Latest Reviews

Go to page:
0 << < 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 > >> 11378
Faucet
For: Not Another Needle Contest 2
Rating and difficulty based on getting true ending

Enormous collab game with so much content. Here is my personal rankings for the stages:

1. Gravity Lands
2. Builder Kid
3. Dreams Roam Endlessly After Midnight
4. Moonlight Bouncin’
5. Vaporness
6. Angry Water
7. Deep Forest
8. Pasteloft
9. Pastel’s Lost Tower
10. Colourful Cacophony
11. White Hell
12. Heart of the Mountain
13. FutureKid
14. SheepBlock Station
15. Artistic Vision
16. Strange Happiness
17. Needleless 2
18. A dive into the void beneath
19. Cyberspace World
20. Kid Agony
21. A Safe Journey
22. Give Up, Kid!
23. The Rooms of Familiarity
24. Aboard the Icepiercer
25. Bamboo Base
26. Mind - Switch
27. Cursed Castle
28. very cool stage
29. Alphabet Blocks
30. Pink Diamond
31. ghost land
32. Yoshi and the Two Stooges
33. Into The Bruhcano
34. VVVVVVamster
35. not another yume nikki themed level

Also the star levels were amazing. The final level dragged on for WAY too long though. The difficulty on this review comes mostly from the final boss, which was so much harder than anything else in the game.

Read More

[0] Likes
Rating: 9.8 98       Difficulty: 73 73
Dec 20, 2024
PlutoTheThing
For: I wanna Reincarnation Ascension
Reincarnation Ascension is a game that's fallen into a very unfortunate category of avoidance, being a prime example of one of the nastiest things in the avoidance hall of fame. It’s not quite like the other games in this status though, it’s not a despair avoidance where it’s brutally hard and fast barrage where both skill and a large amount of luck are required to succeed. In fact, this game is mostly pattern, however it still manages to have quite an infamous reputation. The reasons why this game is bad are a bit hard to explain concisely, so I’ll try to be a bit elaborate and go into my personal views on avoidance design, and why this game misses the mark.

One of the most important aspects of almost any avoidance is the song. The song is not just a thing playing in the background to give some audio cues and carry the avoidance forward, it’s for many fights, the most basic aspect the fight is built around. The most iconic avoidances are often ones that can take the song and interweave the gameplay with it, making an experience which feels almost choreographed to whatever song was chosen. Some songs are definitely more conducive to an avoidance, whereas others aren’t. It’s definitely bold to make an avoidance to a song that’s maybe not as suited to more traditional avoidance attack design and pacing, and that’s the thing I respect the most about Reincarnation Ascension. The song is an eerie, unsettling miku song with dubstep segments that goes on for 7 minutes. I can’t imagine it’s easy to make an avoidance to something like this, so even trying is commendable. However, I think the challenges presented by the song kind of cause the avoidance to collapse on itself. It’s not all bad, I think the visuals are hit or miss, there’s a lot of bits that maybe feel a bit empty but I think there’s the groundwork for something really cool looking here, and some sections are really nice. From a practical standpoint some segments are also too dark, to the point where you may need to adjust your monitor, but it’s not the biggest problem. The bullet movement is probably my favorite part of the visuals, especially the final pattern of the fight, with the big cherries spinning around and the stuff orbiting them, it’s chaotic and dizzying and the song feels like it’s spiraling in a chaotic way, it’s really nice and a very cool ending on paper. Considering the fight is somewhat reserved in what the attacks are conceptually, I definitely think it’s clear effort was put into the fight and there’s elements of something great. However it’s impossible to talk about this avoidance without at some point mentioning the actual attack design.

By far the biggest thing holding this game back is the attacks. The majority of this avoidance is pattern. There’s nothing wrong with this at all, some amazing avoidances are mostly pattern, however when you think of a well regarded pattern avoidance like Melanzana, or something less extravagant like COSMO which is pattern heavy, the patterns are very different from the ones in Reincarnation Ascension. There’s an emphasis on movement, bullets moving in interesting ways, stuff like that which make them both a visual treat but also something fun to play without being boring. The patterns in Reincarnation Ascension however are reminiscent of “shape from the center” patterns, a subset of pattern which is exactly what it sounds like. The issues with this kind of pattern for me at least, are that they lack those interesting movements or visual intrigue, they are just the same thing for however long they last, and instead of focusing on memorizing a cool movement that feels good, it’s all about the memorizing with none of the satisfaction of pulling off a cool pattern, with very few exceptions. The difficulty of the game means that it’s not super practical to sightread these, there’s too many, with too many things guaranteed to kill you without memory. This is already kinda bad, but the non-pattern attacks really seal the deal for the game. The RNG is really high variance, ranging from free to impossible, which means that on top of the mind numbing pattern bits, you are occasionally gonna lose attempts to something really stupid that you can’t do much about. It’s not a massive issue but the RNG attacks don’t feel amazing to play or read, which makes the lack of balance feel much worse, as it just feels like you die sometimes for no real reason. This is compounded with the pacing of the fight, there’s very few RNG bits before the 4 minute mark, but once you hit that point there’s a big section of it. This essentially means that you spend over half the fight on autopilot, and it’s ESPECIALLY egregious that after the RNG segments is by far the most complex pattern at the very end of the fight. All of these things add up very quickly, and you’ll begin to see why this game has the reputation it does, and it’s honestly a shame it’s like this.

I don’t hate this game at all, however I do think it has a lot of missed potential. The song is phenomenal, I adore it, and while I do think it’s probably very challenging to make a great avoidance to the song because the nature of it, I feel like it’s not impossible, and I think deep inside Reincarnation Ascension is something awesome and cool, but it misses the mark in some fundamental areas which leads to an avoidance which is extremely flawed. I wouldn’t really recommend it, but I also don’t think it’s absolute garbage, just a bit of an unfortunate game that could be much, much better.

Read More

[4] Likes
Rating: 4.5 45       Difficulty: 88 88
Dec 20, 2024
sobotomy22
For: Lighter
Fun

Read More

[0] Likes
Rating: 8.4 84       Difficulty: 49 49
Dec 20, 2024
xva
For: I wanna be the FT
quite a long and often very generic precision game. there's a ton of screens in a trials-style fashion, so be prepared for a bit of a longer experience (at least in terms of precision needle). the only precision game I can name that's longer than this is probably Kantoku Needle, which is a precision 100f game

very 1f and cancel-heavy, almost every screen later on is gonna require cancels of some sort. in general the game focuses on short screens with 3-5 individual jumps, often beginning and ending with a diagonal. I found that kinda interesting - except when I choked those diagonals. that can fuck off like seriously bro. that has happened about a million times because I just can't comprehend a downward diagonal apparently. my incompetence aside, there's a few interesting screens but they aren't anything too crazy. it's mostly just invert spam. oh yeah, this game loves inverts - all kinds. they aren't anything too hard, you'll beat most rooms in this game within a few minutes at most if you're competent at cancelling

there's one really bad room near the middle of the game with 4 inconsistent squished diagonal looking jumps that are 16px inside the ground. I have no idea how to do these, it's by far the hardest room in the game. not to mention that it kills your hands, the constant stutters don't help at all

Read More

Tagged as: Needle Trials
[0] Likes
Rating: 5.0 50       Difficulty: 79 79
Dec 20, 2024
LastTISisLife
For: i wanna be the narcissus
First stage is splendid, after that it's not really worth it

Read More

Tagged as: Adventure Needle Avoidance Gimmick Boss Short Quiz
[0] Likes
Rating: 5.3 53       Difficulty: 32 32
Dec 20, 2024
LastTISisLife
For: I wanna be the gu,u
Somewhat of a little reproduction of stuff that is kinda similar to Temple series. Definitely has some rizz

Read More

[0] Likes
Rating: 5.5 55       Difficulty: 39 39
Dec 20, 2024
LastTISisLife
For: I wanna be the Pathetic
Okay adventure with 5 stages. First four stages accessible from hub and each of them contains optional secret (idk why Stonk claimed they are not facebash-type secrets, when most of them are actually like that, lol). Stages were mostly fine, but i think occasionaly appeared traps here were really not nessessory and kinda ruined feeling of platforming. Bosses were better than platforming, but not by much, and final one has some questionable stuff. All in all, it was just mid

There is also hidden minigame that you can access by exploring left walls in left room in hub. Eventually you will find password check, the password is 1734, and then you can play minigame, which is just check of reading r360, but speed of apples will constantly increasing. Kinda fun, because you can watch by yourself what people usually implied by "speed 10" or "speed 15", since there is counter at the top

Read More

[0] Likes
Rating: 6.2 62       Difficulty: 40 40
Dec 20, 2024
P2shka
For: I Wanna Sit in a Beautiful Tanukis Tail
Tagged as: Adventure Needle Gimmick
[0] Likes
Rating: 8.7 87       Difficulty: N/A
Dec 20, 2024
mxancl
For: Needle|Winter Vacation
Totally good but in one places it is easier to pass through vine directly ranthar than use platform to get sencond jump. There also have some unblanced saves. Whatever, this game use cloud i wanna to make, which can change your key setting directly if u don't like arrow key.

Read More

Tagged as: Needle
[0] Likes
Rating: 5.5 55       Difficulty: 55 55
Dec 20, 2024
theTics
For: I wanna go Yoyomu
Tagged as: Needle
[0] Likes
Rating: 5.3 53       Difficulty: 59 59
Dec 20, 2024
Go to page:
0 << < 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 > >> 11378