Latest Reviews
SnowSapphireX
For: I wanna be the Dreamcatcher
[0] Likes
For: I wanna be the Dreamcatcher
[0] Likes
Rating: 6.2 62
Difficulty: 43 43
Feb 21, 2025
Murzikk
For: Poopy Diapy Boy
For: Poopy Diapy Boy
I'm speechless
Tagged as: Avoidance
[2] Likes
Rating: 8.5 85
Difficulty: 45 45
Feb 21, 2025
GaspacoZanis
For: I wanna remake my mental
For: I wanna remake my mental
Short unfinished game that was shared in author's blog.
Similarly like 'I wanna remake the Evan', this game was supposed to be a remake to Leehe's work 'I Wanna Keep My Mental'. You have difficulty options for different HP settings and etc. I have beaten on Normal mode which gives you 20 HP, which allows you to beat stuff pretty easily.
Game only has the iconic Miku avoidance (thanks to Happil 2) and even that is only half-finished, missing 2 minutes of content. And if you wait until the end you won't get the portal to get back.
I have not played original Leehe's work, and the amount of HP really allows you to make mistakes everywhere. I have beaten with 1 HP left, and the hardest thing was probably getting through Gravitron part and through bunch of instagibs that game throws at you in the beginning. Even then you also have a lot of easy attacks in the mix. Not sure if it was Leehe's balance or not.
Here is my clear video: https://www.youtube.com/watch?v=T7azoDQMx4Q
It is also funny how the game has v1.0 written on title screen, although this game is actually having version 0.1.
The concept of this game is interesting, but it is really not worth it of trying, game exists as a concept, and probably will never be finished as well. You can play for like 10 minutes and you will hardly learn anything in the process. I appreciate that author published game on their blog, but that is it.
Watch the video and try something else.
Would not recommend.
[1] Like
Similarly like 'I wanna remake the Evan', this game was supposed to be a remake to Leehe's work 'I Wanna Keep My Mental'. You have difficulty options for different HP settings and etc. I have beaten on Normal mode which gives you 20 HP, which allows you to beat stuff pretty easily.
Game only has the iconic Miku avoidance (thanks to Happil 2) and even that is only half-finished, missing 2 minutes of content. And if you wait until the end you won't get the portal to get back.
I have not played original Leehe's work, and the amount of HP really allows you to make mistakes everywhere. I have beaten with 1 HP left, and the hardest thing was probably getting through Gravitron part and through bunch of instagibs that game throws at you in the beginning. Even then you also have a lot of easy attacks in the mix. Not sure if it was Leehe's balance or not.
Here is my clear video: https://www.youtube.com/watch?v=T7azoDQMx4Q
It is also funny how the game has v1.0 written on title screen, although this game is actually having version 0.1.
The concept of this game is interesting, but it is really not worth it of trying, game exists as a concept, and probably will never be finished as well. You can play for like 10 minutes and you will hardly learn anything in the process. I appreciate that author published game on their blog, but that is it.
Watch the video and try something else.
Would not recommend.
Rating: 2.6 26
Difficulty: 32 32
Feb 21, 2025
Nyankoline115
For: I Wanna Be The Easy Trap
For: I Wanna Be The Easy Trap
2ステージボスのバグ修正は最新バージョンまでお待ちください。
Please wait until the latest version to fix the 2-stage boss bug.
[0] Likes
Please wait until the latest version to fix the 2-stage boss bug.
Rating: 4.0 40
Difficulty: 20 20
Feb 21, 2025
LeaveShadow
For: I wanna be the Arcfox Needle
For: I wanna be the Arcfox Needle
天啊八个月时间 放弃又继续 中断了无数次,终于还是通关了
现在我觉得自己很强!!!
==============================
至于游戏本身 记得前面都还好,直到五六十关的时候,难度骤升,开始要堆命才能过
而玩到后面八九十关时,难度却又没有中间的难= =
如果能够拆成几个iwanna的话,估计每个部分的得分都会比现在高
Oh, my God Eight months Give up and continue, interrupted countless times, and finally cleared the game
Now I feel unstoppable!!
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
As for the game itself, remember that the previous floors are OK, until 50 or 60, the difficulty rises sharply, and it begins to pile life to pass
When playing the back 80 or 90 floors, the difficulty is not as difficult as the middle = =
If it could be split into several iwanna, each part would probably get a higher score than it does now
[0] Likes
现在我觉得自己很强!!!
==============================
至于游戏本身 记得前面都还好,直到五六十关的时候,难度骤升,开始要堆命才能过
而玩到后面八九十关时,难度却又没有中间的难= =
如果能够拆成几个iwanna的话,估计每个部分的得分都会比现在高
Oh, my God Eight months Give up and continue, interrupted countless times, and finally cleared the game
Now I feel unstoppable!!
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
As for the game itself, remember that the previous floors are OK, until 50 or 60, the difficulty rises sharply, and it begins to pile life to pass
When playing the back 80 or 90 floors, the difficulty is not as difficult as the middle = =
If it could be split into several iwanna, each part would probably get a higher score than it does now
Rating: 7.0 70
Difficulty: 66 66
Feb 21, 2025
BloggerOP
For: I wanna get carrot
For: I wanna get carrot
I genuinely like some things in the game, I really appreciate it. If you happen to not mind some of the traps in the game, which can be really annoying, I think this is definitely worth trying out. Personally, I'd recommend this one.
[1] Like
Rating: 8.0 80
Difficulty: 55 55
Feb 21, 2025
BloggerOP
For: I wanna touch the Makers
For: I wanna touch the Makers
Enjoyment : Influcca > GuGongGun > Jebal > Kr01 > Dengol > Lunarmagic > PDplayer > Bangom
Difficulty : PDplayer > Dengol > Bangom > Kr01 > Lunarmagic > Jebal > Influcca > GuGongGun
There are some worth playing avoidances so check this out if you're interested. I'd recommend my personal top 3.
*I didn't clear the game since I didn't beat Leehe. (v1.1)
[2] Likes
Difficulty : PDplayer > Dengol > Bangom > Kr01 > Lunarmagic > Jebal > Influcca > GuGongGun
There are some worth playing avoidances so check this out if you're interested. I'd recommend my personal top 3.
*I didn't clear the game since I didn't beat Leehe. (v1.1)
Rating: 6.5 65
Difficulty: 69 69
Feb 21, 2025
xva
For: I wanna be Abducted
For: I wanna be Abducted
Abducted has nothing short of the most fantastic and immersive atmosphere of any fangame ever created. this is a massive achievement in my eyes, as fangames don’t really ever have atmospheres like this one. similarly, it’s very hard to make something with a consistent but vague enough theme like what’s seen in this game
is the theme hell? or purgatory of some sort? it could be if the maker’s previous game (Neurosis) is taken into consideration. there’s some sort of overarching idea behind the theming of this game and I couldn’t really figure out what it is while playing. as I’ve previously said in my Neurosis review, the maker has to be just the right amount of insane to make stuff like he does. it’s very entertaining and interesting to see how dopamine innovates: filling his games with intricate details, secrets, and most of all bizarre but charming design decisions
the gameplay is pretty fun as well. it’s structured as a collectathon of sorts. there’s a bunch of areas (~12), all with a few items that are well-hidden enough to be appreciated. every area is unique and no two areas truly play the same. the needle, despite being at times basic, is very good. it doesn’t have pretty much any substantial gimmicks other than some water, a few vines, some triggers and one cherry section. there are also traps but they’re rare and hardly count as traps. there isn’t much else to it, it’s also at a nice difficulty that isn’t overbearing so you won’t find yourself getting stuck at any save. there is a lot of exploring to do, though, so be prepared for at least an hour (or more) of gameplay. this isn’t a bad thing, as replaying sections of the game isn’t anywhere near as boring as it sounds. I’d go as far as to say it greatly adds to the game
unexpectedly, after playing this game I’d now consider dopamine to be one of my favorite makers. I’d love to see more games in this style, even if they’re half as good or well-themed
blind play is highly recommended
[2] Likes
is the theme hell? or purgatory of some sort? it could be if the maker’s previous game (Neurosis) is taken into consideration. there’s some sort of overarching idea behind the theming of this game and I couldn’t really figure out what it is while playing. as I’ve previously said in my Neurosis review, the maker has to be just the right amount of insane to make stuff like he does. it’s very entertaining and interesting to see how dopamine innovates: filling his games with intricate details, secrets, and most of all bizarre but charming design decisions
the gameplay is pretty fun as well. it’s structured as a collectathon of sorts. there’s a bunch of areas (~12), all with a few items that are well-hidden enough to be appreciated. every area is unique and no two areas truly play the same. the needle, despite being at times basic, is very good. it doesn’t have pretty much any substantial gimmicks other than some water, a few vines, some triggers and one cherry section. there are also traps but they’re rare and hardly count as traps. there isn’t much else to it, it’s also at a nice difficulty that isn’t overbearing so you won’t find yourself getting stuck at any save. there is a lot of exploring to do, though, so be prepared for at least an hour (or more) of gameplay. this isn’t a bad thing, as replaying sections of the game isn’t anywhere near as boring as it sounds. I’d go as far as to say it greatly adds to the game
unexpectedly, after playing this game I’d now consider dopamine to be one of my favorite makers. I’d love to see more games in this style, even if they’re half as good or well-themed
blind play is highly recommended
Rating: 9.3 93
Difficulty: 59 59
Feb 21, 2025
Delicious Fruit