Latest Reviews
TheChiekurs
For: MKey Medley v1.0
For: MKey Medley v1.0
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
May 7, 2024
spellux01
For: enchanted love
For: enchanted love
The first half felt pretty boring to me, there's not much going on and you usually die because of shit rng.
However, the pattern section on the drop is a masterpiece and the reason why everyone should at least give this avoidance a shot: the attacks are very fast-paced and different from each other, the game forces you to move constantly, there's no "stay in the safespot for 10 seconds" bullshit.
The post-pattern segment is a bit rough though, there's 2 mildly unfair attacks, but given you have HP it shouldn't be that problematic.
[1] Like
However, the pattern section on the drop is a masterpiece and the reason why everyone should at least give this avoidance a shot: the attacks are very fast-paced and different from each other, the game forces you to move constantly, there's no "stay in the safespot for 10 seconds" bullshit.
The post-pattern segment is a bit rough though, there's 2 mildly unfair attacks, but given you have HP it shouldn't be that problematic.
Rating: 9.0 90
Difficulty: N/A
May 7, 2024
OccultCube
For: untitled13
For: untitled13
Needle is good but visual hurts my eye
[0] Likes
Rating: 6.5 65
Difficulty: 48 48
May 7, 2024
Chrisay
For: MKey Medley v1.0
For: MKey Medley v1.0
This game features cool screen picks, tons of variety and good production value. It is pretty fun to play.
But basically everything in the game is made by someone else, with very few additions or alterations made to it. It is incredibly clear to me that most of the game was taken from decompiled or sourced GMKs and just inserted into the game. Getting everything imported correctly must have taken a lot of work, but it just results in a game that lacks identity. Final bosses from games that had buildup are taken now without context which is part of what made them work. Difficulty fluctuates a lot too cause of this lack of willingness to change anything.
There's a few cool ideas played around with that are original to this medley, but the vast majority of the content is basically unchanged from other games which makes for very little to review.
[5] Likes
But basically everything in the game is made by someone else, with very few additions or alterations made to it. It is incredibly clear to me that most of the game was taken from decompiled or sourced GMKs and just inserted into the game. Getting everything imported correctly must have taken a lot of work, but it just results in a game that lacks identity. Final bosses from games that had buildup are taken now without context which is part of what made them work. Difficulty fluctuates a lot too cause of this lack of willingness to change anything.
There's a few cool ideas played around with that are original to this medley, but the vast majority of the content is basically unchanged from other games which makes for very little to review.
Rating: 5.0 50
Difficulty: N/A
May 7, 2024
PlutoTheThing
For: MKey Medley v1.0
For: MKey Medley v1.0
This game is new so I will spoiler tag the review just in case.
MKey Medley is a unique medley in a lot of ways, largely in the screens it picks. The game has a lot more variety in terms of gameplay, where most medleys stick to needle for their stages, this game has different mini-games, puzzles, standard needle and more gimmicky platforming to spice things up and make different sections feel fresh. The first two stages demonstrate this quite well, so many games both new and old, and the game doesn't stick to one boss per stage or anything, all of these things make the game feel very unique in terms of structure.
The bosses of this game are probably one of the biggest things that deserve to be talked about, this game does not use traditional medley style bosses (with one potential exception) and instead the bosses are usually just the original boss with very minor or potentially no changes. I think this leads to potentially the biggest drawback of the game, the lack of original content. This might seem silly to complain about in a medley, but the only things in this game which are truly original are the hubs in stage 4 and 5 which are relatively minor, and the final boss. This is not an objective flaw with the game, but I do think some of the appeal of medleys is seeing how they can create their own unique things using other stuff as a base, some of the most iconic sections of any medley tend to be their medley style bosses which combine a bunch of different fights into one grand battle. The final boss of MKey Medley does deliver in this regard and it's a really cool fight, especially in the second phase, but I wish there was more to make the game stand out from what it's taking it's screens from. I think where this design hurts the game the most is when there is a section used that you didn't like in the original game, it's likely mostly the same here. Notably for me, boss 3 is an avoidance from Permanence 2 I already wasn't big on, but replaying it here was very frustrating and was the weakest part of the game for me. In general stage 3 was probably the low point of the game for me, I mostly enjoyed it but stuff like the M2 screen and the I Don't Wanna Play A Trick On You screens were not my thing.
Stages 4 and 5 are really good, I really enjoy most of the stuff from stage rush, in particular the use of the Collab 2 Dotkid avoidance was a treat. Stage 5 in particular was my favorite part of the entire game, it takes the format of a magic tower style thing, no stats just keys and various fights which follow the medley format. Everything here was enjoyable and it was just so cool to see, the usage of the classic minigame made me laugh a lot. I've already touched on the final boss, to go slightly more in depth I think the first phase feels a bit unbalanced, there's some major choke points like the beginning of Permanence 2 which can be realy nasty and I also had trouble with the start of remilia because lining up the gaps in the keys was hard. I have no complaints about phase 2 though, it was a fantastic send off for the game. Overall the game is really fun, it has ups and downs but it's mostly high points and I found myself enjoying my time with it far more often than not. I wish there was more original content but this game probably has some of the best pure medley gameplay in any game, and it's really amazing that it got finished. Recommended for sure.
[5] Likes
MKey Medley is a unique medley in a lot of ways, largely in the screens it picks. The game has a lot more variety in terms of gameplay, where most medleys stick to needle for their stages, this game has different mini-games, puzzles, standard needle and more gimmicky platforming to spice things up and make different sections feel fresh. The first two stages demonstrate this quite well, so many games both new and old, and the game doesn't stick to one boss per stage or anything, all of these things make the game feel very unique in terms of structure.
The bosses of this game are probably one of the biggest things that deserve to be talked about, this game does not use traditional medley style bosses (with one potential exception) and instead the bosses are usually just the original boss with very minor or potentially no changes. I think this leads to potentially the biggest drawback of the game, the lack of original content. This might seem silly to complain about in a medley, but the only things in this game which are truly original are the hubs in stage 4 and 5 which are relatively minor, and the final boss. This is not an objective flaw with the game, but I do think some of the appeal of medleys is seeing how they can create their own unique things using other stuff as a base, some of the most iconic sections of any medley tend to be their medley style bosses which combine a bunch of different fights into one grand battle. The final boss of MKey Medley does deliver in this regard and it's a really cool fight, especially in the second phase, but I wish there was more to make the game stand out from what it's taking it's screens from. I think where this design hurts the game the most is when there is a section used that you didn't like in the original game, it's likely mostly the same here. Notably for me, boss 3 is an avoidance from Permanence 2 I already wasn't big on, but replaying it here was very frustrating and was the weakest part of the game for me. In general stage 3 was probably the low point of the game for me, I mostly enjoyed it but stuff like the M2 screen and the I Don't Wanna Play A Trick On You screens were not my thing.
Stages 4 and 5 are really good, I really enjoy most of the stuff from stage rush, in particular the use of the Collab 2 Dotkid avoidance was a treat. Stage 5 in particular was my favorite part of the entire game, it takes the format of a magic tower style thing, no stats just keys and various fights which follow the medley format. Everything here was enjoyable and it was just so cool to see, the usage of the classic minigame made me laugh a lot. I've already touched on the final boss, to go slightly more in depth I think the first phase feels a bit unbalanced, there's some major choke points like the beginning of Permanence 2 which can be realy nasty and I also had trouble with the start of remilia because lining up the gaps in the keys was hard. I have no complaints about phase 2 though, it was a fantastic send off for the game. Overall the game is really fun, it has ups and downs but it's mostly high points and I found myself enjoying my time with it far more often than not. I wish there was more original content but this game probably has some of the best pure medley gameplay in any game, and it's really amazing that it got finished. Recommended for sure.
Rating: 8.5 85
Difficulty: 67 67
May 6, 2024