Latest Reviews
voraciousreader
For: I Wanna Pointillism
For: I Wanna Pointillism
Difficulty based on 100% clear, any% would be around 10 points lower. You need 36/50 paintings for any% clear, and you can warp out of any painting while keeping your progress.
Pointillism is a 50-floor dotkid needle game with an "art museum" theme, but that short description cannot capture all the cool things it has: the clever gimmicks, the myriad of options in the pause menu/gift shop to improve your playing experience, the variety of layouts and concepts, some of which I'd never seen applied to dotkid needle before. In general, I tend to separate my gameplay experience in two independent axis, with the raw gameplay on one side and the aesthetics on the other, and the more I like on one axis, the more I can forgive on the other; thus, I can enjoy games with cool jumps and default tileset, or games with frustrating jumps but great atmosphere, aesthetics, production value, call it what you want. Might be a hot take, but sometimes one has to sacrifice a bit of smooth gameplay for theming or aesthetic reasons, and I respect that, even when I'm on the receiving end of it!
Pointillism is of course not without its rough edges (sideways gravity my nemesis!) but the general level is great, and the highlights are amazing. A few personal favorites are A scrambled path, A study on negative space, Labyrinth, Simplex Needle, Mirror Mirror. I don't want to spoil the specific stages, I think they're better enjoyed without previous knowledge, but I do want to point out that the difficulty curve is all over the place (although going by numerical order is not a bad choice) and while I agree with most of the "difficulty star" rankings, different people will struggle at different places and there are paintings I think are easier/harder than what the star ranking indicates.
I would definitely recommend any% to all dotkid enjoyers, and if you're willing to put in the time and patience, then 100% is absolutely worth it.
[0] Likes
Pointillism is a 50-floor dotkid needle game with an "art museum" theme, but that short description cannot capture all the cool things it has: the clever gimmicks, the myriad of options in the pause menu/gift shop to improve your playing experience, the variety of layouts and concepts, some of which I'd never seen applied to dotkid needle before. In general, I tend to separate my gameplay experience in two independent axis, with the raw gameplay on one side and the aesthetics on the other, and the more I like on one axis, the more I can forgive on the other; thus, I can enjoy games with cool jumps and default tileset, or games with frustrating jumps but great atmosphere, aesthetics, production value, call it what you want. Might be a hot take, but sometimes one has to sacrifice a bit of smooth gameplay for theming or aesthetic reasons, and I respect that, even when I'm on the receiving end of it!
Pointillism is of course not without its rough edges (sideways gravity my nemesis!) but the general level is great, and the highlights are amazing. A few personal favorites are A scrambled path, A study on negative space, Labyrinth, Simplex Needle, Mirror Mirror. I don't want to spoil the specific stages, I think they're better enjoyed without previous knowledge, but I do want to point out that the difficulty curve is all over the place (although going by numerical order is not a bad choice) and while I agree with most of the "difficulty star" rankings, different people will struggle at different places and there are paintings I think are easier/harder than what the star ranking indicates.
I would definitely recommend any% to all dotkid enjoyers, and if you're willing to put in the time and patience, then 100% is absolutely worth it.
Rating: 9.3 93
Difficulty: 72 72
Aug 27, 2024
LastTISisLife
For: Faded envy and indistinct ideals
For: Faded envy and indistinct ideals
Based on Wild mode. As expected from maker of Honyarara, this game is fantastic. Glorious gimmicks with some puzzle core leads to incredible platforming - honestly probably one of my favourite adventure stages in general. Each stage is very unique, traps are smart and awesome, flow of every save is just exactly how it should be. It's hard to determinate favourites in this game, but i really liked stage 3 with Mario coins management and stage 4 has really impressive usage of Crushers and Mario pipes, which is like quite rare thing to witness
The bosses are also pretty neat. Each one is decently long for adventure standarts with multiple phases and a lot of loveable twists. Final one is kinda a bit overwhelming and crazy, but still very interesting and rewarding to beat
It's just that good overall. Very fun experience, must-play for adventure enjoyers
[0] Likes
The bosses are also pretty neat. Each one is decently long for adventure standarts with multiple phases and a lot of loveable twists. Final one is kinda a bit overwhelming and crazy, but still very interesting and rewarding to beat
It's just that good overall. Very fun experience, must-play for adventure enjoyers
Rating: 9.7 97
Difficulty: 68 68
Aug 27, 2024
MegaKid
For: I wanna be the Payment
For: I wanna be the Payment
I had little fun while play this
avoidance is not bad, i like it :>
[0] Likes
avoidance is not bad, i like it :>
Rating: 8.5 85
Difficulty: 50 50
Aug 27, 2024
MooMooArmageddon
For: I wanna Burn The Rope
For: I wanna Burn The Rope
This boss was later reused and revamped in Pickory so there's really no reason to play this
also my copy didn't come with a trojan so idk what you're going on about username Drug_Solo on delicious-fruit.com
[0] Likes
also my copy didn't come with a trojan so idk what you're going on about username Drug_Solo on delicious-fruit.com
Rating: 5.0 50
Difficulty: 20 20
Aug 27, 2024
BloggerOP
For: I wanna be the Monte Bianco
For: I wanna be the Monte Bianco
An enjoyable density avoidance. RNG can be harsh sometimes, but it was not really annoying for me. There are some attacks I loved, such as setup lovetrap attack and the box section. It was really fun reading those. Chill song, chill atmosphere even though the difficulty is the exact opposite, it's always nice to see a skill based density avoidance. Would recommend for highly experienced players.
[1] Like
Rating: 8.0 80
Difficulty: 84 84
Aug 27, 2024
Sethdash
For: I wanna Lap Around
For: I wanna Lap Around
Lap around is a classic when it comes to hard needle games. The visuals are quite simplistic; however, the white shoes are a very nice touch. The needle is comprised of 18 saves some of them longer and/or tougher than others, none exceeding one screen one save. Also, my enjoyment of the game was up and down, as some saves played better than others to me as some jumps in some saves were very inconsistent/annoying. The game as a whole is very difficult but if you've beaten some other games similar in difficulty to this, you should be able to handle this game.
[0] Likes
Rating: 7.0 70
Difficulty: 85 85
Aug 27, 2024
Lucien
For: I Wanna Big Spikes
For: I Wanna Big Spikes
Good, but way too short.
Tagged as: Needle
[0] Likes
Rating: 6.3 63
Difficulty: 50 50
Aug 27, 2024
MegaKid
For: I Wanna Kill The Kamilia 3 EZ
For: I Wanna Kill The Kamilia 3 EZ
Wow
[0] Likes
Rating: 10.0 100
Difficulty: 70 70
Aug 27, 2024
Delicious Fruit