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Artimax
For: Ebb Needle 2023
Rating based on all clear, v1.0.7. Some issues I had with it have since been fixed. :)

I would consider the main game to be pretty close to flawless. No jump was hard just from tight jumps and the saves were interesting gimmick-wise, while still being simple enough for me to speed through it without having to look ahead, which made it really fun. 9.5/10, 50 difficulty.

The extra stages were where things started to go wrong for me, and I would personally recommend just doing the main game, as going beyond would just dilute the experience as the best parts of the game would be behind you.

Ebb Area - This area was good, but definitely noticeably worse than the main game. While most of the jumps were still satisfying, the increased difficulty and tightening of the screens, in general, made me lose the ability to whimsically glide through the stage, but I would still say I had a good time with it. 7.4/10, 56 difficulty.

SfumatoCannon Area - This area was a mixed bag for me. I liked the gimmicks and pathing in it, especially the last screen, but I guess as a compromise to make the pathing work the stage sacrificed playability, requiring the player to do some rough movements like double-jumping as high as possible or other rough shift-holds. I liked some of the setup jump but there was one on the first screen that had some of the worst red herrings I had ever seen and got me stuck there for an awful amount of time. I will say that the stage gets better at what it does as it goes on. 6/10, 57 difficulty.

Kym Area - This stage had some cool setup jumps and was a noticeable increase in difficulty from the past stages. Some jumps felt awkward to execute but it was mostly fine. I liked how unique some of the jumps in this stage were with good pathing as well. Good stage. 8/10, 64 difficulty.

OM1 Area - This stage used an ascension field gimmick pretty well, despite some of the awkward uses of it, like in cramped spaces or uncomfortable uses of it combined with other gimmicks. It felt good to get consistent at it though. 7/10, 60 difficulty.

Jhoalk Area - This area was rougher. I do like how it looked and the small cherries it used, but a good amount of the jumps were awkward or uncomfortable for one reason or another which began to add up over the course of the stage. Too many saves had difficult or tight final jumps. Also, the quick cherry-dodging segment became quite frustrating after I choked the final segment numerous times. 5/10, 67 difficulty.

Masker_ Area - A tower with triple jump. While I do appreciate some of the pathing that was done, it fell into the trap of requiring full-jump triple jumps quite frequently, leading to my poor fingers getting tired. There was a notable jump that I found that I couldn't figure out how to do without using a 2-frame jump, and with that being the only jump of its kind and it being right at the end of the game, I strongly dislike it. It also had quite the terrible final jump which seems like it should be a setup jump but it is just vstring-dependent and essentially a gamble, right at the end of a lengthy save. 2/10, 69 difficulty.

Since this game is on update 1.0.7 at the point of writing this, I'm sure some of these issues can get patched out and this game can improve. Overall, I think it's a decent collab and a better game as a whole.

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Tagged as: Needle Gimmick Collab
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Aug 9, 2023
K_YouTube
For: I Wanna Uhuhu Spike
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Aug 9, 2023
Skuldafn
For: Starry Sky
Amazing

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[0] Likes
Rating: 8.4 84       Difficulty: 69 69
Aug 8, 2023
Flockiv
For: 4 Needles One Save
The idea of this game is pretty straightforward: One jump per save, and each save has exactly 4 spikes. It's honestly quite surprising to see how many interesting jumps are possible with only 4 spikes, and the maker has done a great job at making jumps that never look the same.

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Tagged as: Needle Short OneJump
[0] Likes
Rating: 5.4 54       Difficulty: 60 60
Aug 8, 2023
Zambrini
For: I Wanna Escape From Ed Sheeran's Shack of Jortcunk
Tagged as: Trap Short Meme Sudoku
[0] Likes
Rating: 8.1 81       Difficulty: 24 24
Aug 8, 2023
omega2020
For: I wanna be the Iwanero
Tagged as: Needle
[0] Likes
Rating: 4.0 40       Difficulty: 44 44
Aug 8, 2023
omega2020
For: I wanna be the Chanker
Short needle with an even shorter avoidance at the end. A tough yet fun game worth a few minutes.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 5.6 56       Difficulty: 53 53
Aug 8, 2023
omega2020
For: I wanna be making forever enjoy Desperately2
Tagged as: Needle Avoidance Boss unfinished
[0] Likes
Rating: 4.5 45       Difficulty: 57 57
Aug 8, 2023
omega2020
For: i wanna avoid moyasi Trap
Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 53 53
Aug 8, 2023
Gaborro
For: I Wanna Be The ・q・p・
The experience you get from doing all bosses except the final one is amazing; it is a bunch of decently old avoidances but they still hold up for me; they are not super hard, and the harder ones still have some fun stuff in them. Gott is a very fun boss to me and I love everything it does design-wise. Every other boss is also memorable and fun, and even if they have some questionable decisions, I think they are minor and the bosses in general are also pretty charming.

The thing that lowers the rating by quite the amount is the final boss; it was straight up infuriating to play for me, and maybe the least fun I've had in an avoidance in a while. The first 3/4s of the boss are full of nothing happening, with every now and then some super destruction hyper rng 5000 attacks. The few attacks that are not that bad have random details and moments that also make them annoying every now and then. The entire boss you are praying none of those happen and that you make it through the super rng attacks. Only the last fourth of the boss is fun and by the time I started getting there I was already tired of playing.

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Rating: 7.0 70       Difficulty: 80 80
Aug 8, 2023
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