Latest Reviews
WoshTheTriangle
For: Common World Domination
For: Common World Domination
I'll admit I have not played the version of this avoidance that's in Kamilia 3 so I can't really compare the two but I found this avoidance to be really fun.
It is very memorization-heavy with very few RNG attacks that are pretty troublesome (mainly being the swarm of multicolored fruit that appear at the instrumental parts of the song). Most parts do have a slight bit of RNG in them but it isn't anything crazy, although it can very rarely just kill you due to certain gaps becoming too tight for the kid to fit in between.
The song is good, it has very nice visuals, the lines in the background make for great reference in terms of positioning and it feels pretty balanced. I personally believe the first half is the harder part but not by much, it is a very well-balanced avoidance that doesn't make you wait 3 minutes just to get to the actual difficult part. I'm a big fan of this game, I just wish RNG sometimes didn't force me to completely change my game plan mid-avoidance, although that may be considered a plus to some.
[0] Likes
It is very memorization-heavy with very few RNG attacks that are pretty troublesome (mainly being the swarm of multicolored fruit that appear at the instrumental parts of the song). Most parts do have a slight bit of RNG in them but it isn't anything crazy, although it can very rarely just kill you due to certain gaps becoming too tight for the kid to fit in between.
The song is good, it has very nice visuals, the lines in the background make for great reference in terms of positioning and it feels pretty balanced. I personally believe the first half is the harder part but not by much, it is a very well-balanced avoidance that doesn't make you wait 3 minutes just to get to the actual difficult part. I'm a big fan of this game, I just wish RNG sometimes didn't force me to completely change my game plan mid-avoidance, although that may be considered a plus to some.
Rating: 9.0 90
Difficulty: 65 65
Jun 21, 2024
ameliandyou
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
On one hand, O is my bestie. On the other hand, I have no clue how many people that silly eye consumed before meeting me. I kinda have to be O's best friend because the only other option is to be O's lunch ;-;
[0] Likes
Rating: 10.0 100
Difficulty: N/A
Jun 21, 2024
ameliandyou
For: SHOOT: Taming the ruins
For: SHOOT: Taming the ruins
I really really really wished I could have enjoyed SHOOT! as much as it seems most did :(
(review based on a basic completion)
I don't feel comfortable giving it a rating, as I feel SHOOT is a masterpiece that either I wasn't ready for, or just wasn't for me.
I guess I will start with what I loved and work my way down. The visuals are amazing. I am assuming not all of it was done by Uber because of some sprites I recognized and the varying styles present at once (such as the enemies using a much larger palette than some of the floors) but that doesn't take away from how polished the whole experience is.
Second the movement is really fun. Mainly the rpg lol but zooming in the water with the water gun is quite fun as well.
Thirdly, the bosses were decent. I felt the fire boss dragged for a bit too long, but both fights were decently enjoyable.
Now for the parts I didn't have as much fun with.
I really didn't like the combat in this game. The most common enemy, the capsule looking feller that you have to juggle never felt satisfying to fight. And they are EVERYWHERE... They were really annoying to hit and it felt like luck whether I managed to juggle them, I ended up letting them explode most of the time either because I would fail to juggle them, or just give up and find out how to dodge their explosion from where the kid is. The rest of the combat wasn't that fun either. You just kinda weave in and out of an enemies line of sight, never letting them attack because they can't really be dodged in most cases.
I feel bad because I think this is my lack of skill combined with personal preference, I do think it is a well designed game combat wise.
Second, the weapons. Coming from BONK! (which was one of my favorite fangames to play, i LOVED everything about BONK it was so so so amazing lol), i kinda assumed each weapon would have something unique about them that would really change up how each section was played, kinda like the bonkers in BONK. Combat wise, the weapons didn't feel very distinct. You start out with the kid's gun, which instantly is outclassed by the revolver. That kinda makes sense I guess, as the new weapons are sortof supposed to be the focus, but then the revolver instantly gets outclassed by the rpg. I never had a need to go back to the revolver post rpg, and then you get the water gun which is useless for combat. The railgun comes along and completely outclasses all the other weapons except the two times the spore pals come back.
Movement wise, the rpg and water gun are the only really really impactful ones gameplay wise. The railgun was fine, but it was only used to either move on hazardous blocks, or to slowly jump up a wall. the revolver and kid gun are so useless ;-; like you are literally just using the rpg for movement in most of the game and for combat most of the game, idk.
Third the gameplay. So many sections felt really tedious for no reason. The aiming parts felt like luck to me, it was so hard for me to hit the targets and they didn't really have much gameplay depth other than to learn where the switch targets are, and the just don't miss one the fall. The combat felt tedious and chorelike as mentioned before. Pushing the floaty friends with your rpg wasn't fun at all. And..... aside from combat and movement thats most of the gameplay. I think I was going in expecting a game like bonk, and this is NOTHING like bonk aside from being in the same world.
I don't know if this genre of fangame is for me :(
Again, I think this game is amazing, I could see someone LOVING the precise aiming, combat, and the feeling of getting stronger as you get better and better (and water gun) weapons.
But its not for me. If I were to rate this game I would give it like around an 8.5/10, which seems cruel considering how that's almost a full point lower from the current lowest review.
I guess the takeaway is that this game isn't like bonk (which is a good thing, i want makers to try new things and to mix things up lol). For me it was much worse than BONK, for others it was much better, but that's just because its just such a different game.
Both games are amazing. If you HATED bonk, don't let that stop you from giving this a try. If you loved bonk, I would still recommend it, but it doesn't mean you will love shoot as well.
[1] Like
(review based on a basic completion)
I don't feel comfortable giving it a rating, as I feel SHOOT is a masterpiece that either I wasn't ready for, or just wasn't for me.
I guess I will start with what I loved and work my way down. The visuals are amazing. I am assuming not all of it was done by Uber because of some sprites I recognized and the varying styles present at once (such as the enemies using a much larger palette than some of the floors) but that doesn't take away from how polished the whole experience is.
Second the movement is really fun. Mainly the rpg lol but zooming in the water with the water gun is quite fun as well.
Thirdly, the bosses were decent. I felt the fire boss dragged for a bit too long, but both fights were decently enjoyable.
Now for the parts I didn't have as much fun with.
I really didn't like the combat in this game. The most common enemy, the capsule looking feller that you have to juggle never felt satisfying to fight. And they are EVERYWHERE... They were really annoying to hit and it felt like luck whether I managed to juggle them, I ended up letting them explode most of the time either because I would fail to juggle them, or just give up and find out how to dodge their explosion from where the kid is. The rest of the combat wasn't that fun either. You just kinda weave in and out of an enemies line of sight, never letting them attack because they can't really be dodged in most cases.
I feel bad because I think this is my lack of skill combined with personal preference, I do think it is a well designed game combat wise.
Second, the weapons. Coming from BONK! (which was one of my favorite fangames to play, i LOVED everything about BONK it was so so so amazing lol), i kinda assumed each weapon would have something unique about them that would really change up how each section was played, kinda like the bonkers in BONK. Combat wise, the weapons didn't feel very distinct. You start out with the kid's gun, which instantly is outclassed by the revolver. That kinda makes sense I guess, as the new weapons are sortof supposed to be the focus, but then the revolver instantly gets outclassed by the rpg. I never had a need to go back to the revolver post rpg, and then you get the water gun which is useless for combat. The railgun comes along and completely outclasses all the other weapons except the two times the spore pals come back.
Movement wise, the rpg and water gun are the only really really impactful ones gameplay wise. The railgun was fine, but it was only used to either move on hazardous blocks, or to slowly jump up a wall. the revolver and kid gun are so useless ;-; like you are literally just using the rpg for movement in most of the game and for combat most of the game, idk.
Third the gameplay. So many sections felt really tedious for no reason. The aiming parts felt like luck to me, it was so hard for me to hit the targets and they didn't really have much gameplay depth other than to learn where the switch targets are, and the just don't miss one the fall. The combat felt tedious and chorelike as mentioned before. Pushing the floaty friends with your rpg wasn't fun at all. And..... aside from combat and movement thats most of the gameplay. I think I was going in expecting a game like bonk, and this is NOTHING like bonk aside from being in the same world.
I don't know if this genre of fangame is for me :(
Again, I think this game is amazing, I could see someone LOVING the precise aiming, combat, and the feeling of getting stronger as you get better and better (and water gun) weapons.
But its not for me. If I were to rate this game I would give it like around an 8.5/10, which seems cruel considering how that's almost a full point lower from the current lowest review.
I guess the takeaway is that this game isn't like bonk (which is a good thing, i want makers to try new things and to mix things up lol). For me it was much worse than BONK, for others it was much better, but that's just because its just such a different game.
Both games are amazing. If you HATED bonk, don't let that stop you from giving this a try. If you loved bonk, I would still recommend it, but it doesn't mean you will love shoot as well.
Rating: N/A
Difficulty: N/A
Jun 21, 2024
omega2020
For: I Wanna HALO END C_E
For: I Wanna HALO END C_E
Barrage avoidance with the option of selecting 1 HP, 3 HP, 5 HP and 10 HP. After playing it once on 10HP I could tell it was going to be a challenge so I gave up. Anyone open to taking it on. Good luck.
[0] Likes
Rating: 4.6 46
Difficulty: 64 64
Jun 21, 2024
omega2020
For: I wanna Stay Alive Another
For: I wanna Stay Alive Another
Short yet easy avoidance. The visuals for the attacks were nice and easy on the eyes to.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 35 35
Jun 21, 2024
omega2020
For: I Wanna Graduate From Beginners
For: I Wanna Graduate From Beginners
I'm glad I decided to come check out snow's old games. Would be nice for more avoidances that used a bar to represent completing an avoidance instead of always aiming for perfection. I digress. The game was good and the traps weren't annoying. Thumbs up.
[0] Likes
Rating: 7.5 75
Difficulty: 22 22
Jun 20, 2024
Yangzhou
For: AC Randy Pack
For: AC Randy Pack
Pretty fun, dunno what to rate it difficulty wise
[0] Likes
Rating: 8.0 80
Difficulty: 40 40
Jun 20, 2024
P2shka
For: I wanna be the 2000 person commemoration
[0] Likes
For: I wanna be the 2000 person commemoration
[0] Likes
Rating: 5.3 53
Difficulty: N/A
Jun 20, 2024