Latest Reviews
Renko97
For: Stars
For: Stars
Great needle game
Tagged as: Needle
[0] Likes
Rating: 8.6 86
Difficulty: 31 31
Dec 10, 2022
Xight308
For: I wanna know what's in my Desktop
For: I wanna know what's in my Desktop
My favorite trap game :D
[2] Likes
Rating: 9.5 95
Difficulty: 36 36
Dec 10, 2022
yangshuoen
For: I wanna be the Game Terminator
For: I wanna be the Game Terminator
Game Terminator series original
but not good
so i don't rate
但沒很好
所以我不評分
but not good
so i don't rate
但沒很好
所以我不評分
Tagged as: Original
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 10, 2022
DerpyHoovesIWBTG
For: I wanna be the SC
For: I wanna be the SC
I heavily advise you to use autofire for the final boss. It is way too tanky and has a lot of waiting time to attack again. Even the maker does it if you look at clear videos on this game on Nicovideo. For the gray fruit attack I would pause abuse to see which direction the fruits will move without getting gibbed in half a second.
Overall I found this game to be a huge mess, but the last stage was funny to explore and figure out what to do.
[1] Like
Overall I found this game to be a huge mess, but the last stage was funny to explore and figure out what to do.
Rating: 3.0 30
Difficulty: 66 66
Dec 10, 2022
wndfl_heaven
For: I wanna Tomodati Backwards
For: I wanna Tomodati Backwards
Tagged as: FTFA-like
[0] Likes
Rating: 5.6 56
Difficulty: 90 90
Dec 10, 2022
Huse
For: untitled needle game
For: untitled needle game
I'm going to start by saying I don't like posting negative reviews, I'm making this the exception because apparently this game is special and reviews that don't fellate it mysteriously disappear.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
Tagged as: Avoidance
[10] Likes
Rating: 1.5 15
Difficulty: 92 92
Dec 10, 2022
TheChiekurs
For: I wanna be Egorock!
For: I wanna be Egorock!
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
Dec 10, 2022
Delicious Fruit