Latest Reviews
DerpyHoovesIWBTG
For: I wanna be the Phantom Needle IV
[0] Likes
For: I wanna be the Phantom Needle IV
[0] Likes
Rating: 5.3 53
Difficulty: 65 65
Jun 11, 2024
opanker
For: I Wanna flight the Far the Far away
[0] Likes
For: I Wanna flight the Far the Far away
[0] Likes
Rating: 7.4 74
Difficulty: 76 76
Jun 11, 2024
Ridhwan056
For: I Wanna Kill The Kamilia 3+
For: I Wanna Kill The Kamilia 3+
I broke my fingers
[0] Likes
Rating: 9.0 90
Difficulty: 99 99
Jun 11, 2024
TTBB
For: I wanna be the Sankarea
For: I wanna be the Sankarea
The creator's first avoidance, with a download link not available. Those 2 facts combined should warn you that this isn't going to be very good, and spoiler alert: it isn't. But I played it so I'm going to review it anyways.
First off, 2022 Taprus is mega skill issuing, the first attack is fine. The bouncing can be rough because of the layout (as per usual with bouncing + miku layout), but the invert burst right after is always dodgeable if you just move towards the center and then read it by looking at the center of the screen.
Now that being said, this is still not a fun time. First off we got this random(360) burst from all sides of the screen right before the spinning blue/red cherry lines. This attack is way harder than anything else you would see at an avoidance of this level. Essentially this is like a 40-50 difficulty avoidance but this attack alone is like 60+ difficulty, making it a luck-check at this level.
Next during the blue/red cherry lines, the RNG doesn't even kill you. I'm never a fan of cherries not killing you because then it looks like the player cheated in the clear video to those who don't know. So minus points for that. Also, if the RNG was real then the attack would actually be fun (It would increase the difficulty of the avoidance by a lot though)
Lastly, we got our last problem: the transition out of the red/blue lines. The cherries will fade and disappear but lo and behold, they still have a hitbox even at like 0.01% opacity! No reason to explain why that's a big issue.
So overall, I think there are 2 ways can fix this avoidance:
1. If you wanna keep it at 40 difficulty, nerf the burst before the spinning lines, remove the pointless RNG during the spinning lines that doesn't kill, and remove hitboxes from fading cherries.
2. If you wanna make it 60+ difficulty, make the RNG during the spinning lines kill you, but during the transition after the attack, make that RNG fade out and not kill you along with the spinning red/blue lines.
First off, 2022 Taprus is mega skill issuing, the first attack is fine. The bouncing can be rough because of the layout (as per usual with bouncing + miku layout), but the invert burst right after is always dodgeable if you just move towards the center and then read it by looking at the center of the screen.
Now that being said, this is still not a fun time. First off we got this random(360) burst from all sides of the screen right before the spinning blue/red cherry lines. This attack is way harder than anything else you would see at an avoidance of this level. Essentially this is like a 40-50 difficulty avoidance but this attack alone is like 60+ difficulty, making it a luck-check at this level.
Next during the blue/red cherry lines, the RNG doesn't even kill you. I'm never a fan of cherries not killing you because then it looks like the player cheated in the clear video to those who don't know. So minus points for that. Also, if the RNG was real then the attack would actually be fun (It would increase the difficulty of the avoidance by a lot though)
Lastly, we got our last problem: the transition out of the red/blue lines. The cherries will fade and disappear but lo and behold, they still have a hitbox even at like 0.01% opacity! No reason to explain why that's a big issue.
So overall, I think there are 2 ways can fix this avoidance:
1. If you wanna keep it at 40 difficulty, nerf the burst before the spinning lines, remove the pointless RNG during the spinning lines that doesn't kill, and remove hitboxes from fading cherries.
2. If you wanna make it 60+ difficulty, make the RNG during the spinning lines kill you, but during the transition after the attack, make that RNG fade out and not kill you along with the spinning red/blue lines.
Tagged as: Avoidance
[2] Likes
Rating: 2.0 20
Difficulty: 50 50
Jun 11, 2024
Uber
For: I wanna because I'm not human
For: I wanna because I'm not human
pattern avoidance with an extra hp and 3 practice points at each chorus (pre-unlocked)
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 10, 2024
TheChiekurs
For: I wanna because I'm not human
For: I wanna because I'm not human
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 10, 2024
samy2003
For: I Wanna flight the Far the Far away
[0] Likes
For: I Wanna flight the Far the Far away
[0] Likes
Rating: 6.5 65
Difficulty: 58 58
Jun 10, 2024