Latest Reviews
MegaKid
For: I Wanna Tin Plate Dance
For: I Wanna Tin Plate Dance
It's simple avoidance
But some part have really weird balance
But some part have really weird balance
Tagged as: Avoidance
[0] Likes
Rating: 9.0 90
Difficulty: 80 80
Aug 6, 2024
higer67
For: A World of Seven Elements (brand new RPG)
For: A World of Seven Elements (brand new RPG)
worth playing
[1] Like
Rating: 10.0 100
Difficulty: 48 48
Aug 6, 2024
FalseCamellia
For: i wanna brush past the spikes
For: i wanna brush past the spikes
Suck boring single needle game
It has 150 screens and 10 ex_screens
but I have even no idea about whether the extra screens is possible。
not fun but have identity。
[0] Likes
It has 150 screens and 10 ex_screens
but I have even no idea about whether the extra screens is possible。
not fun but have identity。
Rating: 1.2 12
Difficulty: N/A
Aug 6, 2024
lamron
For: A World of Seven Elements (brand new RPG)
For: A World of Seven Elements (brand new RPG)
better than genshin
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 6, 2024
MegaKid
For: I wanna get the OOPARTS IV
For: I wanna get the OOPARTS IV
i had little fun while playing this
would recommend
[1] Like
would recommend
Rating: 9.0 90
Difficulty: 60 60
Aug 6, 2024
Renko97
For: Tiny Fantazm
For: Tiny Fantazm
Simple, short and cute avoidance with visuals really cool.
Tagged as: Avoidance
[0] Likes
Rating: 7.0 70
Difficulty: 37 37
Aug 6, 2024
purify
For: Crimson Needle 2.5
For: Crimson Needle 2.5
Crimson Needle's sequel, and the quality is certainly worth recognizing.
Compared to CN2 and CN3, CN2.5 is like its name, like a combined version of the two games, with CN2's Jumping Stinger and CN3's Gimmick, in which the Jumping Stinger mainly accounts for more of the game.
The game has a lot (really a lot) of weird hidden extras, but I didn't bother looking for them. I can't say whether it's good or bad to cram so much puzzle game content into a jumping jab game.
The main review of Jump Spike is that most of the jump spikes (up to 71F) are great, however from 71 onwards it just doesn't turn out quite right, both in terms of difficulty and fun, and yes I'm going to start criticizing - the whole game is finished in terms of difficulty! Entirely! NOT! Balanced! Balanced! Especially 85-87, where you have to die once without an archive to find out what to jump next, and I spent a full hour more on those three levels than I did on 97-99!
Then there's 100, which is honestly the most disappointing and annoying layer for me, as well as the last layer of the game; the entire 100th layer is just a copy and paste of a portion of all the previous layers, with little to no modification other than that.
I died 3 whole times in the last STAGE of 100, and the resurrection even had a bug where you could get stuck upside down in a wall (see https://www.bilibili.com/video/BV1y3YPeoEPj/?spm_id_from=333.999.0.0&vd_source= for details) fdf6a43dcb16de99d370e24ef0c0fe2d), and it really hit the mind hard. And 100 really has too many, too many unfriendly jumps, meaning not difficulty, but simply not fun.
But the overall quality is still there, and with the fact that this is the sequel to the Crimson Needle series, I'd still rate it a perfect 10. As for the difficulty, it's not as hard as Crimson Needle 3 if you don't count all those hidden extras.
(Machine translation)
(At the time I'm writing this review, the game is passed, with 10987 deaths and 17:49:44 elapsed time)
[1] Like
Compared to CN2 and CN3, CN2.5 is like its name, like a combined version of the two games, with CN2's Jumping Stinger and CN3's Gimmick, in which the Jumping Stinger mainly accounts for more of the game.
The game has a lot (really a lot) of weird hidden extras, but I didn't bother looking for them. I can't say whether it's good or bad to cram so much puzzle game content into a jumping jab game.
The main review of Jump Spike is that most of the jump spikes (up to 71F) are great, however from 71 onwards it just doesn't turn out quite right, both in terms of difficulty and fun, and yes I'm going to start criticizing - the whole game is finished in terms of difficulty! Entirely! NOT! Balanced! Balanced! Especially 85-87, where you have to die once without an archive to find out what to jump next, and I spent a full hour more on those three levels than I did on 97-99!
Then there's 100, which is honestly the most disappointing and annoying layer for me, as well as the last layer of the game; the entire 100th layer is just a copy and paste of a portion of all the previous layers, with little to no modification other than that.
I died 3 whole times in the last STAGE of 100, and the resurrection even had a bug where you could get stuck upside down in a wall (see https://www.bilibili.com/video/BV1y3YPeoEPj/?spm_id_from=333.999.0.0&vd_source= for details) fdf6a43dcb16de99d370e24ef0c0fe2d), and it really hit the mind hard. And 100 really has too many, too many unfriendly jumps, meaning not difficulty, but simply not fun.
But the overall quality is still there, and with the fact that this is the sequel to the Crimson Needle series, I'd still rate it a perfect 10. As for the difficulty, it's not as hard as Crimson Needle 3 if you don't count all those hidden extras.
(Machine translation)
(At the time I'm writing this review, the game is passed, with 10987 deaths and 17:49:44 elapsed time)
Rating: 10.0 100
Difficulty: 85 85
Aug 6, 2024