Latest Reviews
Riot3_1_2_1
For: I wanna be Challenged
For: I wanna be Challenged
impossible to download (25.06)
link is working now
the game is so hard
link is working now
the game is so hard
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2023
Riot3_1_2_1
For: Collections-1
For: Collections-1
looks like Xingjin fangames
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: N/A
Jun 25, 2023
voraciousreader
For: I Wanna Improve
For: I Wanna Improve
There's a lot of good needle to be found here, especially from floor 20 onward - sadly the first few floors are forgettable, the visuals and the music are lackluster, and there's a couple painful platform jumps along the way that make it grindier than I would have preferred. There's also a fair amount of full jumps, which I don't particularly mind but it's worth noting.
Would recommend to veterans and players with courage and determination.
[1] Like
Would recommend to veterans and players with courage and determination.
Rating: 7.8 78
Difficulty: 65 65
Jun 25, 2023
TheChiekurs
For: I wanna because you are here
For: I wanna because you are here
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2023
TheChiekurs
For: Collections-1
For: Collections-1
Tagged as: Avoidance
Collections-series
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2023
TheChiekurs
For: I Wanna Revive The Mana Tree
For: I Wanna Revive The Mana Tree
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2023
omega2020
For: I wanna wear the school swimsuit
For: I wanna wear the school swimsuit
Three years ago I would have said the avoidance was impossible to complete. This short but fast paced avoidance was just too challenging. Today I beat it and think to myself about the past avoidance games that helped level up my skills. I truly enjoyed and appreciated this avoidance now that I am able to handle tougher ones. A very satisfying win.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 49 49
Jun 25, 2023
tuhkakuppi
For: I wanna be the horrendous chokochoko
For: I wanna be the horrendous chokochoko
Do note that trying to climb the left side is impossible likely due to engine specific vine coding, so use the right side.
Not leaving a rating since it's practically unreasonable with a single direction button, but basically free when you bind an entire row of your keyboard to the same arrow key and the keyboard is suitable for sliding your finger across mentioned row very fast.
(or turbo but is that even close to being as funny as binding an entire row to one key?)
[5] Likes
Not leaving a rating since it's practically unreasonable with a single direction button, but basically free when you bind an entire row of your keyboard to the same arrow key and the keyboard is suitable for sliding your finger across mentioned row very fast.
(or turbo but is that even close to being as funny as binding an entire row to one key?)
Rating: N/A
Difficulty: N/A
Jun 25, 2023
Kelvar
For: I wanna think of a name
For: I wanna think of a name
Very charming and fun game, primarily platforming-based.
The difficulty stays consistent throughout. I would recommend this game for someone looking for moderately-difficult creative platforming.
Summary:
The first section is trap-based platforming, and has some creative uses of triggers.
The section section centers around standard vines and "boost" vines, as well as bullet bill launchers. The platforming here was quite enjoyable, and it was definitely my favorite part of the game.
At the end of this section there is a long chase sequence. The stage is set up quite well, and the timing is appropriately lenient. The pathing was clear enough to navigate under pressure, and there was enough room for imprecision that I could sight-read extended sections at a time, which is important for something like this.
After the chase sequence, there is a boss section. Honestly, this section felt overly RNG-dependent due to the boss' movement, and out-of-place compared to the rest of the game. I would have preferred if the game stuck with a platforming focus, and scrapped the boss section entirely.
After the boss dies, you are teleported to the third and final section. The gameplay centers around gravity flipping. The implementation of VVVVVV Kid and the gravity-checking killers (grey blocks that only appear for one gravity direction) adds a semi-puzzle element to the platforming that I really admire. The atmosphere of this stage fits the design beautifully.
My only complaint is that there is no way to see where the gravity-checking killers are when you are in the gravity direction that can pass through them. This was mainly relevant in the later saves.
[0] Likes
The difficulty stays consistent throughout. I would recommend this game for someone looking for moderately-difficult creative platforming.
Summary:
The first section is trap-based platforming, and has some creative uses of triggers.
The section section centers around standard vines and "boost" vines, as well as bullet bill launchers. The platforming here was quite enjoyable, and it was definitely my favorite part of the game.
At the end of this section there is a long chase sequence. The stage is set up quite well, and the timing is appropriately lenient. The pathing was clear enough to navigate under pressure, and there was enough room for imprecision that I could sight-read extended sections at a time, which is important for something like this.
After the chase sequence, there is a boss section. Honestly, this section felt overly RNG-dependent due to the boss' movement, and out-of-place compared to the rest of the game. I would have preferred if the game stuck with a platforming focus, and scrapped the boss section entirely.
After the boss dies, you are teleported to the third and final section. The gameplay centers around gravity flipping. The implementation of VVVVVV Kid and the gravity-checking killers (grey blocks that only appear for one gravity direction) adds a semi-puzzle element to the platforming that I really admire. The atmosphere of this stage fits the design beautifully.
My only complaint is that there is no way to see where the gravity-checking killers are when you are in the gravity direction that can pass through them. This was mainly relevant in the later saves.
Rating: 8.5 85
Difficulty: 50 50
Jun 25, 2023
kdnh
For: I wanna be the Xepher
For: I wanna be the Xepher
Full of hard generic needle. The last two saves are really hard (maybe I'm tired) and uninteresting.
Does it worth 7.0 ... or 5.0?
[0] Likes
Does it worth 7.0 ... or 5.0?
Rating: 3.0 30
Difficulty: 74 74
Jun 25, 2023
Delicious Fruit