Latest Reviews
KittyGame
For: I Wanna Love My Little Rooms
For: I Wanna Love My Little Rooms
This game is a very strange little one, but by no doubt a product of dono's own creativity. Each screen still has that dono aesthetic that makes their games so unique; the best comparison I can make is to dono's own game "I Wanna Be The BHG", where surrealism is a key component in the visual design. The difference between those two, however, is the growth dono has seen as a creator between these two games. Each screen here utilizes a mechanic or idea in a very enjoyable way, and the difficulty never spikes too high or dips too low. I had a lot of fun playing this one, and felt it was a very strong addition to dono's already strong catalogue of games.
Difficulty is based on the normal ending; there is a "true ending" but since the screens autosave, it's a huge pain to keep on attempting. It would be great if they didn't do that or if the blocks on the load screen moved faster. An otherwise minor blemish on a fun romp.
[4] Likes
Difficulty is based on the normal ending; there is a "true ending" but since the screens autosave, it's a huge pain to keep on attempting. It would be great if they didn't do that or if the blocks on the load screen moved faster. An otherwise minor blemish on a fun romp.
Rating: 9.2 92
Difficulty: 61 61
Nov 23, 2023
ElAnpepion
For: I wanna go the Spookventure
For: I wanna go the Spookventure
Great game with excellent level design and outstanding visuals except one boss that was Burnmind-pilled with unbearable visuals and annoying sound effects. Also the flipping platforms in the purple castle stage were a bit buggy, sometimes not responding when shot.
Overall, a very fun game whose highlight for me is the last stage (the red one)
[0] Likes
Overall, a very fun game whose highlight for me is the last stage (the red one)
Rating: 8.3 83
Difficulty: 44 44
Nov 23, 2023
LastTISisLife
For: I Wanna Kill The Blue Mage 2
For: I Wanna Kill The Blue Mage 2
Based on Insane difficulty. Well, how can i say this. Yep, this game has astonishing visual design, it's easily one of the best i've seen in fangames in general - a lot of unique tilesets with pleasant effects and details, i find myself always liking them and this is by far strongest side of the game
HOWEVER
Gameplay-wise this game is nothing less than huge mess. Save balance doesn't exist. If we starting with needle - it's big mixed bug. Very early in the game you will obtain sword, which allows you to make additional force jump in air, which will break platforming drastically. Sometimes maker like idk forget (???) that sword was even added, because stage later he introduces jump refresher gimmick, which is basically somewhat of copy of sword ability, which is definitely a moment. This strange stuff will happen during all the game, sometimes maker will like remember that sword is in the game and makes some saves that required it, but not that many, which makes everything even more questionable
Not only this, but some ridiculous gimmicks will happen during needle part, like awkward sticky platform or limited vision; also sometimes game will drop on you generic traps, that are really felt out of place. The later needle is, the more strict it will become; i have feeling like maker just dropped attempts of creating gimmicks in second half and just fill it with straightforward needle with a kinda claustrophobic vibe and also a lot of unnessessary filled space of dead end paths or useless time-wasters buttons that opens closed paths right before your hands, which leaves me with really strange and tbh mostly meh aftertaste, even tho i don't feel like any save in the game cause me real pain and some segments were fun and driving. One of the saves tho was really hard and cursed, which happens somewhere in second half of the game and requires precise refresher maneuvers
Bosses are even more wacky. They are completely out of balance, one boss will be literally piece of cake, and then suddenly next boss will be fucking nightmare. Early bosses are mostly about patterns, they are not that interesting, even despite having some cool ideas occasionally. Bad time starts with duo of Touhou girls in stage 2 - this boss is one of the most overextended and dumb boss i've ever played. It also provides one of the most annoying attack i've ever seen - curvings that one of the girls will spawn on you from very low height which will cause you a very fucking lot of deaths, because they will be always mixed up with attacks from second girl. Both of girls has unreasonable amount of HP, that will make fight very long and game of chokes basically after you takedown one of them (can't to not mention that last girl will introduce new attacks in addition!). Overall, this was extremely frustrating and hard, definitely a point where i question myself why i'm playing this
After this tho game returns to okay-ish state, even tho stage 3 boss is fucking nothing in comparison. I'd say stage 4 bosses are pretty PogChamp, especially Flandre Scarlet secret boss (i will mention this aspect of the game later), that requires a lot of strats and using of sword (also a lot of good RNG reading), and final boss of stage 5, which is great example of position control fight. Final boss tho is very strange, it consists of three phases with checkpoints. First phase is just avoidance, where you have a lot of HP, it was not that bad. Second phase is also avoidance, it was kinda intense, but at this point you will start to ask where is actual end of the game. Then happens phase three - insanely fucking cool-looking boss with epic RNG attacks and atmosphere, actually best thing in the game by far... that got somewhat spoiled with addition of... yeah, fourth phase! It will happen immediately after previous phase and completely rip off entire atmosphere, because this is funky and awkward pattern avoidance, and yeah, this is actually last bit of the game, after it you will be just immediately dropped in the hub without even credits, lol. Most anticlimatic ending of all time? For fucking sure
This ending tho tbh concludes entire vibe of the game - it's just huge mess as i say early. To conclude it, let me tell also about secret bosses. So basically despite they are "secret" (even tho they are really obvious to find), they are fucking required, because if you don't beat them, guess what? They will appear before final boss warp and you will need to beat it anyways... So what's the actual point, you will ask? I don't know. I seriously don't see how maker makes this design decisions. It really contrasting to visual effort and overall production value that was laid down in this game. Can i recommend this game? Well, if you can close eyes to problems, that i described, and just enjoy the ride - yes go try it. But i honestly can't see how this game considering such a great example of adventure. For me, it's definitely not
P.S: Oh, also this game has a story. I didn't read tho
[0] Likes
HOWEVER
Gameplay-wise this game is nothing less than huge mess. Save balance doesn't exist. If we starting with needle - it's big mixed bug. Very early in the game you will obtain sword, which allows you to make additional force jump in air, which will break platforming drastically. Sometimes maker like idk forget (???) that sword was even added, because stage later he introduces jump refresher gimmick, which is basically somewhat of copy of sword ability, which is definitely a moment. This strange stuff will happen during all the game, sometimes maker will like remember that sword is in the game and makes some saves that required it, but not that many, which makes everything even more questionable
Not only this, but some ridiculous gimmicks will happen during needle part, like awkward sticky platform or limited vision; also sometimes game will drop on you generic traps, that are really felt out of place. The later needle is, the more strict it will become; i have feeling like maker just dropped attempts of creating gimmicks in second half and just fill it with straightforward needle with a kinda claustrophobic vibe and also a lot of unnessessary filled space of dead end paths or useless time-wasters buttons that opens closed paths right before your hands, which leaves me with really strange and tbh mostly meh aftertaste, even tho i don't feel like any save in the game cause me real pain and some segments were fun and driving. One of the saves tho was really hard and cursed, which happens somewhere in second half of the game and requires precise refresher maneuvers
Bosses are even more wacky. They are completely out of balance, one boss will be literally piece of cake, and then suddenly next boss will be fucking nightmare. Early bosses are mostly about patterns, they are not that interesting, even despite having some cool ideas occasionally. Bad time starts with duo of Touhou girls in stage 2 - this boss is one of the most overextended and dumb boss i've ever played. It also provides one of the most annoying attack i've ever seen - curvings that one of the girls will spawn on you from very low height which will cause you a very fucking lot of deaths, because they will be always mixed up with attacks from second girl. Both of girls has unreasonable amount of HP, that will make fight very long and game of chokes basically after you takedown one of them (can't to not mention that last girl will introduce new attacks in addition!). Overall, this was extremely frustrating and hard, definitely a point where i question myself why i'm playing this
After this tho game returns to okay-ish state, even tho stage 3 boss is fucking nothing in comparison. I'd say stage 4 bosses are pretty PogChamp, especially Flandre Scarlet secret boss (i will mention this aspect of the game later), that requires a lot of strats and using of sword (also a lot of good RNG reading), and final boss of stage 5, which is great example of position control fight. Final boss tho is very strange, it consists of three phases with checkpoints. First phase is just avoidance, where you have a lot of HP, it was not that bad. Second phase is also avoidance, it was kinda intense, but at this point you will start to ask where is actual end of the game. Then happens phase three - insanely fucking cool-looking boss with epic RNG attacks and atmosphere, actually best thing in the game by far... that got somewhat spoiled with addition of... yeah, fourth phase! It will happen immediately after previous phase and completely rip off entire atmosphere, because this is funky and awkward pattern avoidance, and yeah, this is actually last bit of the game, after it you will be just immediately dropped in the hub without even credits, lol. Most anticlimatic ending of all time? For fucking sure
This ending tho tbh concludes entire vibe of the game - it's just huge mess as i say early. To conclude it, let me tell also about secret bosses. So basically despite they are "secret" (even tho they are really obvious to find), they are fucking required, because if you don't beat them, guess what? They will appear before final boss warp and you will need to beat it anyways... So what's the actual point, you will ask? I don't know. I seriously don't see how maker makes this design decisions. It really contrasting to visual effort and overall production value that was laid down in this game. Can i recommend this game? Well, if you can close eyes to problems, that i described, and just enjoy the ride - yes go try it. But i honestly can't see how this game considering such a great example of adventure. For me, it's definitely not
P.S: Oh, also this game has a story. I didn't read tho
Rating: 5.4 54
Difficulty: 72 72
Nov 22, 2023
PlutoTheThing
For: The Farewell Medley
For: The Farewell Medley
This review is based on a 100% clear
The original I Wanna Be The Guy and the fangames that spawned from it are a rather interesting subset of video games, because while fangames themselves are derivative works, the original game itself is deeply rooted in inspirations from a variety of retro titles. The original game however takes those inspirations and does new things with them, subverts expectations, and creates an experience which was unique to itself, and one that would inspire others to do the same. In some senses, The Farewell Medley is the next recursion of this design philosophy, but instead of random games from someone’s childhood, it’s working with over a decade of fangame history to create something unique of its own, and it absolutely succeeds.
While the game is not a traditional medley, it does come jam packed with references, tributes, mechanics, and more from various fangames, mostly notably the titular Farewell. Make no mistake however, this game is not just regurgitating these things, they are often just used as a foundation to make something new, on top of a game jam packed with original content, sometimes not even being a platformer, there’s an idle game, puzzle stages, a rhythm game, a racing game, a schmup, and much more. Very little of the content is actually required, but basically everything in the game is of quality, you can easily get lost in the optional content for hours and not even touch the main story of the game. At some points the game truly feels endless, and there’s just too many iconic and memorable moments.
It would be basically impossible to go over everything in the game, plus Canus has basically done it, but some parts that stuck out to me were the Farewell mods, which in my eyes is one of the greatest fangame stages of all time, the ending to both the any% ending and the true ending, which are great conclusions and wonderfully designed segments, the Zangief fights, which were pretty fun to grind out, particularly the Farewell one, the TIS challenges which I grinded out all of in one sitting because I have no self control, the Mysterious Study which, while I didn’t love everything, had a lot of puzzles I thoroughly enjoyed, and some of the stages you can play by befriending the three main characters, a lot of them were totally awesome.
While not all the content is a perfect 10/10, this game is more than the sum of its parts. It all combines to make something which is truly one of a kind, and is easily one of the most addicting and enjoyable fangame experiences I’ve gotten the pleasure of playing. If you were like me and haven’t tried it, and have some fangame skill and experience, you would be doing yourself a disservice to not try it at least once. Absolutely Incredible.
[6] Likes
The original I Wanna Be The Guy and the fangames that spawned from it are a rather interesting subset of video games, because while fangames themselves are derivative works, the original game itself is deeply rooted in inspirations from a variety of retro titles. The original game however takes those inspirations and does new things with them, subverts expectations, and creates an experience which was unique to itself, and one that would inspire others to do the same. In some senses, The Farewell Medley is the next recursion of this design philosophy, but instead of random games from someone’s childhood, it’s working with over a decade of fangame history to create something unique of its own, and it absolutely succeeds.
While the game is not a traditional medley, it does come jam packed with references, tributes, mechanics, and more from various fangames, mostly notably the titular Farewell. Make no mistake however, this game is not just regurgitating these things, they are often just used as a foundation to make something new, on top of a game jam packed with original content, sometimes not even being a platformer, there’s an idle game, puzzle stages, a rhythm game, a racing game, a schmup, and much more. Very little of the content is actually required, but basically everything in the game is of quality, you can easily get lost in the optional content for hours and not even touch the main story of the game. At some points the game truly feels endless, and there’s just too many iconic and memorable moments.
It would be basically impossible to go over everything in the game, plus Canus has basically done it, but some parts that stuck out to me were the Farewell mods, which in my eyes is one of the greatest fangame stages of all time, the ending to both the any% ending and the true ending, which are great conclusions and wonderfully designed segments, the Zangief fights, which were pretty fun to grind out, particularly the Farewell one, the TIS challenges which I grinded out all of in one sitting because I have no self control, the Mysterious Study which, while I didn’t love everything, had a lot of puzzles I thoroughly enjoyed, and some of the stages you can play by befriending the three main characters, a lot of them were totally awesome.
While not all the content is a perfect 10/10, this game is more than the sum of its parts. It all combines to make something which is truly one of a kind, and is easily one of the most addicting and enjoyable fangame experiences I’ve gotten the pleasure of playing. If you were like me and haven’t tried it, and have some fangame skill and experience, you would be doing yourself a disservice to not try it at least once. Absolutely Incredible.
Rating: 10.0 100
Difficulty: 76 76
Nov 22, 2023
PlutoTheThing
For: I wanna be the 敵か!味方か!大根マン!
For: I wanna be the 敵か!味方か!大根マン!
Very creative game, it's a bit all over the place but that's not necessarily a bad thing, in a short playtime you'll see a ton of unique ideas, some of which I haven't seen in many places before, such as the mario kart and puzzles & dragons stage. It's a really impressive game and it was really fun to see what new stuff was coming, basically all of it is fun even if it a bit simplistic at times. If you enjoy wacky ideas and varied gameplay, this is a hidden gem.
[0] Likes
Rating: 8.5 85
Difficulty: 34 34
Nov 22, 2023
PlutoTheThing
For: I wanna be the Pleasure
For: I wanna be the Pleasure
Super cute beginner adventure game with a lot of neat ideas based on various video games, everything feels varied and there's a mix of more traditional fangame content and stages which adapt more aspects from their source material. In particular I was a big fan of the first two stages, although the Kirby bits were still very fun. The pokemon stage was probably the only low point in the game, particularly the boss, but it's still enjoyable. Overall a very good fangame, it's nice to see easier adventures that are still engaging!
[3] Likes
Rating: 8.3 83
Difficulty: 36 36
Nov 22, 2023
Trener
For: I wanna a Platinum Needle
For: I wanna a Platinum Needle
I liked this game. It was fun to play. 8 screen, especially its second save stands out in terms of complexity and contains a difficult precise jump at the beginning, and later requires maneuvering in the air while falling, with a small jump at the end. At one time I was on it I was stuck for a very long time, but otherwise the game was smooth. Of the minuses, the effects that hit you directly in the form of stars or balls often interfered, this especially affected when you performed actions in the water. Also, the water itself often merged with you the background of you is white and white thorns. The ending stands out a little from the general background of the game, but overall I have nothing against it
[1] Like
Rating: 7.5 75
Difficulty: 71 71
Nov 22, 2023
Delicious Fruit