Latest Reviews
Jopagu
For: I wanna be the Forehead
For: I wanna be the Forehead
A whole lot of unpleasant design packed into a game without much good past the creativity. The platforming is decent, but with some annoying traps and a difficulty spike generic needle stage at the end. The button tower at the start is probably the most interesting thing in the game. The painting stage was a novel idea, but executed poorly with awkward jumps and annoying cycles.
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
[0] Likes
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
Rating: 4.0 40
Difficulty: 60 60
Jan 25, 2023
CanusAntonius
For: I wanna change the seasons
For: I wanna change the seasons
A mostly unenjoyable adventure game that has obnoxious traps used everywhere and other design flaws that make each save pretty annoying to play.
A good example comes from the Autumn stage, which is absolutely just terrible due to how jank the bouncing mushroom gimmick is. One save in the spring stage has a bad cycle that makes you spend a bit of waiting for a platform to come on every single attempt. The bosses are mostly bad too, for one it was a long cycle where only on one attack you can deal damage and it's not completely obvious which that is. Another boss, the rabbit, actually ends with a trap before you hit the warp; this was probably the worst thing in the game since it was the hardest boss.
The one interesting part of the game is that it apparently starts on whichever season your windows system date is set to, so if you play in the Winter then you'll start with that stage then go Winter-Spring-Summer-Autumn. This is a pretty neat system that would be great in a game with more attentive design.
Wouldn't recommend it.
[0] Likes
A good example comes from the Autumn stage, which is absolutely just terrible due to how jank the bouncing mushroom gimmick is. One save in the spring stage has a bad cycle that makes you spend a bit of waiting for a platform to come on every single attempt. The bosses are mostly bad too, for one it was a long cycle where only on one attack you can deal damage and it's not completely obvious which that is. Another boss, the rabbit, actually ends with a trap before you hit the warp; this was probably the worst thing in the game since it was the hardest boss.
The one interesting part of the game is that it apparently starts on whichever season your windows system date is set to, so if you play in the Winter then you'll start with that stage then go Winter-Spring-Summer-Autumn. This is a pretty neat system that would be great in a game with more attentive design.
Wouldn't recommend it.
Rating: 4.0 40
Difficulty: 50 50
Jan 25, 2023
Helio
For: Untitled40
For: Untitled40
I think the author did a good enough job considering the restriction, but some jumps are overly precise
[0] Likes
Rating: 5.0 50
Difficulty: N/A
Jan 25, 2023
Helio
For: I wanna feed Your Escapism
For: I wanna feed Your Escapism
Short and fun needle with good visuals and interesting screens
[0] Likes
Rating: 8.0 80
Difficulty: N/A
Jan 25, 2023
Helio
For: I wanna suspend in the sky 2
For: I wanna suspend in the sky 2
Decent needle game
[0] Likes
Rating: 6.0 60
Difficulty: N/A
Jan 25, 2023
Inskey84
For: Panasonic Bluray
For: Panasonic Bluray
This was a good game with great production value. I really enjoyed the different gimmicks per level, as well as the melody of them near the end.
As others have stated, one of the bosses is essentially a die until you learn quiz, but other than that I thought the other bosses were good. Solid experience.
[0] Likes
As others have stated, one of the bosses is essentially a die until you learn quiz, but other than that I thought the other bosses were good. Solid experience.
Rating: 7.7 77
Difficulty: 45 45
Jan 25, 2023
CanusAntonius
For: I wanna Roll Around
For: I wanna Roll Around
Roll Around is a sort of Needleventure with the primary focus being on a rolling gimmick. It's a clever idea that's pretty fun for the most part, though I do think the game has some rough edges for being the first to use it.
The platforming is generally going to be a mix of pretty much the same usage for most of the game, and at some point it does start to feel rather repetitive. I think the best parts is when the save has something interesting in it, such as the knights that turn you around, or the pipes in the final stage. The game also has 3 bosses in it, one at the end of each stage, and I thought they were just a mixed bag to me. The first one really just comes down to doing a segment of needle 3 times. The second one has an obnoxious shield you have to fall off a platform, shoot, and jump back up on. And the final boss was almost enough to make me stop playing the game because it was rather easy to miss doing damage and have to restart a cycle in it. These issues sides, they are still interesting since they use the gimmick somewhat, but I do wish they actually focused on it more than they did.
I would still recommend this for the gimmick itself, it's an interesting idea and the game definitely gets some mileage out of it.
[0] Likes
The platforming is generally going to be a mix of pretty much the same usage for most of the game, and at some point it does start to feel rather repetitive. I think the best parts is when the save has something interesting in it, such as the knights that turn you around, or the pipes in the final stage. The game also has 3 bosses in it, one at the end of each stage, and I thought they were just a mixed bag to me. The first one really just comes down to doing a segment of needle 3 times. The second one has an obnoxious shield you have to fall off a platform, shoot, and jump back up on. And the final boss was almost enough to make me stop playing the game because it was rather easy to miss doing damage and have to restart a cycle in it. These issues sides, they are still interesting since they use the gimmick somewhat, but I do wish they actually focused on it more than they did.
I would still recommend this for the gimmick itself, it's an interesting idea and the game definitely gets some mileage out of it.
Rating: 7.0 70
Difficulty: 55 55
Jan 25, 2023
3headedmonkey
For: I wanna be the Vanitas
For: I wanna be the Vanitas
Tagged as: Needle
[1] Like
Rating: 8.5 85
Difficulty: 75 75
Jan 25, 2023
cepheiRS
For: I wanna Sunspike
For: I wanna Sunspike
my hardest, gg
8.4k deaths, ~7 hours
last stage is probably the worst part of the game, considering some jumps took hundreds of attempts straight. i didn't really enjoy the last avoidance, it's mostly luck based.
gg!!
[1] Like
8.4k deaths, ~7 hours
last stage is probably the worst part of the game, considering some jumps took hundreds of attempts straight. i didn't really enjoy the last avoidance, it's mostly luck based.
gg!!
Rating: 8.0 80
Difficulty: 75 75
Jan 25, 2023
Delicious Fruit