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Joined on: Apr 17, 2016

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10 Reviews!
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10 Reviews

For: I wanna best the 50 floors
You might be wondering why I'm rating this game a 6 instead of something like an 8, well it's because of the frequency of annoying saves past floor 31.

Floor 31 starts off with the worst save in the game, requiring you to do a really precise and tedious drop through a nerfed tbone thing, then following it up with a bunch of platform and vine jumps you'll die to a lot.

One thing that really kills it is a lot of the time you'll be playing the game for a while having fun, then you just look at a jump, scratch your head and think "What is that thing!?" and proceed to hate the save your on because of that one jump.

A lot of the saves in this game are really good, which saves it from being like a 3, but some of them are pretty bad, worst part is the bad ones start coming at the end.

Can't really remember anything before floor 31 because it's been such a long time since I've played up to 31.

The reason why it's hard to rate this game so low is because the last stage is really good, if it were just the last 5 floors I'd rate this game an 8, but because of the frequent bad saves in floor 31-45 this game gets a 6.

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Tagged as: Needle 50_floor
[0] Likes
Rating: 6.0 60       Difficulty: 60 60
Nov 3, 2018
For: I wanna beat the Magic Jump
Second try, first try I did it and fell off the platform.

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Tagged as: 1-jump
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Rating: 2.0 20       Difficulty: 20 20
Oct 29, 2018
For: I wanna die to the Spike
Yet another good yoyo game, it's pretty cancer but I still enjoyed it.

The green screen was honestly annoying for me at times, thank god I first tried the 2 last diagonals.

The blue screen's first save is the hardest save of the screen, I think you can get good/best align for the ledge on the second save if you don't get walk-off for the sidegate like I did.

Last 2 saves of the blue screen weren't that bad honestly, last save was the easiest.

The red screen's where it turns cancer, though I got ultra lucky on the first save first trying everything after the second jump.

Second save might look like there's a ledge, but the spike on top of the only other platform to land on is actually sinked in a bit (I think 6 pixels) so you have a 1 frame landing and can keep best align for the last corner which is awesome.

Last save is the hardest save up to that point, with a really annoying first jump and a really tough last jump.

The final screen features the hardest save in the game for me, plot twist it's the second save!

I might've been able to beat it faster if I practiced the last jump in jtool, but I was too lazy.

Don't underestimate the last jump in the second save!

Last save I might've gotten lucky on because I never died to the 16 pixel at the end, did it like a double diamond because that's how you should do the last jump.

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Tagged as: Needle
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Rating: 7.0 70       Difficulty: 80 80
Oct 18, 2018
For: Untitled35
(My memory of this game isn't the best because I beat it like months ago, so there may be inaccuracies in this review)

I decided to give this a go after playing untitled55 because it's by the same creator so it had to be on par! And sure it's a different style of needle but I'd say it is on par with untitled55, except one save which I'll get to in a bit.

So this game features a lot of long saves, if you're not into that then you probably won't like this game.

I played this game a long time ago so I can't remember if it was the second to last save or if it was the third to last save, but basically there's a bad save in this game that features three precise jumps at the end, one of them being really precise, that wouldn't be a problem if it wasn't a long save but it is a pretty long save and it's kinda hard to get to the precise jumps, which made that save in particular very frustrating.

But every other save I thought was great and I think you will too!

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Tagged as: Needle Short
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Rating: 6.0 60       Difficulty: 50 50
Sep 27, 2018
For: I wanna be the Guy(本家)
[This review is based on medium mode]

To be honest I felt like this game was enjoyable, though there were a lot of bad parts in it.
I'll try to list all the bad parts but I'll probably miss some.

One of the worst parts in my opinion is the bowser fight, learning how to jump over wily's balls is made really REALLY annoying by the fact that everytime you die there you have to wait 2 minutes for another attempt, maybe 3 if you die on any of the phases before.

A kinda bad part but not really that irritating are the slow platforms in the guy industries tower, and there's a rather tedious save where you have to go on disappearing blocks where the only hard part is at the end.

The intro to kraidgief is annoying to wait through everytime you want to fight him, mostly because pressing S doesn't actually skip it like it should.

I don't know if this was just because I was playing on medium but the bullet bill and tetris section of the game seemed like a really long save compared to the rest of the game.

The first save of the castlevania area was pretty hard compared to the rest of the game, and I could imagine it being that way on hard too because the second save of the area doesn't even exist on hard.

So you're probably wondering why my difficulty rating of this game is a 60, and that's because of the final boss.

I don't know if I was just bad at the time, but this thing took me 4-6 hours to complete, and it's necessary to beat the game so that's why it's so highly rated.

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Tagged as: Adventure Traps
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Rating: 5.5 55       Difficulty: 60 60
Sep 26, 2018
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