Latest Reviews
DerpyHoovesIWBTG
For: Madoka Needle
For: Madoka Needle
This game feels like the perfect example of a maker that has great ambitions but lacks the motivation to finish the rest of their project, and once the project has been finished they didn't want to have a second look at how fun the gameplay is which results in a big drop in quality. To me the first time I noticed this was at floor 44, although some might say the FTFA section starting at floor 31 is where the experience for some people starts feeling sour. With exception of the FTFA floor I've mentioned before, the first half of the game is extremely well made and well thought of. The visuals compliment the needle well and the music is also pretty chill to listen to. 26-30 had the best visuals in my opinion.
When I got further and further into the game I began to annoy myself to small things that were barely or just not at all apparent in the earlier floors. Jumps that look like setups but aren't, random 1f or cancel jumps that shouldn't really be there but most importantly the lack of cohesion between the floors. I feel like the maker just tried to churn out the game as soon as possible by just throwing in random Jtool maps they had in their collection with no prior playtesting or balancing other than "this screen would fit that floor". This results in screens that feel very exhausting to play due to the huge swings in difficulty on every floor you beat, and when I decide to come back to start the next session I always felt disappointed because I know the next floor will usually be hard in a bad way. Also, a special shoutouts to floors 59 and 66 which have the most obvious skips in the entire game, where the former lets you skip a small part of the save and the latter lets you skip 95% of the floor which I didn't even notice because I thought that was where I had to go.
Now the reason why I ultimately decided to write this is because of the sheer disappointment I had while grinding floor 80. The first 15 minutes were very enjoyable to play and learn. That was until I got to the last screen, which was also the hardest and most precise part by far and feels entirely out of place for where its placed in the floor. It's a couple of random FTFA-type jumps stitched together which doesn't sound that bad, except that you only have one shot at it every 90 seconds into an attempt. This section also gets worse due to the smooth camera that makes timing your jumps twice as hard as it should be, especially the second and last jumps. I ended up dying there over 20 times before I finally got it, and this comes from someone that has played and made stuff in that genre somewhat often. Had that section been placed as the first or second screen, then I'd have safely called it my favorite floor in the entire game. Sadly the opposite of this is true, and when I got the clear it felt very unrewarding because I know this floor could have been much better if the maker decided to give one more shit about balancing it.
I can recommend the first half of the game unless you are bad at FTFA to which you should probably quit at floor 31, but if you can't stomache the rest of the floors after then I want to say quit this game in an instant. The ideas are there, but unfortunately the execution was not and the needle ends up falling very flat because of it.
[1] Like
When I got further and further into the game I began to annoy myself to small things that were barely or just not at all apparent in the earlier floors. Jumps that look like setups but aren't, random 1f or cancel jumps that shouldn't really be there but most importantly the lack of cohesion between the floors. I feel like the maker just tried to churn out the game as soon as possible by just throwing in random Jtool maps they had in their collection with no prior playtesting or balancing other than "this screen would fit that floor". This results in screens that feel very exhausting to play due to the huge swings in difficulty on every floor you beat, and when I decide to come back to start the next session I always felt disappointed because I know the next floor will usually be hard in a bad way. Also, a special shoutouts to floors 59 and 66 which have the most obvious skips in the entire game, where the former lets you skip a small part of the save and the latter lets you skip 95% of the floor which I didn't even notice because I thought that was where I had to go.
Now the reason why I ultimately decided to write this is because of the sheer disappointment I had while grinding floor 80. The first 15 minutes were very enjoyable to play and learn. That was until I got to the last screen, which was also the hardest and most precise part by far and feels entirely out of place for where its placed in the floor. It's a couple of random FTFA-type jumps stitched together which doesn't sound that bad, except that you only have one shot at it every 90 seconds into an attempt. This section also gets worse due to the smooth camera that makes timing your jumps twice as hard as it should be, especially the second and last jumps. I ended up dying there over 20 times before I finally got it, and this comes from someone that has played and made stuff in that genre somewhat often. Had that section been placed as the first or second screen, then I'd have safely called it my favorite floor in the entire game. Sadly the opposite of this is true, and when I got the clear it felt very unrewarding because I know this floor could have been much better if the maker decided to give one more shit about balancing it.
I can recommend the first half of the game unless you are bad at FTFA to which you should probably quit at floor 31, but if you can't stomache the rest of the floors after then I want to say quit this game in an instant. The ideas are there, but unfortunately the execution was not and the needle ends up falling very flat because of it.
Rating: 2.8 28
Difficulty: 80 80
Nov 23, 2024
kira_iw
For: Transgender Juice
For: Transgender Juice
what the hell is this
[5] Likes
Rating: 0.0 0
Difficulty: 20 20
Nov 23, 2024
Magmalis
For: I wanna be the Steak
For: I wanna be the Steak
30 diff with numpad cancel, 60-70 diff without jump cancel
[0] Likes
Rating: N/A
Difficulty: 30 30
Nov 23, 2024
Flockiv
For: I wanna challenge Kamirin
For: I wanna challenge Kamirin
Rating Includes Secrets
[0] Likes
Rating: 7.2 72
Difficulty: 76 76
Nov 23, 2024
kdnh
For: I wanna be the Mystify
For: I wanna be the Mystify
Error end.
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 40 40
Nov 23, 2024
LeaveShadow
For: I wanna rely the Needle 4
For: I wanna rely the Needle 4
Love the music
[0] Likes
Rating: 8.5 85
Difficulty: 45 45
Nov 23, 2024
kdnh
For: I wanna Gnol2
For: I wanna Gnol2
Awful save balance, can't restart immediately, can't full screen forever( resize after R ).
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 70 70
Nov 23, 2024
theTics
For: I wanna be the 人間 Revenge
For: I wanna be the 人間 Revenge
Tagged as: Needle
[0] Likes
Rating: 2.5 25
Difficulty: 65 65
Nov 23, 2024
Delicious Fruit