Latest Reviews
tuhkakuppi
For: 2022 Needle
For: 2022 Needle
Windows defender and such love to flag unextracted gms exes as wacatac, resulting in many false positives like this used to be.
Easily solved by compiling the game as a "zip" instead of "executable", or just using a zip tool to extract the "executable" compile.
[3] Likes
Easily solved by compiling the game as a "zip" instead of "executable", or just using a zip tool to extract the "executable" compile.
Rating: N/A
Difficulty: N/A
May 2, 2022
Zambrini
For: i wanna bagoettes
For: i wanna bagoettes
Has some of the most creative traps ever made.
Just needed a second boss to make this game satisfying to beat.
[0] Likes
Just needed a second boss to make this game satisfying to beat.
Rating: 7.8 78
Difficulty: 42 42
May 2, 2022
DerpyHoovesIWBTG
For: Question Mark
For: Question Mark
Rating based on normal clear, even if I've beaten the extra screen. I'd rate the extra screen around 75 difficulty.
A relatively short needle game where it cycles between three different tilesets (one is the same but the diamond grid is smaller) but the needle remains the same with the exception of a few screens halfway through where it turns from needle to fruit needle. It's devoid of any music as well.
It tries to be like a maze, but it hardly plays like one. The lack of a camera following the player makes the game a lot less pleasant to play because sometimes you have to guess wherever you are landing. One example I can give is where it displays a big arrow on the right edge of the screen. You are expecting to jump in that direction but it turns out there is a wall and you end up dying to a spike the moment you enter the next screen. The reason why? Because the arrow is at the wrong height and should be raised one block lower. There were multiple of these moments where the maker feels like they were doing the right thing and then the camera ruins it all. Besides what I mentioned earlier there were also some blind drops as well.
The difficulty is all over the place. In most cases you are beating a 40 difficulty save and then suddenly the next save happens to be way way easier than the previous one. This especially happens a lot early on, where sometimes you just have to do one or two easy jumps before the next save which is a lot harder than the first). Normally I would say this was done in the case of having 2 difficulties where one is Medium and the other is Hard, but the only difficulty in this game is Medium. It's just weird.
After you beat the main needle and you are up to more, there is still one more screen left which is way harder than anything before it. It's just your average low quality needle screen featuring corners, planes and especially inverts. The saveblockers are really not in your favor either. Halfway through you are given the option to go up and pass through 2 planes, or go down where you have to do a floor invert followed by a double invert, which puts you a little bit closer for the next save. It ends off with you having to do 9 inverts in a row with no saves inbetween, and what do you get for all of it? The game crashing because the warp doesn't have any code. While I didn't dislike playing the extra screen, I would only go for it if you like this type of needle. It sucks otherwise.
The needle itself is alright, but the thing that made me rate this a bit lower than I would normally do is the lack of a proper camera, which results in some blind drops and deaths. Had the maker put in the effort to add that in, I would have rated this a little bit higher.
A relatively short needle game where it cycles between three different tilesets (one is the same but the diamond grid is smaller) but the needle remains the same with the exception of a few screens halfway through where it turns from needle to fruit needle. It's devoid of any music as well.
It tries to be like a maze, but it hardly plays like one. The lack of a camera following the player makes the game a lot less pleasant to play because sometimes you have to guess wherever you are landing. One example I can give is where it displays a big arrow on the right edge of the screen. You are expecting to jump in that direction but it turns out there is a wall and you end up dying to a spike the moment you enter the next screen. The reason why? Because the arrow is at the wrong height and should be raised one block lower. There were multiple of these moments where the maker feels like they were doing the right thing and then the camera ruins it all. Besides what I mentioned earlier there were also some blind drops as well.
The difficulty is all over the place. In most cases you are beating a 40 difficulty save and then suddenly the next save happens to be way way easier than the previous one. This especially happens a lot early on, where sometimes you just have to do one or two easy jumps before the next save which is a lot harder than the first). Normally I would say this was done in the case of having 2 difficulties where one is Medium and the other is Hard, but the only difficulty in this game is Medium. It's just weird.
After you beat the main needle and you are up to more, there is still one more screen left which is way harder than anything before it. It's just your average low quality needle screen featuring corners, planes and especially inverts. The saveblockers are really not in your favor either. Halfway through you are given the option to go up and pass through 2 planes, or go down where you have to do a floor invert followed by a double invert, which puts you a little bit closer for the next save. It ends off with you having to do 9 inverts in a row with no saves inbetween, and what do you get for all of it? The game crashing because the warp doesn't have any code. While I didn't dislike playing the extra screen, I would only go for it if you like this type of needle. It sucks otherwise.
The needle itself is alright, but the thing that made me rate this a bit lower than I would normally do is the lack of a proper camera, which results in some blind drops and deaths. Had the maker put in the effort to add that in, I would have rated this a little bit higher.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 45 45
May 1, 2022
KingSlendy
For: I Wanna Eat the Winter King
For: I Wanna Eat the Winter King
WORLD'S FIRST CLEAR
Okay, this game is a masterpiece, I had a blast throught and I absolutely loved every single second of it, thanks Plasma for making such a beautiful game!
Okay, this game is a masterpiece, I had a blast throught and I absolutely loved every single second of it, thanks Plasma for making such a beautiful game!
Tagged as: Needle
[9] Likes
Rating: 10.0 100
Difficulty: 96 96
May 1, 2022
128Up
For: RUN! and JUMP! and FUN!
For: RUN! and JUMP! and FUN!
Rating based on the 2.0 download link in the author review at the time of writing. (Oddly, despite beating the game from a fresh file [note: the creator uploaded their save files alongside the game], the rooms in the creator's own uploaded screenshots were never encountered.)
The game is an attempt at a basic adventure, which is appreciated. What this tends to boil down to is rather simplistic corridor needle with added triggers and/or the occasional flying spike trap for spice. Right from the first water-filled screen the terrain funnels you into the corridors you'll be seeing throughout the experience. Honestly, not much of it is anything to write home about, but it's not really all that offensive either, unless you take issue with the classic brown blocks found in every engine since time immemorial.
What is worth mentioning, though, is a softlock. On the screen with the bouncing-according-to-gravity cherries (which, on the record, are actually pretty cool, but I imagine they're a Renex Engine default asset), you'll find the room split in two, partially above water, partially submerged. If you are playing on Medium and take the save in the submerged half of the room, you will be trapped, since the exit requires the trigger in the above water half of the room to be active, which you cannot reach from where you are. This is the only reason my difficulty rating is as high as it is. The rest of the game is probably a low-to-mid 30s, though the last boss may breach that.
The bosses aren't all that exciting, being default bosses from the Renex Engine - i.e. the Floor 10 boss from Celebrate 100, and the infamous Utah Teapot. Even the clear screen that follows is (presumably) completely unaltered from the Renex Engine default. Admittedly, I can't really fault the creator for using so much engine defaults - it's not like the practice is new in any way - but it's still a little disappointing. At least I can say I fought the teapot, though.
The game is an attempt at a basic adventure, which is appreciated. What this tends to boil down to is rather simplistic corridor needle with added triggers and/or the occasional flying spike trap for spice. Right from the first water-filled screen the terrain funnels you into the corridors you'll be seeing throughout the experience. Honestly, not much of it is anything to write home about, but it's not really all that offensive either, unless you take issue with the classic brown blocks found in every engine since time immemorial.
What is worth mentioning, though, is a softlock. On the screen with the bouncing-according-to-gravity cherries (which, on the record, are actually pretty cool, but I imagine they're a Renex Engine default asset), you'll find the room split in two, partially above water, partially submerged. If you are playing on Medium and take the save in the submerged half of the room, you will be trapped, since the exit requires the trigger in the above water half of the room to be active, which you cannot reach from where you are. This is the only reason my difficulty rating is as high as it is. The rest of the game is probably a low-to-mid 30s, though the last boss may breach that.
The bosses aren't all that exciting, being default bosses from the Renex Engine - i.e. the Floor 10 boss from Celebrate 100, and the infamous Utah Teapot. Even the clear screen that follows is (presumably) completely unaltered from the Renex Engine default. Admittedly, I can't really fault the creator for using so much engine defaults - it's not like the practice is new in any way - but it's still a little disappointing. At least I can say I fought the teapot, though.
Tagged as: Adventure
[1] Like
Rating: 3.5 35
Difficulty: 41 41
May 1, 2022
xoro1
For: I wanna be the Battlegrounds
For: I wanna be the Battlegrounds
MORBIUS
[0] Likes
Rating: 10.0 100
Difficulty: 90 90
May 1, 2022
Delicious Fruit