Latest Reviews
mregor_787
For: I wanna Eris' Fruit
For: I wanna Eris' Fruit
Some of the saves were pretty frustrating, but I loved the design and trap positioning. Final boss wasn't very hard but not too boring as well.
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Mar 23, 2023
voraciousreader
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
Seriously good game, fantastic level design and gimmick usage, great visuals and atmosphere as well
Not giving difficulty because there's so much to find and multiple endings and whatnot, but I'd estimate low 50s for the any%
Don't feel like I can give an in-depth review either when there's plenty of things I haven't done yet, but I didn't want to wait for that to give it a little boost
[1] Like
Not giving difficulty because there's so much to find and multiple endings and whatnot, but I'd estimate low 50s for the any%
Don't feel like I can give an in-depth review either when there's plenty of things I haven't done yet, but I didn't want to wait for that to give it a little boost
Rating: 9.4 94
Difficulty: N/A
Mar 23, 2023
Kilgour22
For: I wanna be the Tori Another
For: I wanna be the Tori Another
Good intro to precision needle. Unfortunately, there are some bad screen transitions.
[1] Like
Rating: 6.5 65
Difficulty: 50 50
Mar 23, 2023
Kelvar
For: I wanna be the Blue & White
For: I wanna be the Blue & White
Played on Normal Mode. Blind except for the avoidance.
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
[1] Like
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.
There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.
The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.
As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.
The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.
Rating: 6.5 65
Difficulty: 40 40
Mar 23, 2023
Kilgour22
For: Moonstone
For: Moonstone
Fun jtool needle with creative jumps and pathing. The difficulty jumps up a bit near the end, which will throw a curveball to 60-65 difficulty players. The only thing I disliked was when water1 was used for jumping through gates when water3 would have sufficed. Would recommend to up-and-coming and experienced players alike.
[2] Likes
Rating: 7.5 75
Difficulty: 62 62
Mar 23, 2023
Delicious Fruit