Latest Reviews
Renko97
For: I Wanna 13
For: I Wanna 13
Simple short needle game.
The game is a bit bad, just because of the diamond jumps and are long saves.
[0] Likes
The game is a bit bad, just because of the diamond jumps and are long saves.
Rating: 4.5 45
Difficulty: 31 31
Jun 25, 2026
ZizixSeven
For: I Wanna 13
For: I Wanna 13
Very generic 32x pixel needle, consisting of 5 saves. Could be fun for beginners, except for a few diamond jumps. Just a safe first needle fangame
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 25 25
Jun 25, 2026
i_wanna_wiki_bot
For: KHÄLLÄNCH
For: KHÄLLÄNCH
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2026
lovey01
For: Sunshine
For: Sunshine
Some minor issues, but overall this game was a good time!
Stage 2 could use more contrast between blocks/spikes and bg
Some of the corners in the game don't add much to the saves they're in besides the precision required to pass them
I think stage 3 could benefit from less precise vine jumps (in the sense that the window for grabbing or jumping off the vine is precise, a few moments in the game that exhibit this problem which come to mind: a jump which required you to tap right off of a vine at a particularly low point of it, a jump which required you to fall at high speed onto a 1 block tall vine, a vine jump that required you to jump off very close to the top of the vine)
[2] Likes
Stage 2 could use more contrast between blocks/spikes and bg
Some of the corners in the game don't add much to the saves they're in besides the precision required to pass them
I think stage 3 could benefit from less precise vine jumps (in the sense that the window for grabbing or jumping off the vine is precise, a few moments in the game that exhibit this problem which come to mind: a jump which required you to tap right off of a vine at a particularly low point of it, a jump which required you to fall at high speed onto a 1 block tall vine, a vine jump that required you to jump off very close to the top of the vine)
Rating: 7.0 70
Difficulty: 50 50
Jun 25, 2026
uzumaki [Creator]
For: I Wanna 13
For: I Wanna 13
My first fangame ever, I hope you like it.
[0] Likes
Rating: N/A
Difficulty: 16 16
Jun 25, 2026
i_wanna_wiki_bot
For: I Wanna 13
For: I Wanna 13
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2026
i_wanna_wiki_bot
For: I Wanna Traverse the Multidimensional Rift
[0] Likes
For: I Wanna Traverse the Multidimensional Rift
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2026
i_wanna_wiki_bot
For: I wanna Archean
For: I wanna Archean
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 25, 2026
notmaxwell
For: LCIS
For: LCIS
Playing this is like jumping off a cliff into fire to show other people that jumping off a cliff into fire is a bad idea.
You can get the general gist of this game from a single screenshot of the 1 save this game has to offer, but somehow there's even more nuance that detracts from the already unpleasant experience. First of all, the obvious, visuals are nonexistant, every single jump in this game is a named jump, and almost all of them aren't used in interesting ways, and the game uses an unreliable niche engine.
It gets worse though, for example on the left side you have to do a bad align corner, it's one or the other depending on what align you take but it's required to do so, which is not fun as neither jumps are simple corners. The super f's are fine, but the ledges and inverts at the top left aren't. These jumps are feel really bad to pull off, especially the first invert, and basically act as a consistency wall for most of the time, and it's also impossible to have good align for all these ledges. This left side also just has a lot of 5fs, not all are required (as you can 4f the inverts and survive, i did when clearing) but it's not really a lot of variance. The jump to the double invert is surprisingly easy to mess up and feels terrible when you do so, and the double invert can just be jumped over, which i don't think the creator noticed, although you have to regrab another ledge at a pretty high vspeed which is extremely inconsistent, especially this deep into the save.
Then it's the downwards planes. My god. It's so beautiful. Luckily, 5 out of 7 downwards planes can be made substantially easier by some setups resulting in hold left strats. But not all of them, as the 2 worst align downplanes require the player to just do them raw, with the worst align aswell. These setups are valign dependent, meaning this game had to have some pretty hefty valign strats for it to even be reasonably cleared, which in reality aren't *too* difficult, but it depends on your ability to tell apart a 1+1 to a 1+2 cancel in the moment for the raw downwards planes, and then act accordingly, and it's pretty easy to misread. It's also not perfect, even if played properly there's a ~10% chance that the valign setups that run on hopes and dreams don't work out, as you can't see your valign in game and even the best strats aren't perfect. After this is the upwards planes, which are also extremely easy to die to after everything. Then it's just another setup downwards plane with a 92% chance of working. Even though the bottom right looks to be absurdly difficult on first glance it's certainly the easiest section but it's also somewhat gambling, it's way more likely that you will be in the right valign range than not but it's nasty having something like this so deep, and the non-setup downwards planes with the worst align are extremely rough to say at the least.
I mentioned at the start of this review that this game has a 'niche engine', it's using Sephalos's engine. It's overall fine, but it does have some slight differences i noticed. While it does have some form of 1f directional key fix, it's inconsistent, and restarting sometimes requires 2 presses, i noticed a slight difference with vspeed on the middle jump resulting in the ledge grab on the right being a bit tighter, alongside this the game doesn't have double dance which killed off a theorized valign strat for the downwards planes (rip my beloved) and worst of all- the game is stuck with #1 priority, you can't minimize it at all, nothing can go above the game, it's basically stuck there on the screen unless you close it. The game also has guyrock.mp3 as the background music but the engine lets you mute it.
You don't need this review to say not to play this since you weren't going to anyways.
[0] Likes
You can get the general gist of this game from a single screenshot of the 1 save this game has to offer, but somehow there's even more nuance that detracts from the already unpleasant experience. First of all, the obvious, visuals are nonexistant, every single jump in this game is a named jump, and almost all of them aren't used in interesting ways, and the game uses an unreliable niche engine.
It gets worse though, for example on the left side you have to do a bad align corner, it's one or the other depending on what align you take but it's required to do so, which is not fun as neither jumps are simple corners. The super f's are fine, but the ledges and inverts at the top left aren't. These jumps are feel really bad to pull off, especially the first invert, and basically act as a consistency wall for most of the time, and it's also impossible to have good align for all these ledges. This left side also just has a lot of 5fs, not all are required (as you can 4f the inverts and survive, i did when clearing) but it's not really a lot of variance. The jump to the double invert is surprisingly easy to mess up and feels terrible when you do so, and the double invert can just be jumped over, which i don't think the creator noticed, although you have to regrab another ledge at a pretty high vspeed which is extremely inconsistent, especially this deep into the save.
Then it's the downwards planes. My god. It's so beautiful. Luckily, 5 out of 7 downwards planes can be made substantially easier by some setups resulting in hold left strats. But not all of them, as the 2 worst align downplanes require the player to just do them raw, with the worst align aswell. These setups are valign dependent, meaning this game had to have some pretty hefty valign strats for it to even be reasonably cleared, which in reality aren't *too* difficult, but it depends on your ability to tell apart a 1+1 to a 1+2 cancel in the moment for the raw downwards planes, and then act accordingly, and it's pretty easy to misread. It's also not perfect, even if played properly there's a ~10% chance that the valign setups that run on hopes and dreams don't work out, as you can't see your valign in game and even the best strats aren't perfect. After this is the upwards planes, which are also extremely easy to die to after everything. Then it's just another setup downwards plane with a 92% chance of working. Even though the bottom right looks to be absurdly difficult on first glance it's certainly the easiest section but it's also somewhat gambling, it's way more likely that you will be in the right valign range than not but it's nasty having something like this so deep, and the non-setup downwards planes with the worst align are extremely rough to say at the least.
I mentioned at the start of this review that this game has a 'niche engine', it's using Sephalos's engine. It's overall fine, but it does have some slight differences i noticed. While it does have some form of 1f directional key fix, it's inconsistent, and restarting sometimes requires 2 presses, i noticed a slight difference with vspeed on the middle jump resulting in the ledge grab on the right being a bit tighter, alongside this the game doesn't have double dance which killed off a theorized valign strat for the downwards planes (rip my beloved) and worst of all- the game is stuck with #1 priority, you can't minimize it at all, nothing can go above the game, it's basically stuck there on the screen unless you close it. The game also has guyrock.mp3 as the background music but the engine lets you mute it.
You don't need this review to say not to play this since you weren't going to anyways.
Rating: 0.2 2
Difficulty: 95 95
Jun 25, 2026
Delicious Fruit