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NightShark115
For: I wanna be the Device
Rating based on any% clear, although secrets (and extra later, hopefully) will be mentioned.

The year was 2010, and ねころん had quite a hold over the Japanese community. Everyone looked up to him and his creation, LoveTrap, for how to design their fangames. Among the many people simping for him, one creator stood out among the rest, known as ていく. He saw this game and decided to make his own just like it. Looking back today, he realizes how flawed it actually is, it being his first ever work. But there's still some value to take away from this, so that is what we are going to take a look at today.

Let's get the elephant out of the way immediately, the platforming in Device is pretty bad. I kinda get it, there wasn't much reference point to go off of at the time, so ていく had to improvise and invent everything himself. But what I can't excuse is the amount of generic traps everywhere. I want to be clear, building your game around traps is not inherently bad—hell, it's even become its own genre at this point, themed around never knowing what will come charging at you and when to expect it. However here, the problem lies in how the game just goes completely overboard with the density of the traps. You can't go for more than a few feet without being stopped by—*spike trap*—aw damn it, I knew I should have turned around... It gets really annoying to have to deal with this every single—*spike trap*—OH COME ON, I ALMOST HAD IT! The game prides itself on its traps so much, ていく literally named it after them. Yeah, I'm not joking, "装置" in this game basically equates to "罠", which is what you'll be seeing a lot of in this game. The actual level design is actually pretty decent, if not for these traps. There are a couple of gimmicks that I think are pretty neat (for the time, at least), like moving spikes, or a color-swap gimmick that changes the level when you hit a switch. There's even an autoscroller near the end of the game, creating some sort of speed-based tension. It could really do without all the gates, though. So overall, the platforming is probably your thing if you're willing to put up with—*spike trap*—ARE YOU FUCKING KIDDING ME I HATE THIS GAME

But how about the bosses? Well, they're overall better than any of the platforming. They're about as basic as the actual LoveTrap's bosses, but they still get the job done.
-Bad Apple has the potential to get very cramped, meaning wherever you are at the start of the fight is where you're pretty much forced to be for the rest of it. It's a weird kind of fun that I can't explain, dodging around the giant crowd of fruit everywhere is something that managed to bring me some joy while playing it.
-Teto has insta-gibs out the wazoo, but once you learn them, they're easy to get past. Other than that, basic pattern that you shouldn't have problems with.
-Flandre is the boss that I had the most trouble with out of the main 4, mainly because of how high you have to be in order to actually attack her. Apart from that, there's one attack (the double-bursting cherries) that is incredibly hard to read by comparison to everything else. Otherwise, pretty fun barrage fight.
-M̸̢͈̩̫͉͙̂̔͂̾̓A̴͔̪͎̅̏́̔͆̚R̶̡̡̛̙̹͖͛̄͌͐̏͌I̶̮͉̖͐Ơ̶̢͇͔̼͍̍̑ ̴͇̫͔̘̻̪̪͆̓L̷̥̰̬͘͠ͅḚ̷̡̙̲̻̯͇̀̂̓V̸̭̳̀͊́́̍̕È̸̥̦̓͝L̴̛͚̞͖̺̘̟̞̈́S̵̳̒̍̈́̀͘
-Finally, Miku is the hardest thing in the entire main game, fitting for the end of the game. The fight is in direct homage to the original LoveTrap Miku, even going as far as to use a song by cosMo@暴走P. The dark blue bouncing burst right before the chorus is absolutely the worst part, basically backing you into an unavoidable wall most of the time. Otherwise, simple yet fun attacks. I like it!

Oh, also special mention goes to the black cherries in the last stage that are impossible to see, I just couldn't not mention them.

The game as a whole is really weird, its age definitely shows with its low production and default assets everywhere, but I still liked it somewhat. If you're into the classic era of fangames, definitely give this one a shot.

Oh yeah, the game also has secrets, but the secret rooms are terrible to play through, it's all of the issues that plagued the main platforming but even worse. If you get them all, you unlock buffed versions of the previous bosses. I haven't played these yet, I'll keep you updated after I'm done with them to let you know if they're worth your time.

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Tagged as: Needle Avoidance Trap Gimmick
[3] Likes
Rating: 4.0 40       Difficulty: 60 60
Dec 24, 2021
Kilp41
For: I wanna be the GM Tutorial
Tagged as: NoMusic
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 24, 2021
BloggerOP
For: I wanna be the Micromedley
[0] Likes
Rating: 7.0 70       Difficulty: 55 55
Dec 24, 2021
BloggerOP
For: I wanna be the Perfect Blue
[0] Likes
Rating: 6.0 60       Difficulty: 62 62
Dec 24, 2021
ferrarityy
For: I wanna celebrate the Halloween v1.0
wrong

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[0] Likes
Rating: N/A       Difficulty: N/A
Dec 24, 2021
SinKun
For: I wanna clear the 6900000000 (Hard)
Last TIS <<<<<< 6900000000

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[1] Like
Rating: 6.8 68       Difficulty: 100 100
Dec 24, 2021
CanusAntonius
For: I wanna be the Noizu
Really just did not enjoy this at all, a lot of the early traps are extremely vague and involved screen transitions I just had to look up a video to realize, especially the cloud segment at the very start. The second stage has a neat gimmick, though it got a bit rough in the last screen to where you'd absolutely need to make the jumps somewhat. Also, the second boss really is just a pain since you still have the HP gimmick but can lose it to the end if you touch a projectile that really looks the same color as the good ones.

Final boss is altogether a good reason to dislike this game, it repeats a cycle of attacks until you kill it and has a load of health, so you'll need to do the entire cycle like four times if you even have optimized damage. After that is a final chase, which is a trend I just don't like in general, put it before the last boss, not after. It's full of annoying traps all the way through, even the end, and has those finicky moving platform-blocks that can easily make you shamble.

Really cannot recommend this.

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[1] Like
Rating: 4.8 48       Difficulty: 44 44
Dec 24, 2021
DerpyHoovesIWBTG
For: I wanna be the セーブしたい
Tagged as: Needle
[0] Likes
Rating: 2.5 25       Difficulty: 73 73
Dec 24, 2021
DerpyHoovesIWBTG
For: i wanna be fearless
This game just kept on going and going. The beginning of the game is somewhat decent but then it turns into very generic corridor needle. There are a few moments where the maker uses vines, water and platforms but not in a intuitive way, only to climb up or fall down. Don't jump too high on the ending of the first screen or you will die when you enter the next screen and it doesn't autosave.

I'd have rated it higher if it was a bit shorter and a lot less boring, but as it is right now it is not very fun.

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Tagged as: Needle
[0] Likes
Rating: 3.5 35       Difficulty: 64 64
Dec 23, 2021
TheLunatic
For: I Wanna Eat Grass
funny.

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[0] Likes
Rating: 5.6 56       Difficulty: 15 15
Dec 23, 2021
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