Latest Reviews
Mercury
For: Annihilate.
For: Annihilate.
for some reason i have some fun from this needle
(not include extra)
[1] Like
(not include extra)
Rating: 6.2 62
Difficulty: 91 91
May 8, 2024
Kilgour22
For: I Wanna Be The Double Diamond
For: I Wanna Be The Double Diamond
Standard jumps with the worst needle physics ever made.
[0] Likes
Rating: N/A
Difficulty: N/A
May 8, 2024
LastTISisLife
For: I Wanna Improve
For: I Wanna Improve
Fun stuff for the most part, but some saves were hard and awkward
[1] Like
Rating: 7.3 73
Difficulty: 71 71
May 8, 2024
Kilgour22
For: me & u
For: me & u
Precise needle that verges on uncomfortably tight. Would have been more enjoyable with lighter feet, given the precise nature of the platforming.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 65 65
May 8, 2024
Kilgour22
For: Curios
For: Curios
Simple needle with a golden mode for experienced players.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 35 35
May 8, 2024
Pigeon
For: I wanna be the Blazing Beach-Side-Bunny!
For: I wanna be the Blazing Beach-Side-Bunny!
We cooking kid pancakes under the sun over here, hope you enjoy them too.
Tagged as: Avoidance
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
May 8, 2024
Trener
For: Needle
For: Needle
The hub in the game itself, taking into account the number of manufacturers, the opening of access to the final directly pushes us to the relationship with I wanna thread the needle.
It's a pretty solid game in which the visual component is not a strong point, but from the point of view of the needle itself and jumping, it's interesting.In this collaboration, each creator is different.A simple needle, a needle with vines and water,long preservation,short.There is everything in fact. But in each stage there are very precise and difficult jumps, regardless of whether they are longer or shorter.
All are not bad in their own way, in fact I did not like only one, the Ario stage, since almost every save ends with a fall, well, the final save is quite difficult with an unpleasant fall and maneuvering again
Of my favorite stages, I will note the Tuhkakuppi,Plasmanapkin stage.
I especially want to highlight the JGBmaster stage, which is also the final stage.The 4th screen already stands out in terms of difficulty, but the final screen is a complete torment.I consider this a mockery, since the complexity of this screen surpasses any crimson needle 1 and 2 screen. Each jump is insanely accurate, alignment is important in almost every jump, and it is long, consists of about 13 jumps. Why such complexity was done in a game with an approximate complexity of 76 is unclear to me.I've been stuck here for 6,000 deaths, and it's unclear how long it's been, but I've been feeling wildly irritable.It happens that you are lucky, but this is the case when I died everywhere, on the last jump, on the penultimate time 6, absolutely everywhere and everywhere. If this screen was not the last one in the game, I would hardly have played it at all.It's not bad in quality, but it's just not fair to do it in a game like this with such complexity.
[1] Like
It's a pretty solid game in which the visual component is not a strong point, but from the point of view of the needle itself and jumping, it's interesting.In this collaboration, each creator is different.A simple needle, a needle with vines and water,long preservation,short.There is everything in fact. But in each stage there are very precise and difficult jumps, regardless of whether they are longer or shorter.
All are not bad in their own way, in fact I did not like only one, the Ario stage, since almost every save ends with a fall, well, the final save is quite difficult with an unpleasant fall and maneuvering again
Of my favorite stages, I will note the Tuhkakuppi,Plasmanapkin stage.
I especially want to highlight the JGBmaster stage, which is also the final stage.The 4th screen already stands out in terms of difficulty, but the final screen is a complete torment.I consider this a mockery, since the complexity of this screen surpasses any crimson needle 1 and 2 screen. Each jump is insanely accurate, alignment is important in almost every jump, and it is long, consists of about 13 jumps. Why such complexity was done in a game with an approximate complexity of 76 is unclear to me.I've been stuck here for 6,000 deaths, and it's unclear how long it's been, but I've been feeling wildly irritable.It happens that you are lucky, but this is the case when I died everywhere, on the last jump, on the penultimate time 6, absolutely everywhere and everywhere. If this screen was not the last one in the game, I would hardly have played it at all.It's not bad in quality, but it's just not fair to do it in a game like this with such complexity.
Rating: 7.7 77
Difficulty: 80 80
May 8, 2024