Latest Reviews
Jopagu
For: Deliriant Needle
For: Deliriant Needle
If you've played a Dopamine game before, you know what to expect. If you haven't, this is a needle game with well made atmosphere, focusing on precise jumps in cramped spaces, and creative usage of screen space. That last bit is what I really like in this game. The objects on each screen generally take up very little of the space, while being tight together. It creates a nice feeling of being cramped but open at the same time. I like the screens that involve crossing large gaps.
For the most part, the game is very well balanced. It manages to use precision without making you feel like you're bashing your head against a wall, and the saves are well placed. In general, the game feels much easier than it looks. My one issue is the final screen, which is a bit harder and just uses named jumps like a corner and plane.
Overall, a fun short game. I always love dopamine's aesthetics, they elevate these games a bit beyond basic needle. Definitely a recommendation for fans of this style.
For the most part, the game is very well balanced. It manages to use precision without making you feel like you're bashing your head against a wall, and the saves are well placed. In general, the game feels much easier than it looks. My one issue is the final screen, which is a bit harder and just uses named jumps like a corner and plane.
Overall, a fun short game. I always love dopamine's aesthetics, they elevate these games a bit beyond basic needle. Definitely a recommendation for fans of this style.
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 50 50
Mar 21, 2025
Slends
For: I wanna kill the IWANAGI
For: I wanna kill the IWANAGI
One screen needle that might be challenging to newcomers due to a pair of tougher jumps. restarting music ruined this short experience, since the track chosen fits really well with the silly nature of the game, really a shame.
Tagged as: one_screen
[0] Likes
Rating: 3.9 39
Difficulty: 30 30
Mar 21, 2025
Slends
For: I wanna be the LV111
For: I wanna be the LV111
One of the older x_floor games, restarting music is it's biggest drawback, since the music was genuinely really nice. Platforming is fine and fun most of the time, with some of the later stages being a drag.
Still, had loads of fun with this! The jokes room are funny when they come up, and felt like finding a relic of the past. you gotta love em.
[0] Likes
Still, had loads of fun with this! The jokes room are funny when they come up, and felt like finding a relic of the past. you gotta love em.
Rating: 5.9 59
Difficulty: 35 35
Mar 21, 2025
alessandro
For: I wanna be the Jumper
For: I wanna be the Jumper
The game is easy for begginers like me but there are some parts like the level design that are pretty weird, the controls are by some way uncomfortable
[0] Likes
Rating: 5.1 51
Difficulty: 15 15
Mar 21, 2025
Slends
For: i wanna be the character
For: i wanna be the character
0 diff because the first time i played the """"""""trap"""""" was already triggered and the win thing already spawned. Second time the trap wasnt triggered but the win thing was spawned. third time it played out normally and i could enjoy the whole 5 second experience.
Tagged as: Trap
[0] Likes
Rating: 0.3 3
Difficulty: 0 0
Mar 20, 2025
PlutoTheThing
For: I wanna be the ↓→↑
For: I wanna be the ↓→↑
I think this game is just really fun to play, fun to read attacks at the start, a pattern that's one of the best I've played, and then an ending which is brutal, it's definitely gonna be a deal breaker for some people but I didn't mind the difficulty imbalance since getting up to there was just passively enjoyable to me. I do think grinding to clear this could be frustrating but as something to chill with it's a ton of fun.
[0] Likes
Rating: 8.5 85
Difficulty: 89 89
Mar 20, 2025
Slends
For: I wanna be the Easy name -remake version-
For: I wanna be the Easy name -remake version-
traps, traps everywhere, can't really blame my man yuttsu star, it was the early days.
[0] Likes
Rating: 4.5 45
Difficulty: 24 24
Mar 20, 2025
GaspacoZanis
For: I wanna be the easy 耐久
For: I wanna be the easy 耐久
Unreleased avoidance game that was test-played once on Niconico and after that got forgotten for more than a decade.
We do not know who made it (although I would like to suppose it is the person who made 'I wanna be the kanntann', maybe?), but it is known that this was the Live Broadcast when it was streamed (as part of a test-play): https://live.nicovideo.jp/watch/lv57021142. Exe date also shows 2011/07/18, so it seems like the game did not even have any updates after that.
The avoidance itself is extremely weird, and you can kind of see that in a very incoherent selection of attacks that do not resemble avoidance at all.
The only theme that this avoidance manages to keep successfully is being 'Easy avoidance' as the title suggests. Literally only that.
The beginning that has several weird instagibs ; weird water physics ; the most basic attacks, which include a lot of aimings ; badly cut Miku sprite ; some attacks that are not even going towards kid ; extremely confusing bouncing ; soundtrack that suddenly cuts off and fruits left after that on which you can choke. Also the room where is avoidance, blocks do not work and the end screen and title screen are literally part of engine. You can see that author was just testing how to make avoidance, really.
Just watch my video if you are curious on what it is: https://www.youtube.com/watch?v=QcrsiDRVUQw
It is interesting part of early avoidance history, but that is it. There is nothing else that this game can provide. Even the title according to the test-player (one of the Niconico sources) was temporary, so it was not even known what was planned to be the final title.
Anyway, you won't miss a lot if you skip this one.
Would not recommend.
We do not know who made it (although I would like to suppose it is the person who made 'I wanna be the kanntann', maybe?), but it is known that this was the Live Broadcast when it was streamed (as part of a test-play): https://live.nicovideo.jp/watch/lv57021142. Exe date also shows 2011/07/18, so it seems like the game did not even have any updates after that.
The avoidance itself is extremely weird, and you can kind of see that in a very incoherent selection of attacks that do not resemble avoidance at all.
The only theme that this avoidance manages to keep successfully is being 'Easy avoidance' as the title suggests. Literally only that.
The beginning that has several weird instagibs ; weird water physics ; the most basic attacks, which include a lot of aimings ; badly cut Miku sprite ; some attacks that are not even going towards kid ; extremely confusing bouncing ; soundtrack that suddenly cuts off and fruits left after that on which you can choke. Also the room where is avoidance, blocks do not work and the end screen and title screen are literally part of engine. You can see that author was just testing how to make avoidance, really.
Just watch my video if you are curious on what it is: https://www.youtube.com/watch?v=QcrsiDRVUQw
It is interesting part of early avoidance history, but that is it. There is nothing else that this game can provide. Even the title according to the test-player (one of the Niconico sources) was temporary, so it was not even known what was planned to be the final title.
Anyway, you won't miss a lot if you skip this one.
Would not recommend.
Tagged as: Avoidance
[0] Likes
Rating: 2.1 21
Difficulty: 21 21
Mar 20, 2025
Delicious Fruit