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LastTISisLife
For: I wanna dance the SUNTORY COCA-COLA
Generic avoidance without too much effort put in, but at least not annoying and music is nice

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Rating: 4.5 45       Difficulty: 25 25
Jan 21, 2025
LastTISisLife
For: Spirited Delight
It's quite sad we didn't live in timeline where Dreary Needle exists, but at least we got timeline where Spirited Delight exists

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Rating: 8.4 84       Difficulty: 65 65
Jan 21, 2025
Aletris
For: ヤケクソアイワナ
what

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Rating: 5.0 50       Difficulty: 40 40
Jan 21, 2025
kdnh
For: I wanna be the clear
Line needle.
Rating based on hard version.

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Tagged as: Needle
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Rating: 5.6 56       Difficulty: 61 61
Jan 21, 2025
Bolsita
For: I wanna spread my wings
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Rating: 5.5 55       Difficulty: 35 35
Jan 21, 2025
Mercury
For: Ellipsis
scp5637's stage feels really fun, also the hardest and more precision stage at this game

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Rating: 7.5 75       Difficulty: 63 63
Jan 21, 2025
Zoderdeluxe
For: I wanna practice 練習しようぜ!
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Rating: 10.0 100       Difficulty: 100 100
Jan 21, 2025
Bolsita
For: I wanna get Freedom
[0] Likes
Rating: 6.0 60       Difficulty: 30 30
Jan 21, 2025
Bolsita
For: I wanna Love the Winter 2
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Rating: 7.5 75       Difficulty: 25 25
Jan 21, 2025
xva
For: I wanna find a Needle in a Haystack 2
Haystack 2 pulls off being messy and weird in a good way, so much so that it turns chaotic and absurd. unfortunately, Haystack 2's father-game of sorts - CN1, completely fails at this and just remains plainly messy, uncomfortable and really difficult. this game exhibits tons of strange jumps and a whole lot of odd and unusual movements that are most definitely different from anything you've previously played. this game has a unique atmosphere, having no music at all. while it's a brave design decision, I feel it fits the game, as I can't quite picture what the right soundtrack for this type of needle would be

there are several 'needle takes' as I like to call them. I'd define 'needle takes' as weird, unusual and crazy-looking jumps. a prime example of this would be the final screen of Haystack 1 - featuring CN1 floor 80.. with a double diamond at the end. this game features quite a few, none quite as crazy as that one, though. speaking of double diamonds, there's a save with essentially two double diamonds and more difficult needle in between (f29). f32 is notably bad as it contains the worst save in the game - an annoying, grindy (precision?) save. this one took by far the most deaths and I consider it the hardest save in the game, due to the sheer unsatisfying-ness of the jumps and their difficulty. that upwards platform jump isn't that fun either. however, the game immediately gets back on its feet with f34 and f35 which were both quite fun. f36 was rather weird and unfun due to the last 'segment' in the top left, which I choked numerous times. f41 is the strangest room I've ever seen in my entire life, it really makes you think. f45 is comical and very creative but easily cheesable if you know how. f47 is very hard and f48 is the best room in the entire game. legitimately one of my favorite rooms in any game ever. insanely fun and insanely good. this is peak Kale creativity, it truly shows how much one man can do with so little. the last room in the game, f51 is essentially one final deathrun with a bunch of gimmicks and stuff you've played before in the game. cycles, traps, gimmicks, cherries, classic needle, triggers, moving platforms. it's got it all in one screen. notably the last platform jump is quite hard and I don't really know what the last two platform corridors are about, I'm assuming one of them kills you though

overall a very mixed bag in every sense - anywhere from piss easy to very difficult; anywhere from really bad and unfun to extremely well-made and very fun

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Tagged as: Needle Gimmick x_Floor
[0] Likes
Rating: 6.0 60       Difficulty: 82 82
Jan 21, 2025
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