Latest Reviews
ameliandyou
For: I Wanna Spell Coins Out
For: I Wanna Spell Coins Out
(review based on just beating the game without looking for secrets and only getting the 15 required yellow coins).
Amazing game. I definitely didn't experience all this game had to offer but I could tell a lot of love was put into it. It has a lot of really creative ideas, and it was super fun seeing what each new area had to offer. The fact you didn't have to clear all the areas is really nice as well, as you could kinda pick and choose to just play the ones you really enjoyed.
[3] Likes
Amazing game. I definitely didn't experience all this game had to offer but I could tell a lot of love was put into it. It has a lot of really creative ideas, and it was super fun seeing what each new area had to offer. The fact you didn't have to clear all the areas is really nice as well, as you could kinda pick and choose to just play the ones you really enjoyed.
Rating: 9.0 90
Difficulty: N/A
Oct 8, 2025
bereavement
For: I wanna while hearing a piano spike game
For: I wanna while hearing a piano spike game
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 40 40
Oct 8, 2025
bereavement
For: spike game a present douzo!!
For: spike game a present douzo!!
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 54 54
Oct 8, 2025
bereavement
For: I wanna be the NN2
For: I wanna be the NN2
The tileset makes your eyes bleed and the needle is mediocre. After a few screens, it asks you in japanese if you want to escape this world and, depending on if you answer yes or no, it gives you different screens. I chose no and it ended after one screen, I don't know if it's the same for yes, but I don't really care to find out.
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 45 45
Oct 8, 2025
bereavement
For: I wanna be the NN
For: I wanna be the NN
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 52 52
Oct 8, 2025
ameliandyou
For: Vibe Excerpts: Too Much Trouble
For: Vibe Excerpts: Too Much Trouble
Amazing boss. I wish there was more standalone boss games out there, this game is actually incredible and executes a simple concept in an extremely fun and satisfying way.
I literally didn't know you could aim up / down though until after I beat it >_< i wish the game told you somewhere lol.
[0] Likes
I literally didn't know you could aim up / down though until after I beat it >_< i wish the game told you somewhere lol.
Rating: 9.2 92
Difficulty: N/A
Oct 8, 2025
ameliandyou
For: Christmas Deliveries 3: Deliverance
For: Christmas Deliveries 3: Deliverance
(rating based on reaching final boss)
Christmas Deliveries 3 is an extremely high production value needle game with the occasional boss or gimmick section. I was not really aware of this going in, and I likely wouldn't have played it knowing it was mostly needle. However, I am glad I played it, because the needle in this is unlike anything I have ever seen. Every jump is carefully thought out, and most sections are used in multiple completely different ways via creative gimmicks that force you to backtrack.
The first 4 platforming stages are essentially pure needle. There are gimmicks introduced after the first stage, but all of them are there essentially only to make the pathing of the needle more interesting. One of the gimmicks has you jump on pillars to make other pillars go up, and most of the screens use that gimmick to force you to run all around the stage, while still doing pretty standard high quality needle. Another stage would force you to jump through a bunch of gates, which doesn't change anything except making the pathing more unique.
This isn't a bad thing, and the gimmicks are used in different ways each screen, but it is important to know before playing ;-;.
The bosses (I haven't played the final boss so I can't say) are definitely the low point of the game. With the exception of the first boss, all three of the bosses ditch the hand drawn art style and just use pngs of the characters you are fighting like in most fangames. It feels a bit out of place, and I wouldn't mind that if the gameplay for the bosses were better, but they are quite generic. I like how the mario boss jumps in pipes to attack and what not, but most of the bosses just feel like decent fangame bosses which is totally fine.
The later 4 platforming stages do a bit more with the gimmicks, but with a few exceptions they stay pretty much as needlely gimmick stages. The 5th stage is really unique, having the kid surf in a 3d environment. However, this part wasn't my favorite, as it feel EXTREMELY learny in a way that wasn't satisfying at all. I kinda wish either it was a bit easier, or maybe if more was done with the gimmick. It wasn't bad though, I still really liked it. The next stage has you disturb the graves of random people named john (cn2.5 reference?!??!!?). I liked this, although with a few exceptions most of the grave gimmicks just serve to make the needle more interesting rather than doing anything really out there.
The next 2 platforming stages are also pretty good. The gameshow one was my favorite part of the game, it had a lot of really fun and interesting ideas like an eating contest or having you hit targets. It also wasn't very difficult, which I was really worried about because you have to restart the 10 levels from the beginning if you fail. Half of the challenges are needle though which is to be expected.
I both loved and hated the final stage. I loved it because it finally felt like the game was going all out with its gimmicks, and there was a ton of EXTREMELY creative stuff done with the pathing (one section you go through 3 times without anything changing about the block / spike layout, and it feels completely different every time because its designed to be beatable foward, backwards, or doing it while flipped). I hated it because it was as long as about 3 or 4 of the previous stages. It took forever to get through, and while I didn't do it all in one sitting, I kept feeling disappointment when the end wasn't in sight rather than excitement to play more because of how difficult this stage was and because of how long this stage was. For reference, the previous stages were EXTREMELY stingy with gimmicks, only having literally zero, one or rarely two in each stage. This area had FIVE DIFFERENT SECTIONS all of which having 1-2 gimmicks, not counting the time spent backtracking through the sections. From what I can tell its a reference to the other christmas game(s) but that doesn't really make it any less painful ;-;.
It is what it is though. If you are the classic needler who hates adventure you will love this game. If you like needle and adventure this game is perfect for you. If you don't like needle but love adventure you will like this game. I enjoyed it, tldr: this game had the best needle I have ever played but I am not the biggest needle fan and I thought this was more of an adventure game :>
[2] Likes
Christmas Deliveries 3 is an extremely high production value needle game with the occasional boss or gimmick section. I was not really aware of this going in, and I likely wouldn't have played it knowing it was mostly needle. However, I am glad I played it, because the needle in this is unlike anything I have ever seen. Every jump is carefully thought out, and most sections are used in multiple completely different ways via creative gimmicks that force you to backtrack.
The first 4 platforming stages are essentially pure needle. There are gimmicks introduced after the first stage, but all of them are there essentially only to make the pathing of the needle more interesting. One of the gimmicks has you jump on pillars to make other pillars go up, and most of the screens use that gimmick to force you to run all around the stage, while still doing pretty standard high quality needle. Another stage would force you to jump through a bunch of gates, which doesn't change anything except making the pathing more unique.
This isn't a bad thing, and the gimmicks are used in different ways each screen, but it is important to know before playing ;-;.
The bosses (I haven't played the final boss so I can't say) are definitely the low point of the game. With the exception of the first boss, all three of the bosses ditch the hand drawn art style and just use pngs of the characters you are fighting like in most fangames. It feels a bit out of place, and I wouldn't mind that if the gameplay for the bosses were better, but they are quite generic. I like how the mario boss jumps in pipes to attack and what not, but most of the bosses just feel like decent fangame bosses which is totally fine.
The later 4 platforming stages do a bit more with the gimmicks, but with a few exceptions they stay pretty much as needlely gimmick stages. The 5th stage is really unique, having the kid surf in a 3d environment. However, this part wasn't my favorite, as it feel EXTREMELY learny in a way that wasn't satisfying at all. I kinda wish either it was a bit easier, or maybe if more was done with the gimmick. It wasn't bad though, I still really liked it. The next stage has you disturb the graves of random people named john (cn2.5 reference?!??!!?). I liked this, although with a few exceptions most of the grave gimmicks just serve to make the needle more interesting rather than doing anything really out there.
The next 2 platforming stages are also pretty good. The gameshow one was my favorite part of the game, it had a lot of really fun and interesting ideas like an eating contest or having you hit targets. It also wasn't very difficult, which I was really worried about because you have to restart the 10 levels from the beginning if you fail. Half of the challenges are needle though which is to be expected.
I both loved and hated the final stage. I loved it because it finally felt like the game was going all out with its gimmicks, and there was a ton of EXTREMELY creative stuff done with the pathing (one section you go through 3 times without anything changing about the block / spike layout, and it feels completely different every time because its designed to be beatable foward, backwards, or doing it while flipped). I hated it because it was as long as about 3 or 4 of the previous stages. It took forever to get through, and while I didn't do it all in one sitting, I kept feeling disappointment when the end wasn't in sight rather than excitement to play more because of how difficult this stage was and because of how long this stage was. For reference, the previous stages were EXTREMELY stingy with gimmicks, only having literally zero, one or rarely two in each stage. This area had FIVE DIFFERENT SECTIONS all of which having 1-2 gimmicks, not counting the time spent backtracking through the sections. From what I can tell its a reference to the other christmas game(s) but that doesn't really make it any less painful ;-;.
It is what it is though. If you are the classic needler who hates adventure you will love this game. If you like needle and adventure this game is perfect for you. If you don't like needle but love adventure you will like this game. I enjoyed it, tldr: this game had the best needle I have ever played but I am not the biggest needle fan and I thought this was more of an adventure game :>
Rating: 9.0 90
Difficulty: N/A
Oct 8, 2025
Delicious Fruit