Latest Reviews
Renko97
For: I wanna Peropero Yojo
For: I wanna Peropero Yojo
Bizarre game
[0] Likes
Rating: 6.0 60
Difficulty: 46 46
Dec 20, 2022
Alight
For: I wanna be the needle guy
For: I wanna be the needle guy
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 50 50
Dec 20, 2022
FancyFishie
For: I wanna be the Friend
For: I wanna be the Friend
Starts great, and has a couple fun stages. But then you begin to realize that there are too many flying spike traps, and the final stage is complete garbage due to this. Additionally, the final boss is a complete disappointment. Liked all of the other ones though.
[0] Likes
Rating: 5.0 50
Difficulty: 60 60
Dec 20, 2022
MooMooArmageddon
For: I wanna kill the Homui 2
For: I wanna kill the Homui 2
THIS IS LITERALLY A MODIFIED VERSION OF THE ORIGINAL GUY.
WHAT THE ACTUAL FUCK?
[0] Likes
WHAT THE ACTUAL FUCK?
Rating: 1.8 18
Difficulty: 76 76
Dec 20, 2022
voraciousreader
For: I wanna be the Dark Blue
For: I wanna be the Dark Blue
Old school in a bad way
You have to use the mouse to drag the Miku btw
Annoying final boss with a lot of HP and iframes and hard to hit because it's a bunch of disconnected pink blobs
If you're a beginner I'd recommend you wait a bit on this one
[0] Likes
You have to use the mouse to drag the Miku btw
Annoying final boss with a lot of HP and iframes and hard to hit because it's a bunch of disconnected pink blobs
If you're a beginner I'd recommend you wait a bit on this one
Rating: 6.5 65
Difficulty: 36 36
Dec 20, 2022
Alight
For: I wanna be the despair
For: I wanna be the despair
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 65 65
Dec 19, 2022
Alight
For: I wanna create a easy needle game
For: I wanna create a easy needle game
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 65 65
Dec 19, 2022
Alight
For: I wanna Line Spike
For: I wanna Line Spike
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 53 53
Dec 19, 2022
DerpyHoovesIWBTG
For: RNG Dungeon
For: RNG Dungeon
RNG Dungeon is an excellent adventure game with some ups and downs. I was a huge fan of the game overall, but there were some things that held it back for me that made me rate it a bit lower than I would due to the weird balancing issues that some of the bosses/avoidances in this game have.
I'll start with the needle first. It was super enjoyable and the reroll gimmick is a simple idea yet the execution of it never failed to impress me. Never did I have a moment where it went too far difficulty-wise and I like the little intermissions that appear halfway through a couple of saves. I wish the blue stage's gimmick didn't make the kid stuck inside walls, but that's the only criticism I had for that part. Thank you for not disabling pause for the grandma chase save.
As you can see, the main gripe I had with this game was not the needle, but the bosses and avoidances. Thankfully I did like most if not all of them, but there were some moments where I got super annoyed just to die to something I couldn't dodge or some questionable design choices by the makers.
Minibosses:
The Crimson boss in the Colorful Paroxysm stage is way too hard for where it is in the game. The Destination boss only took me 10 minutes while I spent over an hour on this boss alone, which ended up being my longest avoidance grind in this game excluding the final boss. While I find all of the attacks to be super cool, it gets ruined by how dense it tends to be (especially when you have to go inside the blue circles that spawn later on) and how the bosses regenerate health if one of them dies. I have no idea how to dodge that attack after Patrick dies where the fruits just come out of nowhere towards the middle, I was always worried that it would instagib me which happened most of the time. The boss design is genius but it just hits like a brick wall out of nowhere.
The Soulless callback screen is also great, but I don't like the random inclusion of the gate 5 attack. I know it's the most iconic attack of that gate, I just hate how you have to learn that pattern every time and it becomes even worse if you never got that far in Soulless before to learn it. I had to go out of my way to ask for a savefile to learn it because if I wouldn't I know I would have taken atleast a couple of hours on that screen alone. The avoidance after it is my favorite avoidance in the game though.
Bosses:
The bosses/avoidances I don't have anything bad to say about are:
Meth
what (the stick dude with the broom)
Skeleton
IP Address
Soulless 6
Final Boss
The few I didn't mention were Squid Game, The Formula and Mayumushi. I don't think Squid Game's first half is bad, but the second half is very poorly executed. The spiral at the start is either free or very hard to dodge, same for the attack after it. The last two attacks are quick but fair. The Formula is just don't die to the Squidward attack, that attack is way harder and inconsistent to beat than the rest of the avoidance. Mayumushi is good until the needle screen. It's fun to get to the end of the screen, but I hate how it's just a matter of not getting dense RNG at the end where you can jump up to dodge Mayumushi safely. Atleast it is one of the easiest avoidances.
I was thinking the final boss would piss me off, but it was surprisingly very fun. All I can say about it is that phase 1 is a bit too long (it takes over 5 minutes and tends to become super dense out of nowhere most of the time), and the green and yellow fruits during the underwater attack are very hard to distinguish from eachother. Phase 2 is pretty fair in my opinion, although the RGBY attack during the first chorus could have been executed a bit better. The last chorus is tense and you'll have to pay attention to your surroundings the entire time, but never did it become unfair.
Keep in mind that I am not the best at writing, it's hard for me to give criticism without coming over as me hating on the game which I do not. The quality is very high throughout, but the poor balancing on some of the bosses and avoidances made me question if enough care went into having them not be annoying or unfair. In the end it might just be a me thing, but I still recommend you should give this game a go. Big props for the team for getting this game out, and I hope they release more cool stuff in the future.
[1] Like
I'll start with the needle first. It was super enjoyable and the reroll gimmick is a simple idea yet the execution of it never failed to impress me. Never did I have a moment where it went too far difficulty-wise and I like the little intermissions that appear halfway through a couple of saves. I wish the blue stage's gimmick didn't make the kid stuck inside walls, but that's the only criticism I had for that part. Thank you for not disabling pause for the grandma chase save.
As you can see, the main gripe I had with this game was not the needle, but the bosses and avoidances. Thankfully I did like most if not all of them, but there were some moments where I got super annoyed just to die to something I couldn't dodge or some questionable design choices by the makers.
Minibosses:
The Crimson boss in the Colorful Paroxysm stage is way too hard for where it is in the game. The Destination boss only took me 10 minutes while I spent over an hour on this boss alone, which ended up being my longest avoidance grind in this game excluding the final boss. While I find all of the attacks to be super cool, it gets ruined by how dense it tends to be (especially when you have to go inside the blue circles that spawn later on) and how the bosses regenerate health if one of them dies. I have no idea how to dodge that attack after Patrick dies where the fruits just come out of nowhere towards the middle, I was always worried that it would instagib me which happened most of the time. The boss design is genius but it just hits like a brick wall out of nowhere.
The Soulless callback screen is also great, but I don't like the random inclusion of the gate 5 attack. I know it's the most iconic attack of that gate, I just hate how you have to learn that pattern every time and it becomes even worse if you never got that far in Soulless before to learn it. I had to go out of my way to ask for a savefile to learn it because if I wouldn't I know I would have taken atleast a couple of hours on that screen alone. The avoidance after it is my favorite avoidance in the game though.
Bosses:
The bosses/avoidances I don't have anything bad to say about are:
Meth
what (the stick dude with the broom)
Skeleton
IP Address
Soulless 6
Final Boss
The few I didn't mention were Squid Game, The Formula and Mayumushi. I don't think Squid Game's first half is bad, but the second half is very poorly executed. The spiral at the start is either free or very hard to dodge, same for the attack after it. The last two attacks are quick but fair. The Formula is just don't die to the Squidward attack, that attack is way harder and inconsistent to beat than the rest of the avoidance. Mayumushi is good until the needle screen. It's fun to get to the end of the screen, but I hate how it's just a matter of not getting dense RNG at the end where you can jump up to dodge Mayumushi safely. Atleast it is one of the easiest avoidances.
I was thinking the final boss would piss me off, but it was surprisingly very fun. All I can say about it is that phase 1 is a bit too long (it takes over 5 minutes and tends to become super dense out of nowhere most of the time), and the green and yellow fruits during the underwater attack are very hard to distinguish from eachother. Phase 2 is pretty fair in my opinion, although the RGBY attack during the first chorus could have been executed a bit better. The last chorus is tense and you'll have to pay attention to your surroundings the entire time, but never did it become unfair.
Keep in mind that I am not the best at writing, it's hard for me to give criticism without coming over as me hating on the game which I do not. The quality is very high throughout, but the poor balancing on some of the bosses and avoidances made me question if enough care went into having them not be annoying or unfair. In the end it might just be a me thing, but I still recommend you should give this game a go. Big props for the team for getting this game out, and I hope they release more cool stuff in the future.
Rating: 7.8 78
Difficulty: 80 80
Dec 19, 2022
Delicious Fruit