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BloggerOP
For: I wanna give a little present to Xia
Feels like a really easy game from early 2010s, which means it doesn't have really special. I beat it within 2 minutes, so if that's your thing, would recommend.

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Rating: 5.0 50       Difficulty: 10 10
Sep 29, 2024
LastTISisLife
For: The Sunken Cathedral
Very strong take on Stumble-like genre, a lot to enjoy here. Kinda wish this game could be longer, but it is what it is

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Rating: 8.3 83       Difficulty: 70 70
Sep 29, 2024
ferrarityy
For: I wanna PD Happy
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Rating: 5.0 50       Difficulty: 40 40
Sep 29, 2024
PlutoTheThing
For: I wanna be the !!!ChaosTime!!!
The vibes of this fight are impeccable, it's one of those games that just really stick out because of a unique style and a lot of sections that stand out such as the small box pattern, the washing machine, and the speedup section. The game is very energetic and it's very exciting to get far in the game, or even just executing some of the patterns. The RNG attacks are pretty cool too, although some can be a little questionable, nothing is completely unfair and impossible to deal with without getting lucky. I do have some minor gripes, it's kinda hard to tell what you are doing wrong on the washing machine patterns, which can be a bit annoying if you get stuck there, and a few attacks can be frustrating to die to, like the green spiral pattern or a few attacks in the ending. Still, the game is a lot of fun, it just feels really nice to play and I'd definitely recommend trying it out, at the bare minimum it's very unique.

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Rating: 8.7 87       Difficulty: 90 90
Sep 29, 2024
LastTISisLife
For: I wanna be the Earth
Failry fun game of this series. Green stage has some raw moments and in general it felt more bland than other two, but it's still alright needle

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Rating: 7.4 74       Difficulty: 64 64
Sep 29, 2024
konomiani
For: このみ(兄)復讐ワナ!
This game was made as a revenge against a highly difficult Fangame I had made in the past.
However, I think it's too much to ask for two consecutive Double invert.

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Rating: N/A       Difficulty: N/A
Sep 29, 2024
ferrarityy
For: I wanna be Sure in You
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Rating: 7.0 70       Difficulty: 40 40
Sep 29, 2024
vancantorus
For: You GYAT to be RIZZING ME
I dont think there actually is a way to beat this game, but you also cant die, so thats something

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Rating: 0.0 0       Difficulty: N/A
Sep 29, 2024
Cythraul
For: I wanna be the Phobos
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Rating: 0.6 6       Difficulty: 74 74
Sep 29, 2024
TheMathGuy
For: I Wanna Kill The Kamilia 3
I'll be honest when I say that I haven't finished this game yet. I'm currently at the influka area (the gradius thing) and most of what I say should be taken with a grain of salt because I'm coming off a rather bad experience. I have played around 300 hours currently, but I really just want to get this out of my chest. This game does not care about you. It feels as if it completely disregards the player and focuses purely on just creating something. I cannot fault it for this, for not only is this an assumption, but it is literally a fangame, made out of love for the game and creating their art, as well as being completely free. I also am playing this when it was clearly out of my skill level, with NANG being my hardest clear, at least 20 points lower than this. Back to my point, where I believe that it "ignores the player". Now, most of my experiences are purely just personal, but some of the more "objective" ones I can think of are traps that are just an instant kill (such as betty area save 2 and save 4 ending ), and especially the area I'm on (which is also the main reason I'm writing this right now). Perhaps I was just not the target audience for this game, but there's just one area in particular that I dislike extremely right now. I genuinely cannot understand adding an area right before the ending of the game after the most climactic fight in cyber being a completely different game with seemingly no relation to the typical gameplay. It's not like kamilia area, since that at least incorporates using the kid in the gameplay, since multitasking between either the minesweeper and dodging the mines or just continuously jumping while trying to remember the sounds makes it more complex, even if I personally dislike it. But influka area doesn't incorporate any of the kid movements at all. It only shows him just jumping in the ship, and turns into a completely different game. If you enjoy this game (I think its gradius), then you might not have a problem but I personally always disliked these type of gameplay. So having it at the very end of any% after the tightest boss yet just feels as if they never cared for the player. I believe that they just wanted to make this section, perhaps because they enjoyed the game, and that's fine. But for someone like me who never wanted to play a game like it, then it just feels miserable to put it simply. You can take this as just a whiny review because I struggled so much and had a bad time, but its hard to just devote 300 hours of my time just to be faced with something like that. I never really enjoyed the game too much before this, hence my rather low rating, but my god does that one section really just infuriate me. I really wish I quit this game before this, but I just feel too deep in to stop now. I really just wish that this was just different, or honestly just never existed at all. For the area itself, It's also really unforgiving. The fake shield which I assume was in the original game because of the achievement name probably existed for a reason. The amount of times I accidentally got too many of those orb things and had to reset is just too much. The bullets blending within all of the other ships and bullets on the ground, including both boss phases, just sucks. I really don't know how you could genuinely could make this better, except for making it its own game. I'll rewrite a lot of this once I actually beat the final boss, but for now, I really just wanted to get this off my chest.

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Rating: 0.0 0       Difficulty: 83 83
Sep 29, 2024
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