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bereavement
For: Ellipsis
[1] Like
Rating: 7.5 75       Difficulty: 60 60
Jan 4, 2024
GaspacoZanis
For: I wanna be the G
Third entry in the lily's 'letter barrage' series. And, honestly, I have always found this one to be the weirdest one out of all them.

There is something in this avoidance that feels weird to me. For a long time I have always thought that 'I wanna be the G' is something else, and even now I feel like it does not really belong to the 'letter' series.

It is the easiest one, but it is not the reason for that. Visuals and gameplay wanna be look cool and high production value, but when you really look on it - you see long intro, tons of figures in the start, which feel like a filler design. Then avoidance gives you so many weird gameplay designs, which seem both original and both odd to me.

Going up feels arbitrary in a lot of times, and feels even repetitive and stressful when you take the finale.

Pre-finale attack is just going of the platform and then doing very weird stuff on the platform. It honestly feels lazy.

The only thing which I appreciate is the very ending and moments when text (and art in general) appears, as well as maybe the RNG dodging part when bullets do pause - it felt original and fitting to the style.

But other than that, I did not like when I cleared it first time for FSR avoidance and I did not like to re-clear it as well. It gets annoying and frustrating over the time. And it just does not feel right.

Too dated for me. There are better avoidance in this difficulty range nowadays if you ask me.

Would not recommend.

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Tagged as: Avoidance
[0] Likes
Rating: 4.8 48       Difficulty: 47 47
Jan 4, 2024
LucaRuca
For: I wanna enjoy the Hyper Summer
fun! has some very neat gimmicks and the puzzles at the end were great. not a big fan of the last boss though

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[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Jan 4, 2024
Jopagu
For: Funky Fumo Party
An avoidance/boss rush featuring 32 different attacks. The attacks are pretty fun, although the difficulty varies pretty heavily. You can get hit as many times as you want so it's a fun time to go through once just to see it all.

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Tagged as: Avoidance Boss Secret_Santa_2022
[1] Like
Rating: 7.5 75       Difficulty: 45 45
Jan 4, 2024
Stitchball
For: I wanna be the Dark knight
[0] Likes
Rating: 4.5 45       Difficulty: 40 40
Jan 4, 2024
Stitchball
For: The Guy May Be
Tagged as: Adventure Trap Gimmick Sudoku
[0] Likes
Rating: 6.0 60       Difficulty: 37 37
Jan 4, 2024
Stitchball
For: MANSNOG
[0] Likes
Rating: 6.0 60       Difficulty: 29 29
Jan 4, 2024
Stitchball
For: Boshy Strikes Back
[0] Likes
Rating: 3.7 37       Difficulty: 34 34
Jan 4, 2024
Stitchball
For: I Wanna Be The CBT
[0] Likes
Rating: 6.3 63       Difficulty: 44 44
Jan 4, 2024
GaspacoZanis
For: I Wanna Get Rid Of The Fake Ass Bitches
The third avoidance used in FSR Avoidance gold from this author. And this is surely the hardest and the worst one out of all 3.

Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.

However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.

The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.

This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.

Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.

I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.

Really lacking avoidance in my eyes. Or not really my cup of tea.

Would not recommend.

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Tagged as: Avoidance
[0] Likes
Rating: 4.9 49       Difficulty: 55 55
Jan 4, 2024
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