Latest Reviews
Gaborro
For: I wanna fa the world
For: I wanna fa the world
You can skip almost the entire screen
Tagged as: Needle
[0] Likes
Rating: 2.5 25
Difficulty: 45 45
Oct 14, 2025
ameliandyou
For: I wanna be the Blizzard
For: I wanna be the Blizzard
Fun fangame!! It doesn't do anything too out there, but the production value is quite high and I had a fun time the whole way through. Very much a celeste inspired fangame.
[0] Likes
Rating: 8.9 89
Difficulty: N/A
Oct 14, 2025
Renko97
For: I wanna be the Bahamudwun Lagoon
For: I wanna be the Bahamudwun Lagoon
Good old adventure game.
[0] Likes
Rating: 6.7 67
Difficulty: 44 44
Oct 14, 2025
PlayerDash2017
For: I Wanna Be The Quiz
For: I Wanna Be The Quiz
contains fairly basic math questions
[0] Likes
Rating: 1.5 15
Difficulty: 1 1
Oct 14, 2025
TheChiekurs
For: I wanna bright spring
For: I wanna bright spring
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 14, 2025
cLOUDDEAD
For: I Wanna Agrippa
For: I Wanna Agrippa
3 screens of vanilla needle. When you die, the game closes and writes a value to your registry. If either Agrippa.dll is still in the game folder or any files are found in Appdata/Local/Agrippa, the game will close as soon as it's launched. As far as I can tell, the place it writes to in the registry is intentionally hidden. The game is compiled with YYC, so no decompiling either.
The game also comes with a William Gibson poem by the same name (Agrippa).
Beating all 3 screens takes you to a pretty simple clear screen, which doesn't autosave.
As far as interpretation, it's clearly meant to mimic the original Agrippa poem, which deals with memory, nostalgia, and degradation in both text and form. The original poem was contained on a floppy disk in the form of a program, which when opened, would automatically scroll the text of the poem upwards until it reached the end, then corrupting it's own code before closing itself, thereby rendering the poem "lost".
While a neat nod towards the original, I don't find that pairing the original poem and idea with a few screens of generic needle really amounts to any new or meaningful substance; I got far more out of reading the original poem and researching the context for it than I did doing anything with the game itself. I think more could be done with this idea, if you were to take more from the original's themes of memories and how they can be overwritten by "objective" methods of recordings.
All that said, I do appreciate a fangame willing to try something new and potentially off-putting to many people in pursuit of something original and meaningful, and I do not wish to discourage the author from making similar fangames.
[3] Likes
The game also comes with a William Gibson poem by the same name (Agrippa).
Beating all 3 screens takes you to a pretty simple clear screen, which doesn't autosave.
As far as interpretation, it's clearly meant to mimic the original Agrippa poem, which deals with memory, nostalgia, and degradation in both text and form. The original poem was contained on a floppy disk in the form of a program, which when opened, would automatically scroll the text of the poem upwards until it reached the end, then corrupting it's own code before closing itself, thereby rendering the poem "lost".
While a neat nod towards the original, I don't find that pairing the original poem and idea with a few screens of generic needle really amounts to any new or meaningful substance; I got far more out of reading the original poem and researching the context for it than I did doing anything with the game itself. I think more could be done with this idea, if you were to take more from the original's themes of memories and how they can be overwritten by "objective" methods of recordings.
All that said, I do appreciate a fangame willing to try something new and potentially off-putting to many people in pursuit of something original and meaningful, and I do not wish to discourage the author from making similar fangames.
Rating: N/A
Difficulty: N/A
Oct 13, 2025
Delicious Fruit