in other words, definitely not the type of boss you want to put in a speedrun game.
Overall, this game started out alright for me, until I eventually realized how much of a fucking mess it actually is. Don't let your curiosity get the better of you like it did to me, this game is absolutely not worth your time, highly not recommended. If you do decide to play this for whatever reason, just play on Medium mode and stop at KeA, it's not worth it to go any farther. If you're looking for an actually fun floor game from this maker, just try I Wanna Be The Concept instead, that one is basically the polar opposite of this one in terms of quality.
Rating: 2.0 20
Difficulty: 60 60
Apr 5, 2025
Melody
For: I wanna be the Math Major 2
For: I wanna be the Math Major 2
I am the Math Major 2.
[0] Likes
Rating: 6.0 60
Difficulty: 50 50
Apr 5, 2025
ElAnpepion
For: I wanna collect achievements
For: I wanna collect achievements
Difficulty rating includes EX.
It's good to spend some time although some parts have a somewhat questionable needle.
[0] Likes
It's good to spend some time although some parts have a somewhat questionable needle.
Rating: 6.0 60
Difficulty: 40 40
Apr 5, 2025
Delicious Fruit