Latest Reviews
awe
For: I wanna eat the lemon
For: I wanna eat the lemon
I ate the lemon
[0] Likes
Rating: 7.4 74
Difficulty: 25 25
Mar 2, 2025
BloggerOP
For: Endurance Medley Party!
For: Endurance Medley Party!
The game has really bad balancing lol, random attacks can kill you out of nowhere, and some sections (imo 4 sections) are way harder than the rest. Plus, since the game is long, it gets tiring and exhausting pretty quickly.
I get the avoidance's charm, and I do like it, but I wouldn't really recommend beating hitless.
[1] Like
I get the avoidance's charm, and I do like it, but I wouldn't really recommend beating hitless.
Rating: 6.0 60
Difficulty: 83 83
Mar 2, 2025
xva
For: I wanna needle game3 @twitter
For: I wanna needle game3 @twitter
short needle game with some alright visuals. no idea what the name is about, I'm sure there's some sort of context to it. very basic needle design; doesn't stick to any particular grid snap. not very interesting unfortunately
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 21 21
Mar 2, 2025
xva
For: I just wanna play the Needle game2
For: I just wanna play the Needle game2
same shit different day, yet somehow even worse than the original. the most uninteresting needle you will ever play and that's not an understatement. at the end it gets really, really bad. it's about 700 rooms long if you care
[0] Likes
Rating: 1.7 17
Difficulty: 65 65
Mar 2, 2025
xva
For: I wanna Compass
For: I wanna Compass
an unexpectedly amazing and fun heavy pattern avoidance by Eruna-chan. this game is one of my favorite avoidances to date and I had a bit of trouble figuring out just why. it has a lot going for it, and very little not going for it. I do believe that liking this game is quite subjective, as I feel a lot of people don't enjoy this sort of avoidance.
going into Compass, I expected little to no fun to be had. I had heard about Eruna-chan's sometimes poor balancing/general avoidance design, which greatly scared me at first. I expected a 10+ hour slog through the most annoying, unbalanced and just plainly unfun shit with a song that quickly gets annoying. turns out, the game is the exact opposite. despite being very learny and timing-dependent, it didn't take over 10 hours, it wasn't annoying, its balancing was fine and the song was very good. all of these attributes can be individually explored to a fairly deep degree - which I'm willing to do for the sake of this review
the avoidance is loaded front to end with very precise patterns that take time to learn. a lot of them plainly don't have clear visual cues and rely on basic muscle memory and some setups. there's no crazy inputs required other than a few 1fs I threw in because they were easier to do than whatever strat was intended. it's mechanically not very demanding in the raw tech sense, but requires very good kid control. this constitutes being able to rejump quickly after landing, making your way around the boss room efficiently, understanding jump heights, etc. these are all things that you should have a firm grasp of before trying to clear this avoidance. it's not a short avoidance either, you'll be doing a lot of these inputs time and time again until you perfect them. however, not the entire avoidance is pattern. there is still RNG - surprisingly hard RNG. mainly the slow circles before the last chorus which I just can't read for the life of me; and the fast circles that burst out when the color inverts around the middle of the avoidance. there is one particular RNG burst [sic] I really like that has a chance to be completely impossible if it gives you the wrong angle. this happens only maybe 1 in 15 times and usually isn't a run killer, as it's followed by one of the hardest patterns in the entire avoidance. said pattern is probably THE hardest pattern - i.e. the one where aimed cherries appear from the left, then burst in the center and you have to jump through them to the middle in order to survive. the final chorus is my favorite part, minus final. final is kinda stupid but I like the idea. I'm just atrocious at reading it. I think I'm also the only person who has ever died to the last possible frame. the fact this happened and I still gave the game a 9.8/10 should tell you how much fun I think it is
the balancing is fine, there's only two standout sections/attacks which I think are vastly harder than the rest. the aforementioned aimed pattern is the hardest one by far, as it depends on a whole ton of things before it and your general method of execution of previous patterns. last chorus is surprisingly consistent while containing some of the hardest patterns. the intro can get a bit boring since the buildup to the first chorus is kinda lame and not very interesting to read. you either get no cherries or way too many cherries. song is super fun, NayutalieN makes some super good, memorable and unique vocaloid music. I have no idea what correlation the name has with the song, but that isn't very important. I wouldn't really know what to think if the avoidance was called "I wanna Dance Robot Dance"
in short: a fantastic avoidance with some of the most fun patterns I've ever played coupled with a really good NayutalieN song
highly recommended!!
[0] Likes
going into Compass, I expected little to no fun to be had. I had heard about Eruna-chan's sometimes poor balancing/general avoidance design, which greatly scared me at first. I expected a 10+ hour slog through the most annoying, unbalanced and just plainly unfun shit with a song that quickly gets annoying. turns out, the game is the exact opposite. despite being very learny and timing-dependent, it didn't take over 10 hours, it wasn't annoying, its balancing was fine and the song was very good. all of these attributes can be individually explored to a fairly deep degree - which I'm willing to do for the sake of this review
the avoidance is loaded front to end with very precise patterns that take time to learn. a lot of them plainly don't have clear visual cues and rely on basic muscle memory and some setups. there's no crazy inputs required other than a few 1fs I threw in because they were easier to do than whatever strat was intended. it's mechanically not very demanding in the raw tech sense, but requires very good kid control. this constitutes being able to rejump quickly after landing, making your way around the boss room efficiently, understanding jump heights, etc. these are all things that you should have a firm grasp of before trying to clear this avoidance. it's not a short avoidance either, you'll be doing a lot of these inputs time and time again until you perfect them. however, not the entire avoidance is pattern. there is still RNG - surprisingly hard RNG. mainly the slow circles before the last chorus which I just can't read for the life of me; and the fast circles that burst out when the color inverts around the middle of the avoidance. there is one particular RNG burst [sic] I really like that has a chance to be completely impossible if it gives you the wrong angle. this happens only maybe 1 in 15 times and usually isn't a run killer, as it's followed by one of the hardest patterns in the entire avoidance. said pattern is probably THE hardest pattern - i.e. the one where aimed cherries appear from the left, then burst in the center and you have to jump through them to the middle in order to survive. the final chorus is my favorite part, minus final. final is kinda stupid but I like the idea. I'm just atrocious at reading it. I think I'm also the only person who has ever died to the last possible frame. the fact this happened and I still gave the game a 9.8/10 should tell you how much fun I think it is
the balancing is fine, there's only two standout sections/attacks which I think are vastly harder than the rest. the aforementioned aimed pattern is the hardest one by far, as it depends on a whole ton of things before it and your general method of execution of previous patterns. last chorus is surprisingly consistent while containing some of the hardest patterns. the intro can get a bit boring since the buildup to the first chorus is kinda lame and not very interesting to read. you either get no cherries or way too many cherries. song is super fun, NayutalieN makes some super good, memorable and unique vocaloid music. I have no idea what correlation the name has with the song, but that isn't very important. I wouldn't really know what to think if the avoidance was called "I wanna Dance Robot Dance"
in short: a fantastic avoidance with some of the most fun patterns I've ever played coupled with a really good NayutalieN song
highly recommended!!
Rating: 9.8 98
Difficulty: 82 82
Mar 2, 2025
xva
For: I wanna enjoy the Galvanized Peppermint Dandy
For: I wanna enjoy the Galvanized Peppermint Dandy
pretty fun uhuhu-like game - that is, if it can be called that. the visuals and needle are similar enough for this game to qualify as an 'uhuhu-like' in my eyes, so I'll go with that. there are some occasional jumps that are strangely harder than others but these are quite negligible and don't pose significant threats to the game's overall pacing or balancing. just about the most complex gameplay mechanic in here are some triggers
fun and simple stuff, as is expected with this genre of needle. recommended
fun and simple stuff, as is expected with this genre of needle. recommended
Tagged as: Needle
Uhuhu_Needle
[1] Like
Rating: 7.5 75
Difficulty: 50 50
Mar 2, 2025
Delicious Fruit