Latest Reviews
AnsoWizard
For: I wanna kill the Kamilia
For: I wanna kill the Kamilia
I would like to say something about that. Probably it's very broken game and a lot stuff was made kinda mediocre. But for some reason it's still fun to play.
[0] Likes
Rating: 4.5 45
Difficulty: 49 49
Dec 19, 2024
Tetu20_kuzu00
For: I wanna be the Kaenbyou 3
[0] Likes
For: I wanna be the Kaenbyou 3
[0] Likes
Rating: 5.9 59
Difficulty: 17 17
Dec 19, 2024
Tetu20_kuzu00
For: I wanna be the Kaenbyou 2
[0] Likes
For: I wanna be the Kaenbyou 2
[0] Likes
Rating: 6.2 62
Difficulty: 15 15
Dec 19, 2024
xva
For: I Wanna be the Lime
For: I Wanna be the Lime
the other yoyo RNG avoidance, this time much easier. the contrast between Lime and Gel is massive - there’s a 12 difficulty gap between them and they’re both designed in vastly different ways. Gel is far more open and much faster, while this avoidance infamously locks you in a small cage where you’re forced to make very tight reads. there’s no super fast attacks, they’re all at a manageable speed. however, it has insane bullet density which often leads to something unavoidable (quite literally) - walls
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 78 78
Dec 19, 2024
Needle_Satan
For: I wanna go to nahui
For: I wanna go to nahui
Иди нахуй
Tagged as: Fair
[3] Likes
Rating: N/A
Difficulty: N/A
Dec 18, 2024
Needle_Satan
For: I wanna kill the hibachi
For: I wanna kill the hibachi
}{ибА4i
Tagged as: Boss
[0] Likes
Rating: 7.5 75
Difficulty: 65 65
Dec 18, 2024
Delicious Fruit