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Not_Another_QM_xa
For: I wanna NCH
Rating based on easy mode.

A very tough avoidance game, even in easy mode.
The design is very good and creative. There is no random element in the whole process, which suits my taste.
However, the built-in trainer does not seem to be suitable for this kind of avoidance with a large amount of remembrance. I think traditional segmented training tool is enough for this kind of avoidance.
The art needs to be improved.

Anyway, this is a good avoidance game.

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Tagged as: Avoidance
[0] Likes
Rating: 7.5 75       Difficulty: 70 70
Nov 14, 2024
xva
For: Madoka Needle
fantastic 80-floor needle game with all sorts of styles. whereas your average x-floor would just kinda half-ass these needle styles and only pull off one or two styles well, Madoka excels in every single one it tries. FTFA-like, 32px, precision, setup, consistency, pathing - all renditions of these styles are displayed at their best. I’d go as far as to say it’s even masterclass-level in some parts, like in 32px and pathing, where I believe the game exceeds the most. pathing in particular is the style Madoka focuses on the most, as it’s sort of omnipresent no matter what. some of the most unique, interesting and intuitively-designed saves I’ve ever played are the ones that have the most complex pathing, requiring extremely specific and difficult maneuvers. the late floors are great at this: 71, 72, 77 (despite the massive skip), 78. speaking of 78, it’s likely the best floor in the game even including the final floor. 78 is a room everyone should remember in my opinion, it’s such an iconic room. it’s so well-made and meticulously crafted that it deserves similar amounts of recognition that floors like CN1/CN3 92 get (but perhaps in a better light in the case of CN1 floor 92). 79 has one of the more egregious chokejumps in the game, a 4.5 that makes you really nervous, then a forced 9f with some frame perfect pause and a fulljump. after 79 more importantly comes floor 80, the last floor. it’s a much longer save, having several sections/areas that reflect the individual needle styles that are featured throughout the game. all the aforementioned styles are present in this floor to some degree, serving as some sort of “ultimate test”. the floor itself is designed about as well as the floors leading up to it. it only has one or two bad jumps which I found somewhat annoying (the last jump of the pathing segment and the entire last segment, which I first tried but that’s besides the point).

the only real complaints I have are that it isn’t 100 floors long, but 80; and that floors 50-55 are sub-par and not as fun or unique as the rest of the game

fantastic game, a true masterpiece. massively recommended

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Tagged as: Needle FTFA-like 80_floor
[2] Likes
Rating: 10.0 100       Difficulty: 86 86
Nov 14, 2024
Cubpletionist
For: I wanna be the guy by Aless50
Didn't take me long enough to bother figuring out why the resolution was completely messed up but it was. The screenshot for it seems to be fine so I guess that's a fixable issue??? Besides looking horrendous, it was really bad.

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Tagged as: Needle Geometry_Dash
[0] Likes
Rating: 2.0 20       Difficulty: 40 40
Nov 14, 2024
LastTISisLife
For: I wanna be the Simple
Classic relict from 2011 with like pretty standard exposition and corresponding level of quiality. Stages are messed up in terms of difficulty and content, has some gimmicks and variety, but usually in not best cases, even tho i enjoyed down right warp platforming and final stage has some charm, aside of dickspike spam at some point

Bosses are pretty easy, except top left warp boss, which is quite obscure and requires some strategy, and also final one, which is like insane clash, where you need to get through very bizzare Noesis-type bursts every time you hit the boss and while doing this you will be constantly chased by aiming apples. It was definitely quite an experience and extremely hard for no good reason, as it oftenly happens with old fangames

All in all, you probably know how it is when you open fangame from 2011, and i probably can recommend this only to oldschool enjoyers, who can close their eyes on weird issues and just enjoy their ride. At least it's better in general than games like Tempest or Sadist, so that's cool

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 5.0 50       Difficulty: 73 73
Nov 14, 2024
eggkid
For: I wanna Prima
[0] Likes
Rating: 10.0 100       Difficulty: 90 90
Nov 14, 2024
eggkid
For: I wanna verre
[0] Likes
Rating: 9.4 94       Difficulty: 92 92
Nov 14, 2024
PlutoTheThing
For: I wanna be the Lucky Final
Lucky Final is pretty infamous at this point, largely due to the fact it has far more clears than it realistically deserves considering the premise. It's a game about getting lucky, featuring 4 lovely avoidance attacks that are extremely unreasonable to do with any level of consistency. Luck-based avoidances can often be pretty funny to me, after all I love Invincible Alien, and I have a love-hate relationship with Railgun's avoidance. Lucky Final is a bit weak compared to some other lottery avoidances though, as the attacks really just aren't that interesting and rarely lead to cool scenarios, which for a game like this is most of the appeal at least for me. It leads to a game which gets dull pretty quickly, which is unfortunate. There is some fun to be had here though but I think 99% of players will only need to play the game for 5 minutes to get basically everything they could ever want out of it. It's somewhat neat that it exists at least.

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[2] Likes
Rating: 1.0 10       Difficulty: 85 85
Nov 14, 2024
Kilgour22
For: Conforming Needle
Fun ftfa-like save. Would have liked to see a longer game, as the jumps were pretty creative for 32-pixel needle.

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[1] Like
Rating: 7.0 70       Difficulty: 72 72
Nov 14, 2024
TheChiekurs
For: The Scariest Game Ever
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Nov 14, 2024
PerliousFalcon
For: I wanna take the Memory
Tagged as: Adventure
[0] Likes
Rating: 6.8 68       Difficulty: 31 31
Nov 14, 2024
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