Latest Reviews
Xplayerlol
For: Money
For: Money
You can rest easy now, 2021 me.
Money is a somewhat interesting avoidance that makes use of a running mechanic: Hold Z to move twice as fast. It's super standard in other platformers but somehow I've never seen it in a fangame and it works SUPER WELL with avoidance, adding a small layer of complexity to the game while reducing the risk of walls by opening up many new possibilities for dodges.
Sadly, Money is not a very good flagship for this mechanic. While the aesthetics are pleasant for a meme-themed avoidance and the attacks are individually fun to play if you meet the skill threshold, it is also mundane, incredibly repetitive, horribly balanced and somehow still manages to have walls (Fireball transitions). These are all recurring complaints, the only difference is that I don't consider them minor issues.
Recycled attacks are a huge deal. It's not just one attack appearing twice. It's four attacks making up the entirety of the avoidance, with variations only being included towards the end. The author visibly did not know what to do with the 4 minutes they were given.
Worst of all is the difficulty balance: The first half sits at a comfortable 50 difficulty, then the second half spikes up to 60 and then the last attack bumps it all the way to the high 70s/low 80s. The result is obviously a slogfest. Players in the 50 skill range will feel scammed by the second half, players in the 60s will feel scammed by the last attack and players in the 80s will fall asleep while playing the first half.
Ironically, the music choice worsens the experience by evoking a slight feeling of dread that lingers throughout the entire playthrough. AND YOU CAN'T EVEN ENJOY THE VIBES IN PEACE BECAUSE HERE COMES THE LAST ATTACK, TIME TO HAVE ANOTHER HEART ATTACK!!!
I do want to highlight one positive aspect, though. Individual attacks are balanced very well. Walls are very unlikely, even if you discard the running mechanic, and even during transitions and denser attacks where you would expect walls to be most prevalent. Except for the fireballs.
I hate this avoidance. My rating doesn't reflect this sentiment because there are some redeemable factors, but I really wouldn't recommend it. Or rather, I wouldn't recommend attempting to clear it. Playing it casually is fine.
Money is a somewhat interesting avoidance that makes use of a running mechanic: Hold Z to move twice as fast. It's super standard in other platformers but somehow I've never seen it in a fangame and it works SUPER WELL with avoidance, adding a small layer of complexity to the game while reducing the risk of walls by opening up many new possibilities for dodges.
Sadly, Money is not a very good flagship for this mechanic. While the aesthetics are pleasant for a meme-themed avoidance and the attacks are individually fun to play if you meet the skill threshold, it is also mundane, incredibly repetitive, horribly balanced and somehow still manages to have walls (Fireball transitions). These are all recurring complaints, the only difference is that I don't consider them minor issues.
Recycled attacks are a huge deal. It's not just one attack appearing twice. It's four attacks making up the entirety of the avoidance, with variations only being included towards the end. The author visibly did not know what to do with the 4 minutes they were given.
Worst of all is the difficulty balance: The first half sits at a comfortable 50 difficulty, then the second half spikes up to 60 and then the last attack bumps it all the way to the high 70s/low 80s. The result is obviously a slogfest. Players in the 50 skill range will feel scammed by the second half, players in the 60s will feel scammed by the last attack and players in the 80s will fall asleep while playing the first half.
Ironically, the music choice worsens the experience by evoking a slight feeling of dread that lingers throughout the entire playthrough. AND YOU CAN'T EVEN ENJOY THE VIBES IN PEACE BECAUSE HERE COMES THE LAST ATTACK, TIME TO HAVE ANOTHER HEART ATTACK!!!
I do want to highlight one positive aspect, though. Individual attacks are balanced very well. Walls are very unlikely, even if you discard the running mechanic, and even during transitions and denser attacks where you would expect walls to be most prevalent. Except for the fireballs.
I hate this avoidance. My rating doesn't reflect this sentiment because there are some redeemable factors, but I really wouldn't recommend it. Or rather, I wouldn't recommend attempting to clear it. Playing it casually is fine.
Tagged as: Avoidance
[4] Likes
Rating: 4.8 48
Difficulty: 80 80
Mar 6, 2023
PlutoTheThing
For: I wanna warp the worlds
For: I wanna warp the worlds
This game is a sequel to run the marathon which is a lot more experimental with it's gimmicks and ideas, which is a good and bad thing. The highs of this game end up being a bit higher than those of marathon's, however it also has a handful of minor low points which I would say make it a bit less consistent than the first game, hence my lower rating. However don't be deceived, this is still a consistently fun fangame with a lot of great ideas, surprises, and funny jokes. Would recommend!
[1] Like
Rating: 8.5 85
Difficulty: 46 46
Mar 6, 2023
Gaborro
For: EXTR a Carry Blade!!
For: EXTR a Carry Blade!!
The arrow attack still feels annoying on this one but now everything else has added difficulty so it's a bit less fun. Still almost equally enjoyable to the normal version.
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Mar 6, 2023
PlutoTheThing
For: I wanna run the Marathon
For: I wanna run the Marathon
At this point this game is a total classic and for good reason, it's fantastic with great gimmicks based on a variety of games both new and old. This gives the game a very distinct feeling which is combined with an extremely high level of polish which makes this a consistently fun experience that I would recommend to all players at any skill level. Fantastic game!
[1] Like
Rating: 9.5 95
Difficulty: 48 48
Mar 6, 2023
K_YouTube
For: I Wanna 1 Hour Of Silence Occasionally Broken By 21st Century Humor Sound Effects
[0] Likes
For: I Wanna 1 Hour Of Silence Occasionally Broken By 21st Century Humor Sound Effects
[0] Likes
Rating: 5.0 50
Difficulty: 60 60
Mar 6, 2023
K_YouTube
For: I wanna beat the Random Numbers
[0] Likes
For: I wanna beat the Random Numbers
[0] Likes
Rating: 7.0 70
Difficulty: 37 37
Mar 5, 2023
shign
For: pulverize
For: pulverize
Enjoyable pathing needle, decently harder than other games by the maker
[0] Likes
Rating: 7.0 70
Difficulty: 55 55
Mar 5, 2023
Duncan
For: Chungo's Gauntlet
For: Chungo's Gauntlet
I went in expecting it to be good from what I've heard about it, but it ended up being better than I expected. It manages to be both funny and serious at the same time, without failing at either. This would normally only be enough for me to give a 5/10, but chungo kong reminds me somewhat of big chungus, which immediately brings it up to a 10/10
Tagged as: Chungo
[4] Likes
Rating: 10.0 100
Difficulty: 35 35
Mar 5, 2023
Yiaz
For: I wanna be the Hemel
For: I wanna be the Hemel
The death effect looks like straight from a happil game but the needle is actually pretty fun
[1] Like
Rating: 6.0 60
Difficulty: 68 68
Mar 5, 2023
Delicious Fruit