Latest Reviews
DarkDeathz0 [Creator]
For: -You are calling Movistar. How can we help you? -Hello... I just saw in an advertisement a scary woman with her hair forward, and it scared me very much! -F**K!!! IS THAT KID AGAIN!!!!!
For: -You are calling Movistar. How can we help you? -Hello... I just saw in an advertisement a scary woman with her hair forward, and it scared me very much! -F**K!!! IS THAT KID AGAIN!!!!!
Download link: https://www.mediafire.com/file/q5neitaltfric0m/Movistar.exe/file
Just don't play it, unless you want to see a horse vomiting, Ricardo Milos, jump and double jump sounds replaced by meme sounds, Movistar and more... also, there is a really horrible screen probably humanly impossible at least for any player of our current times
Just don't play it, unless you want to see a horse vomiting, Ricardo Milos, jump and double jump sounds replaced by meme sounds, Movistar and more... also, there is a really horrible screen probably humanly impossible at least for any player of our current times
Tagged as: Meme
[0] Likes
Rating: 0.5 5
Difficulty: 99 99
Aug 29, 2024
Lugadi
For: I wanna be the Red coin mania IIDX 2 Praxia
[0] Likes
For: I wanna be the Red coin mania IIDX 2 Praxia
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Aug 29, 2024
DarkDeathz0
For: I wanna flush the toilet
For: I wanna flush the toilet
Download link: https://www.mediafire.com/file/yk6cpy8qg6ehpr6/I_wanna_flush_the_toilet.exe/file
You are a poop in this funny mini fangame where you must complete a fall and land in the toilet. Jump and double jump sounds are replaced by fart sounds, and the same goes for the death sound (explosive diarrhea). Broken hitbox, ridiculous humor, no jump cancel or water inverts... what could go wrong? Come on, try it! Press H to flush the toilet :)
You are a poop in this funny mini fangame where you must complete a fall and land in the toilet. Jump and double jump sounds are replaced by fart sounds, and the same goes for the death sound (explosive diarrhea). Broken hitbox, ridiculous humor, no jump cancel or water inverts... what could go wrong? Come on, try it! Press H to flush the toilet :)
Tagged as: poop
[0] Likes
Rating: 1.0 10
Difficulty: 15 15
Aug 29, 2024
Chance
For: i wanna fix the problems
For: i wanna fix the problems
请不要用需要注册账号和客户端才能下载文件的百度网盘作为下载地址,因为很多人都下载不了
[2] Likes
Rating: N/A
Difficulty: N/A
Aug 29, 2024
Jopagu
For: I wanna kill the Guy
For: I wanna kill the Guy
I really wish this game had been finished, because it could have been good. Instead, it's just a bug-riddled mess.
The platforming is largely decent, though often uninspired. The choice to use a custom engine is bizarre, it adds very little and just makes the platforming feel very clunky. The platforming near the end also introduces a horrible spotlight effect. I'm not exaggerating when I say this might be the worst use of spotlight I've seen. It adds nothing except making you do blind jumps and hiding objectives. As mentioned, the game is filled with bugs, such as a teleporter that kills you if you're using a skin. I would've loved to compliment all the unlockable skins, but since the game prevented me from using them they are unfortunately wasted.
The far bigger issue is the bosses. It's incredible how each new boss made me feel like I was experiencing a new low of fangame design. The first boss is almost okay, except for the fact that you only get 1 attack per phase, meaning I left the boss without experiencing most of it's attacks. After this though, the bosses are just horrendous. Each of them is jam packed with bugs. At some point I tried counting them, but I actually lost track due to each boss having 5+ bugs, many of which were attempt killing. Even if you weren't getting bugs, the bosses are simply not fun to play. They all have slow, boring, and long intros before getting to a harder part. The difficulty comes from having to learn annoyingly precise patterns, or getting lucky in frustrating RNG sections. This culminates in having to replay a slog of an opening every time, hoping you don't get a bug that ruins the attempt, and then dying to having to learn some new attack or getting bullshit RNG.
Ultimately, the game really just needed more time in the oven, and some playtesting passes. Most of the bugs I experienced seem hard to miss, it's really incomprehensible how they made it in and were never patched. The game really just feels like stages were rushed out without testing or polish, instead just getting to the next stage as quick as possible (further evidenced by one stage missing a boss that was never added). There really should have been some focus on making sure existing content was functional and fun before adding more.
[1] Like
The platforming is largely decent, though often uninspired. The choice to use a custom engine is bizarre, it adds very little and just makes the platforming feel very clunky. The platforming near the end also introduces a horrible spotlight effect. I'm not exaggerating when I say this might be the worst use of spotlight I've seen. It adds nothing except making you do blind jumps and hiding objectives. As mentioned, the game is filled with bugs, such as a teleporter that kills you if you're using a skin. I would've loved to compliment all the unlockable skins, but since the game prevented me from using them they are unfortunately wasted.
The far bigger issue is the bosses. It's incredible how each new boss made me feel like I was experiencing a new low of fangame design. The first boss is almost okay, except for the fact that you only get 1 attack per phase, meaning I left the boss without experiencing most of it's attacks. After this though, the bosses are just horrendous. Each of them is jam packed with bugs. At some point I tried counting them, but I actually lost track due to each boss having 5+ bugs, many of which were attempt killing. Even if you weren't getting bugs, the bosses are simply not fun to play. They all have slow, boring, and long intros before getting to a harder part. The difficulty comes from having to learn annoyingly precise patterns, or getting lucky in frustrating RNG sections. This culminates in having to replay a slog of an opening every time, hoping you don't get a bug that ruins the attempt, and then dying to having to learn some new attack or getting bullshit RNG.
Ultimately, the game really just needed more time in the oven, and some playtesting passes. Most of the bugs I experienced seem hard to miss, it's really incomprehensible how they made it in and were never patched. The game really just feels like stages were rushed out without testing or polish, instead just getting to the next stage as quick as possible (further evidenced by one stage missing a boss that was never added). There really should have been some focus on making sure existing content was functional and fun before adding more.
Rating: 4.0 40
Difficulty: 55 55
Aug 29, 2024
Jopagu
For: I wanna be the Co-op
For: I wanna be the Co-op
Rating is based on hard mode, as I was told this was the intended experience.
Co-op is a game that shines for it's novelty, as one might expect. Having a game that is not only multiplayer, but has puzzles and platforming designed around two people, is super cool. The game really shines in it's platforming, particularly the two person pathing puzzles. Figuring out what both people have to do is really fun.
Unfortunately, I think the game has some major design flaws that make large portions of it unpleasant to play. The biggest issue is the bosses. The first two bosses are frankly abysmal, with mind-numbingly boring ordered attacks, making them long, learny slogs. The later bosses are actually pretty fun, at least if they were single player bosses. The main issue is that they are so long, when one person dies they have to sit there for several minutes while the other person continues. This creates a compounding effect where one person has more practice, and thus is continually doing better. The bosses could really do with some sort of revive or way for a dead player to contribute. Fundamentally, the bosses are just singleplayer bosses thrown in to a multiplayer game. I earlier praised the platforming for incorporating co-op aspects, but the bosses completely ignore that. I really wish they were in some way designed around the multiplayer aspect.
The platforming also has some sore spots, particularly in the final stage. Here, the game gets a bit too difficult for its own good, and the saves become annoying as both players need to do some precise jumps in the same attempt. Additionally, the multiplayer is implemented pretty poorly, with high latency and desync. This is fine for more puzzly sections, but a lot of saves require timing and reacting to your partner, which is very frustrating when your view of where they are is very unrealistic.
Ultimately, the game is still really cool. I didn't have problems with most of the platforming, and playing on the easy difficulty probably smooths out a lot of my complaints. Unfortunately, I found myself very frustrated with the bosses, and it really put a damper on the experience.
[0] Likes
Co-op is a game that shines for it's novelty, as one might expect. Having a game that is not only multiplayer, but has puzzles and platforming designed around two people, is super cool. The game really shines in it's platforming, particularly the two person pathing puzzles. Figuring out what both people have to do is really fun.
Unfortunately, I think the game has some major design flaws that make large portions of it unpleasant to play. The biggest issue is the bosses. The first two bosses are frankly abysmal, with mind-numbingly boring ordered attacks, making them long, learny slogs. The later bosses are actually pretty fun, at least if they were single player bosses. The main issue is that they are so long, when one person dies they have to sit there for several minutes while the other person continues. This creates a compounding effect where one person has more practice, and thus is continually doing better. The bosses could really do with some sort of revive or way for a dead player to contribute. Fundamentally, the bosses are just singleplayer bosses thrown in to a multiplayer game. I earlier praised the platforming for incorporating co-op aspects, but the bosses completely ignore that. I really wish they were in some way designed around the multiplayer aspect.
The platforming also has some sore spots, particularly in the final stage. Here, the game gets a bit too difficult for its own good, and the saves become annoying as both players need to do some precise jumps in the same attempt. Additionally, the multiplayer is implemented pretty poorly, with high latency and desync. This is fine for more puzzly sections, but a lot of saves require timing and reacting to your partner, which is very frustrating when your view of where they are is very unrealistic.
Ultimately, the game is still really cool. I didn't have problems with most of the platforming, and playing on the easy difficulty probably smooths out a lot of my complaints. Unfortunately, I found myself very frustrated with the bosses, and it really put a damper on the experience.
Rating: 7.0 70
Difficulty: 60 60
Aug 29, 2024
TheChiekurs
For: To The North
For: To The North
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 29, 2024
RandomErik
For: I Wannannannannannanna
For: I Wannannannannannanna
III hhhaaavvveee mmmiiissseeeddd ttthhhiiisss sssooommmeeehhhooowww...
Bbbrrriiilllllliiiaaannnttt ssshhhooorrrttt gggaaammmeee...
Bbbrrriiilllllliiiaaannnttt ssshhhooorrrttt gggaaammmeee...
Tagged as: Gimmick
[2] Likes
Rating: 8.6 86
Difficulty: 55 55
Aug 29, 2024
Xxpablothegaemr2004xX
For: I wanna be the Nailou 2: Follow Your Dreams
For: I wanna be the Nailou 2: Follow Your Dreams
in 3DEE!
[1] Like
Rating: 10.0 100
Difficulty: 99 99
Aug 29, 2024