Latest Reviews
maxg26
For: skeleton game 2
For: skeleton game 2
Not bad
Tagged as: Skeleton
[5] Likes
Rating: 7.5 75
Difficulty: 50 50
Dec 13, 2020
Cthaere
For: I Wanna Go Back To Basics
For: I Wanna Go Back To Basics
I'm not gonna leave a rating due to being a part of the collab, but I'll touch briefly on every stage.
29th: It feels a bit unrefined currently, and is quite short compared to the other stages, but there's definitely potential. Just gotta practice more needle making, and I hope we can get a fully fledged game by you. For now though, I have to give this stage a rate based on its merit alone. 5.5/10
AlexBrogan: Cool pathing and enjoyable gameplay, but gets a bit too fulljumpy and annoying to pull off at a few points. As a fan of gameplay over pathing, this wasn't my favorite stage, but it's a solid one. 7.5/10
Artimax: An outstanding story of improvement, this and the needle hatena stage are night and day. This stage features every bit of clever pathing that could be tucked in while providing stellar gameplay. One of my favorite stages from this collab. 9.5/10
Cloch: One of the less memorable stages for me, not sticking out as particularly excellent or terrible, and reminds me a bit of Discord Makers style. 6.5/10.
Clouddead: A stumble-inspired stage with quite a few unusual yet great maneuvers. Has some really cool stuff and a few dick moves. A bit too fulljumpy at times, but very fun even still. 9/10
Me: Can't rate myself, obviously. I will say that I meant to have 3 screens of completely different styles, but due to being unsatisfied with my first two I replaced them but forgot to check they're actually different enough. Oh well, can't say I'm fully satisfied with the result, but I am more than content with them, and the fault rests fully on me.
Dono: Needle in the more modern style with a distinct interpretation of it, which remains easier than what is usually made in that style. Play dono needle. Not just this stage, just play dono games, especially the more recent releases. 8.5/10.
EZ: I don't like the visual style, nor do I like giant water patches in needle, but aside from those two minor things the stage is pretty great and has some pretty solid movements. 8/10.
Wasabi: it had a few annoying points, but overall I liked it and secretly kinda wished there were more stages in a similar, "basic" style. 7/10.
Gordon: Everybody starts somewhere. I hope you can find needle that inspires you to make great things in the future. Despite the nature of this stage (10 difficulty should tell you all you need to know) I am glad it made it in, as it makes the game as a whole feel more complete.
Ian: One of my favorite combos of music and visuals, with great needle in a complementary style to boot. I wish to see more of this. 9/10
Kii: monkaS stage where if you had a "graze" counter it'd go into the double digits for each save. The movements in it are solid and the style is unique, and aside from playing great I admire the courage to put it into a massive collab like this. 8.5/10.
Kittygame: One of the big misses in this collab, the needle feels extremely claustrophobic and many jumps feel just a bit too precise. 4/10.
Komachi: First screen looked promising as a somewhat easier 32 px needle stage that would end up being decent and a fix of something that is missing in the collab imo, but the subsequent screens all had a lot of bizzare design choices that took away a lot of the fun. Still decent though. 5/10.
Lemon: Only complaint is the first save on the final screen requiring kinda obscure tech. Otherwise, a very fun mini-align maze which made me want more, especially since it's far less intimidating than your two fully fledged ones. 8.5/10.
Near: Very experimental and one of the hardest stages is not a good mix. A lot of highs and lows in this one, but we all make mistakes sometimes, and in my state I can't really point fingers at anyone else. 7.5/10.
Prince: Very fun needle focused around water drops and vspeed changes with a few semi-precise weaves. There are a few neat setups scattered in here, some of which are also valign dependent which was unfortunate. Still a very solid stage. 8/10.
Randomchaos: As always, Randomchaos has a very distinct type of needle which I am glad was featured in the collab (especially with the vast amount of people going for experimental or extremely modern types of needle) which is coupled with a great atmosphere to create an immersive experience. 9/10.
Shign: The only instance of dotkid needle, which while a tad too precise at times is certainly a refreshing stage from the rest due to just how different it is. 8/10.
Skulldude: funnily enough, while the stage is still great, I'm surprised at just how much it kinda got lost in the rest of the stages, considering the experience gap between the makers. A very solid stage in Skull's usual style, and I've got no complaints. 8.5/10.
Taprus: Another one for the "neat but fulljumpy" list, a stage focused entirely around jump refreshers in open space. I've played this as one of the last stages in a very long session, and so may have gotten more frustrated at it than I would if I played it fresh. The song is funny for the first 3 minutes and kinda annoying afterwards. 6.5/10.
Very cool: Very cool. 8/10.
Wspr: One of the more polarizing stages for me, which again is a problem when it's also the hardest one. The first jump of the first save of screen one sucks unless there's a consistent setup I haven't found, and the second screen had a few overly precise segments, but overall I like the style and the first save of screen 3 is one of my favorites in the game. 8.5/10.
YBMA: I wanted to make a "strewn detritus director's cut" joke, but this feels like there's a bit of a difference in the nuance. Perhaps this got changed in testing, but this is a slightly modified take on the detritus style, and I'm not entirely sure which one I like more. 8.5/10.
[5] Likes
29th: It feels a bit unrefined currently, and is quite short compared to the other stages, but there's definitely potential. Just gotta practice more needle making, and I hope we can get a fully fledged game by you. For now though, I have to give this stage a rate based on its merit alone. 5.5/10
AlexBrogan: Cool pathing and enjoyable gameplay, but gets a bit too fulljumpy and annoying to pull off at a few points. As a fan of gameplay over pathing, this wasn't my favorite stage, but it's a solid one. 7.5/10
Artimax: An outstanding story of improvement, this and the needle hatena stage are night and day. This stage features every bit of clever pathing that could be tucked in while providing stellar gameplay. One of my favorite stages from this collab. 9.5/10
Cloch: One of the less memorable stages for me, not sticking out as particularly excellent or terrible, and reminds me a bit of Discord Makers style. 6.5/10.
Clouddead: A stumble-inspired stage with quite a few unusual yet great maneuvers. Has some really cool stuff and a few dick moves. A bit too fulljumpy at times, but very fun even still. 9/10
Me: Can't rate myself, obviously. I will say that I meant to have 3 screens of completely different styles, but due to being unsatisfied with my first two I replaced them but forgot to check they're actually different enough. Oh well, can't say I'm fully satisfied with the result, but I am more than content with them, and the fault rests fully on me.
Dono: Needle in the more modern style with a distinct interpretation of it, which remains easier than what is usually made in that style. Play dono needle. Not just this stage, just play dono games, especially the more recent releases. 8.5/10.
EZ: I don't like the visual style, nor do I like giant water patches in needle, but aside from those two minor things the stage is pretty great and has some pretty solid movements. 8/10.
Wasabi: it had a few annoying points, but overall I liked it and secretly kinda wished there were more stages in a similar, "basic" style. 7/10.
Gordon: Everybody starts somewhere. I hope you can find needle that inspires you to make great things in the future. Despite the nature of this stage (10 difficulty should tell you all you need to know) I am glad it made it in, as it makes the game as a whole feel more complete.
Ian: One of my favorite combos of music and visuals, with great needle in a complementary style to boot. I wish to see more of this. 9/10
Kii: monkaS stage where if you had a "graze" counter it'd go into the double digits for each save. The movements in it are solid and the style is unique, and aside from playing great I admire the courage to put it into a massive collab like this. 8.5/10.
Kittygame: One of the big misses in this collab, the needle feels extremely claustrophobic and many jumps feel just a bit too precise. 4/10.
Komachi: First screen looked promising as a somewhat easier 32 px needle stage that would end up being decent and a fix of something that is missing in the collab imo, but the subsequent screens all had a lot of bizzare design choices that took away a lot of the fun. Still decent though. 5/10.
Lemon: Only complaint is the first save on the final screen requiring kinda obscure tech. Otherwise, a very fun mini-align maze which made me want more, especially since it's far less intimidating than your two fully fledged ones. 8.5/10.
Near: Very experimental and one of the hardest stages is not a good mix. A lot of highs and lows in this one, but we all make mistakes sometimes, and in my state I can't really point fingers at anyone else. 7.5/10.
Prince: Very fun needle focused around water drops and vspeed changes with a few semi-precise weaves. There are a few neat setups scattered in here, some of which are also valign dependent which was unfortunate. Still a very solid stage. 8/10.
Randomchaos: As always, Randomchaos has a very distinct type of needle which I am glad was featured in the collab (especially with the vast amount of people going for experimental or extremely modern types of needle) which is coupled with a great atmosphere to create an immersive experience. 9/10.
Shign: The only instance of dotkid needle, which while a tad too precise at times is certainly a refreshing stage from the rest due to just how different it is. 8/10.
Skulldude: funnily enough, while the stage is still great, I'm surprised at just how much it kinda got lost in the rest of the stages, considering the experience gap between the makers. A very solid stage in Skull's usual style, and I've got no complaints. 8.5/10.
Taprus: Another one for the "neat but fulljumpy" list, a stage focused entirely around jump refreshers in open space. I've played this as one of the last stages in a very long session, and so may have gotten more frustrated at it than I would if I played it fresh. The song is funny for the first 3 minutes and kinda annoying afterwards. 6.5/10.
Very cool: Very cool. 8/10.
Wspr: One of the more polarizing stages for me, which again is a problem when it's also the hardest one. The first jump of the first save of screen one sucks unless there's a consistent setup I haven't found, and the second screen had a few overly precise segments, but overall I like the style and the first save of screen 3 is one of my favorites in the game. 8.5/10.
YBMA: I wanted to make a "strewn detritus director's cut" joke, but this feels like there's a bit of a difference in the nuance. Perhaps this got changed in testing, but this is a slightly modified take on the detritus style, and I'm not entirely sure which one I like more. 8.5/10.
Rating: N/A
Difficulty: 75 75
Dec 13, 2020
gafro
For: I wanna say something, ok guys so basically um
For: I wanna say something, ok guys so basically um
My favorite FTFA-inspired game to date.
There were pretty many jumps which are frame perfect but most of them felt surprisingly pretty natural and really satisfying to pull off.
The hardest screen is 6th one, except for that one, there was almost nothing so hard.
Only one thing I want to complain about this game is 2nd to last save, where the most of jumps feel quite awkward and annoying to do imo, but everything else was really good.
There were pretty many jumps which are frame perfect but most of them felt surprisingly pretty natural and really satisfying to pull off.
The hardest screen is 6th one, except for that one, there was almost nothing so hard.
Only one thing I want to complain about this game is 2nd to last save, where the most of jumps feel quite awkward and annoying to do imo, but everything else was really good.
Tagged as: Needle
[2] Likes
Rating: 8.5 85
Difficulty: 86 86
Dec 13, 2020
fubukiofficial
For: I wanna red needle
For: I wanna red needle
Tagged as: Needle
[0] Likes
Rating: 0.5 5
Difficulty: 65 65
Dec 13, 2020
BloggerOP
For: I Wanna Be The Little Hippo
For: I Wanna Be The Little Hippo
The creator allowed me to publish it. This game was made in February 2012. Have fun!
If the download link is broken, please contact (PM) me and I'll fix it.
[0] Likes
If the download link is broken, please contact (PM) me and I'll fix it.
Rating: N/A
Difficulty: N/A
Dec 13, 2020
BloggerOP
For: I Wanna Be No Boss
For: I Wanna Be No Boss
The creator allowed me to publish it. This game was made in January 2012. The game is impossible iirc but have fun!
If the download link is broken, please contact (PM) me and I'll fix it.
edit : I didn't know 'the drop' is possible, thank you for figuring that out, getting through the invisible block maze, and eventually beating the game Arzztt. you are the true gamer
[0] Likes
If the download link is broken, please contact (PM) me and I'll fix it.
edit : I didn't know 'the drop' is possible, thank you for figuring that out, getting through the invisible block maze, and eventually beating the game Arzztt. you are the true gamer
Rating: N/A
Difficulty: N/A
Dec 13, 2020
MasKos
For: kill the ddong 2
For: kill the ddong 2
I die on the first invert and then ragequit bcs its is rly bad, this game could be a little bit enjoyable if it was an Lgame.I didn't put 100 diff rating bcs i think it's not impossible
[0] Likes
Rating: N/A
Difficulty: 99 99
Dec 13, 2020
Reaper79202
For: kill the ddong 2
For: kill the ddong 2
you know the game is gonna be great when the menu screen has a drawing of a guy eating shit
Tagged as: Masterpiece
hosungryn_needle
[9] Likes
Rating: 0.0 0
Difficulty: 100 100
Dec 13, 2020
Delicious Fruit