Latest Reviews
yangshuoen
For: I wanna know my limit
For: I wanna know my limit
很難形容。
It's hard to describe.
[0] Likes
It's hard to describe.
Rating: 3.3 33
Difficulty: N/A
Oct 5, 2023
melonbat
For: I wanna be The Cat
For: I wanna be The Cat
Rating based upon Magic Tower Completion and Impossible Mode (no perks):
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
[1] Like
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
Rating: 9.0 90
Difficulty: 45 45
Oct 5, 2023
melonbat
For: XIFT
For: XIFT
A genuinely perfect game.
The other 100s I've given on this site were purely because they were the best at doing what they were set out to do. I still may have had my minor gripes with them, but generally it wasn't because they were perfect, but because they were the best at doing their job. This one, on the other hand, was quite literally the most visually stunning, aesthetically appealing, and the most fun I've ever had in a stand-alone platformer.
The premise is already quite unique, the story is never truly explained, the graphics and aesthetics are almost intentionally trippy to take you out of any form of logic and put you in single screen abominations where the only option is to dive deeper. The jumps are beyond unique, they are one of a kind. The structures are slightly less tight than they look due to bigger borders. The addition of autosave would've been risky if not for the careful and meticulous spread of them. Every time it felt like there should be a save, there was one, without exception. Above all else this game is completely balanced in keeping its skill curve almost entirely increasing at a steady pace, almost never getting overwhelming.
You probably wouldn't even realize that this game is a 50 floor game, simply because it does not feel like it whatsoever. It feels like a cohesive journey, it feels like a constant trip, it feels like it should never end. The soundtrack keeps you there, diving deeper and deeper, and with every time you dive, the visuals get ever so chaotic.
I feel I have said all I possibly could without repeating myself more than I already have. Play. This. Damn. Game.
[2] Likes
The other 100s I've given on this site were purely because they were the best at doing what they were set out to do. I still may have had my minor gripes with them, but generally it wasn't because they were perfect, but because they were the best at doing their job. This one, on the other hand, was quite literally the most visually stunning, aesthetically appealing, and the most fun I've ever had in a stand-alone platformer.
The premise is already quite unique, the story is never truly explained, the graphics and aesthetics are almost intentionally trippy to take you out of any form of logic and put you in single screen abominations where the only option is to dive deeper. The jumps are beyond unique, they are one of a kind. The structures are slightly less tight than they look due to bigger borders. The addition of autosave would've been risky if not for the careful and meticulous spread of them. Every time it felt like there should be a save, there was one, without exception. Above all else this game is completely balanced in keeping its skill curve almost entirely increasing at a steady pace, almost never getting overwhelming.
You probably wouldn't even realize that this game is a 50 floor game, simply because it does not feel like it whatsoever. It feels like a cohesive journey, it feels like a constant trip, it feels like it should never end. The soundtrack keeps you there, diving deeper and deeper, and with every time you dive, the visuals get ever so chaotic.
I feel I have said all I possibly could without repeating myself more than I already have. Play. This. Damn. Game.
Rating: 10.0 100
Difficulty: 51 51
Oct 5, 2023
melonbat
For: I wanna Challenge you
For: I wanna Challenge you
The visuals are the main killer here, as it makes a lot of things very hard to see, but the platforming is overall quite decent, and there are plenty of creative uses of gravity-flips!
[0] Likes
Rating: 6.8 68
Difficulty: 49 49
Oct 5, 2023
melonbat
For: I wanna be the Kirwy
For: I wanna be the Kirwy
Rating based upon Medium:
Beyond frustrating experience where the platforming is tolerable at best and the bosses are torturous at best. (except green, which was decent.)
I can guarantee you that you'll finish this game having remembered none of the platforming, the bosses are a bulk of the difficulty here and that isn't exactly because of anything hard, its more because of just how long and mindnumbing they are. Dying at the end of any of them is a migraine as you sift through a good 2 more minutes of gameplay before getting to anything mildly difficult. The final boss is ironically the worst of this, taking the worst design choices of every single boss before it and making it somehow more mindnumbing.
I cannot, in good conscience, recommend this.
[0] Likes
Beyond frustrating experience where the platforming is tolerable at best and the bosses are torturous at best. (except green, which was decent.)
I can guarantee you that you'll finish this game having remembered none of the platforming, the bosses are a bulk of the difficulty here and that isn't exactly because of anything hard, its more because of just how long and mindnumbing they are. Dying at the end of any of them is a migraine as you sift through a good 2 more minutes of gameplay before getting to anything mildly difficult. The final boss is ironically the worst of this, taking the worst design choices of every single boss before it and making it somehow more mindnumbing.
I cannot, in good conscience, recommend this.
Rating: 0.5 5
Difficulty: 40 40
Oct 5, 2023
whtiteinky
For: I Wanna Rooms
For: I Wanna Rooms
Most screen were made in October 2020.
so I can't believe i can see this game release today.
I mean-- it's my whole fangame life
[0] Likes
so I can't believe i can see this game release today.
I mean-- it's my whole fangame life
Rating: 8.0 80
Difficulty: N/A
Oct 5, 2023
melonbat
For: I wanna be the Diverse
For: I wanna be the Diverse
The traps are specifically designed to waste as much time as possible, and the bosses are also designed in such a way. I don't think there was a single fun boss in the game for me, much less any screens except for the single iconic VVVVVV screen. Not a huge fan personally.
[0] Likes
Rating: 1.7 17
Difficulty: 42 42
Oct 5, 2023
melonbat
For: Needle needle
For: Needle needle
This game genuinely does not work. Lags with patchtools, but to such a degree that around 1/3rd of your deaths are solely because of lag. Platforming was unbalanced as well, making this a huge slog to play through even without the constant lag. Not a fun time.
[0] Likes
Rating: 1.5 15
Difficulty: 54 54
Oct 5, 2023
Delicious Fruit