Latest Reviews
TheChiekurs
For: Another Bad Barrage
For: Another Bad Barrage
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
TheChiekurs
For: I Wanna Fuck The Whores
For: I Wanna Fuck The Whores
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
TheChiekurs
For: I wanna be the Hurtful pain
For: I wanna be the Hurtful pain
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
TheChiekurs
For: I hate the TA
For: I hate the TA
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
TheChiekurs
For: I wanna go to the quantum world
For: I wanna go to the quantum world
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
TheChiekurs
For: I wanna be the おぴんこす///
For: I wanna be the おぴんこす///
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 6, 2021
normal_
For: ぶるぶるぶるぶる
For: ぶるぶるぶるぶる
I mean this actually was fun
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Dec 6, 2021
phgQED
For: Stars
For: Stars
This is a mostly inoffensive beginner-ish needle game with a few somewhat egregious jumps thrown in seemingly at random. In particular, the first save of the second world stands out to me as incredibly annoying. The aesthetics/tileset are fine, tho a bit plain in the third area. The music is nice, but it sounds like a random Roblox minigame lobby.
This is the first game I have replayed explicitly on a different difficulty to see how different the experience might be. Weirdly, the 'Very Hard' mode doesn't remove saves in the first area, which I'm guessing means 'Impossible' mode is to do the entire thing in one go with no saves? It occurs to me that there's theoretically a thesis on difficulty in general in the notion that 'less saves = more hard' explicitly, but it also causes a different type of difficulty, and one that's a lot more dependent on level design than something with more plentiful saves. You'll get to know individual jumps better, and get more consistent at doing them, but you might also learn to hate certain jumps, that feel inordinately difficult or just get in the way of you otherwise having a solid, flowing experience. This game has quite a few of those.
If anything, I'd say a second, 'harder' playthru of the game made me enjoy it less. All of the jumps I had trouble with came back (in Pog© form!) and were just kind of exacerbated. I would still sort of recommend this game to a needle beginner, but I think there are many better choices out there.
-Medium-
Time: ~27min
Deaths: 376
-Very Hard-
Time: ~1hr5min
Deaths: 899
[0] Likes
This is the first game I have replayed explicitly on a different difficulty to see how different the experience might be. Weirdly, the 'Very Hard' mode doesn't remove saves in the first area, which I'm guessing means 'Impossible' mode is to do the entire thing in one go with no saves? It occurs to me that there's theoretically a thesis on difficulty in general in the notion that 'less saves = more hard' explicitly, but it also causes a different type of difficulty, and one that's a lot more dependent on level design than something with more plentiful saves. You'll get to know individual jumps better, and get more consistent at doing them, but you might also learn to hate certain jumps, that feel inordinately difficult or just get in the way of you otherwise having a solid, flowing experience. This game has quite a few of those.
If anything, I'd say a second, 'harder' playthru of the game made me enjoy it less. All of the jumps I had trouble with came back (in Pog© form!) and were just kind of exacerbated. I would still sort of recommend this game to a needle beginner, but I think there are many better choices out there.
-Medium-
Time: ~27min
Deaths: 376
-Very Hard-
Time: ~1hr5min
Deaths: 899
Rating: 4.5 45
Difficulty: 21 21
Dec 6, 2021