Latest Reviews
Sorcerer
For: I wanna Advent
For: I wanna Advent
Rating includes the extra and the ultra extra stage.
Relax needle game.
[0] Likes
Relax needle game.
Rating: 6.5 65
Difficulty: 55 55
Dec 10, 2021
Cutiefruity
For: I wanna fly the Far away
For: I wanna fly the Far away
Very interesting experience. It's a fun but quite simplistic hard needle game, classic in it's kind. The jumps are made in such a way that takes no complex mechanism, but creates complexity just by virtue of it's apparently simple structures. Many jumps look simple, but are in reality deceitful.
A very interesting game for people looking to get better at high end needle, and a good introduction to FTFA-likes in general. That being said, it also just doesn't do anything all that special for me besides make me think of how complex some simple structures can be, I don't think it's the be-all end-all of precise consistency needle.
[1] Like
A very interesting game for people looking to get better at high end needle, and a good introduction to FTFA-likes in general. That being said, it also just doesn't do anything all that special for me besides make me think of how complex some simple structures can be, I don't think it's the be-all end-all of precise consistency needle.
Rating: 7.5 75
Difficulty: 87 87
Dec 10, 2021
Sorcerer
For: I wanna Andromeda
For: I wanna Andromeda
Easy chill needle game.
Passways can be found on almost every map of it.
Passways can be found on almost every map of it.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 50 50
Dec 10, 2021
phgQED
For: I wanna conquer the blow game
For: I wanna conquer the blow game
A trivially easy 100-floor needle game. Challenge doesn't begin to emerge until around the 90s, if then. I imagine a saveless run would be... frustrating. The bosses are so easy I thought I had accidentally turned on godmode when I was fighting them.
That all being said, this game is likely a product of its time. More than that, I remember seeing one of these screens in a Kamilia game before I started fangames and being unable to pass it. Now, when it showed up in context, it was a breeze. Just another tally in the litany of fangame skill spectra.... or something.
Someone who is completely new to video games in general, however, might find this to be a fun challenge. It's not completely iredeemable.
Time: ~42min
Deaths: 75
[0] Likes
That all being said, this game is likely a product of its time. More than that, I remember seeing one of these screens in a Kamilia game before I started fangames and being unable to pass it. Now, when it showed up in context, it was a breeze. Just another tally in the litany of fangame skill spectra.... or something.
Someone who is completely new to video games in general, however, might find this to be a fun challenge. It's not completely iredeemable.
Time: ~42min
Deaths: 75
Rating: 4.0 40
Difficulty: 10 10
Dec 10, 2021
phgQED
For: Kotton Kande
For: Kotton Kande
There isn't much I can remember that stood out to me in this game aside from the bouncy music and the vague suspicion that 'Cotton Alley' from Super Meat Boy might have been a slight aesthetic influence. Fun, relatively short, good, but not great?
Time: ~23min
Deaths: 344
[0] Likes
Time: ~23min
Deaths: 344
Rating: 6.7 67
Difficulty: 31 31
Dec 10, 2021
phgQED
For: Pink
For: Pink
I feel like the playtime vs. death count says a lot, but I'm not sure exactly how to translate it. This game was incredibly short and mostly easy except for a few spots where it was difficult in mostly annoying ways. The first screen is probably the hardest of the game, and there's one jump in particular that, once figured out, goes from a potentially really difficult read to a basically free setup every time. I don't mind an easy jump at the end of a save, or a hard one, or whatever, each save path has its own characteristics... but putting that stupid jump near the end of the screen really rubbed me the wrong way for some reason.
I also ran into some readability issues in the last few screens—being that the difficulty was so all over the place, I couldn't tell if I was meant to be attempting a jump that looked punishing but still potentially possible, or searching all over for a slightly easier route. The tileset compouned this, in that flat spike sides often looked like standable blocks. The music was okay.
Not recommended in general unless you're in a dire mood for some random needle with questionable balance.
Time:~26min
Deaths: 684
[0] Likes
I also ran into some readability issues in the last few screens—being that the difficulty was so all over the place, I couldn't tell if I was meant to be attempting a jump that looked punishing but still potentially possible, or searching all over for a slightly easier route. The tileset compouned this, in that flat spike sides often looked like standable blocks. The music was okay.
Not recommended in general unless you're in a dire mood for some random needle with questionable balance.
Time:~26min
Deaths: 684
Rating: 4.1 41
Difficulty: 28 28
Dec 10, 2021
phgQED
For: Serotonin
For: Serotonin
Serotonin is the first fangame I ever downloaded, after peeking into a lot of streams and watching several fangames in speedrun marathons over the years. Obviously, even for someone with a bit of tough platforming experience, this game was way too hard for me, so I shelved it, and the idea of playing fangames as a whole for a while, and wouldn't come back to them until many months later.
Being able to make it past the first save/screen when I couldn't manage a single jump was a monumentous feeling, but it didn't prepare me for the rest of the journey. Playing Serotonin felt like a religious experience, and that's much more down to the visuals and hypnotic, distorted music than any arbitrary importance placed on it by me. It seems more likely the order was the other way around—this game just so happened to be bordering on the profound in the first place, hence my fixation with/on it. Then again, maybe it's just a pretty good needle game. It is 'just' a needle game, after all.
As time goes on, there is a lot more I want to be able to say about needle games and/or the idea of fangames as a whole. I feel like I lack the vocabulary, as well as the skillset. In an endeavour to one day climb The Holy Mountain and see the beauty and complexity others see in games that, right now, just feel 'too hard' for me to understand. Serotonin is step in that journey, but it's also a beautiful game in an of itself. It delivers several complete and compact ideas, focused stages designed around similar but not repetitive elements, and moments of tension that are perfectly accented by the aesthetic choices. It's a game I found I couldn't play with the music off, as it stripped away too much of the experience.
Seeing more talented needle players blow through this game in under ten minutes is mind boggling to me. The spectrum of human skill is so vast that it's impossible to see either end from where you're currently standing.
This game was a great measuring tool, learning experience, and milestone. I recommend it to anyone who currently wishes to posses a soul.
Time: 8:40:46
Deaths: 10635
[3] Likes
Being able to make it past the first save/screen when I couldn't manage a single jump was a monumentous feeling, but it didn't prepare me for the rest of the journey. Playing Serotonin felt like a religious experience, and that's much more down to the visuals and hypnotic, distorted music than any arbitrary importance placed on it by me. It seems more likely the order was the other way around—this game just so happened to be bordering on the profound in the first place, hence my fixation with/on it. Then again, maybe it's just a pretty good needle game. It is 'just' a needle game, after all.
As time goes on, there is a lot more I want to be able to say about needle games and/or the idea of fangames as a whole. I feel like I lack the vocabulary, as well as the skillset. In an endeavour to one day climb The Holy Mountain and see the beauty and complexity others see in games that, right now, just feel 'too hard' for me to understand. Serotonin is step in that journey, but it's also a beautiful game in an of itself. It delivers several complete and compact ideas, focused stages designed around similar but not repetitive elements, and moments of tension that are perfectly accented by the aesthetic choices. It's a game I found I couldn't play with the music off, as it stripped away too much of the experience.
Seeing more talented needle players blow through this game in under ten minutes is mind boggling to me. The spectrum of human skill is so vast that it's impossible to see either end from where you're currently standing.
This game was a great measuring tool, learning experience, and milestone. I recommend it to anyone who currently wishes to posses a soul.
Time: 8:40:46
Deaths: 10635
Rating: 9.9 99
Difficulty: 59 59
Dec 10, 2021
Renko97
For: i wanna fix what's wrong
For: i wanna fix what's wrong
A FTFA-like game for beginners like me, excellent
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Dec 10, 2021